Needs: One suit of standard playing cards, one set of Chiji cards (13 to 18) that are easier to identify (we’ll call these the “general” cards), and one set of Chiji cards (13 to 18) that are a bit more abstract (we’ll call these the “abstract” cards). The pictures provided are examples of the three sets - feel free to choose the cards you want to use with your groups.
NOTE 1: If you only choose 13 Chiji cards for the general and abstract sets this might lead the group to a solution where each of the Chiji cards represents one of the cards from a standard playing card suit – since the first line up is with the standard playing cards.
NOTE 2: The more Chiji cards you use in each of these two sets the more challenging the process becomes.
NOTE 3: If you don't have Chiji cards (yet), use another set of image cards that you can divide into general and abstract sets.
Numbers: This one plays a little better with smaller groups of four to six participants. However, you could have multiple groups playing at the same time if you have more than one deck of Chiji cards.
Time: 15 to 20 minutes
Process: Have all your card sets ready – again, the Chiji sets pictures provided in this write up are examples. You can pick your own cards for each set.
Consensus Line Ups is played in three rounds. Each round is played with a different set of cards. First the playing cards, then the general set of Chiji cards and finally the abstract set of Chiji cards.
Gather your group around a table or a comfortable place on the floor. Set down the suit of playing cards face up so all the cards can be seen. Give your group the following directions:
You might spend some time talking about what consensus is all about and how groups might come to consensus. This activity (for me) is all about the process a group will go through to reach a decision.
After the group has successfully lined up the playing cards, spend some time on the relevant discussion questions below. Then, move into the next round of card line ups. If the group has already created some helpful norms around their decision-making process, the Chiji card rounds should move along smoothly. If the group is still working on their decision-making process this activity can help.
This activity idea came to me while thinking about working with a small group of leaders (small group programming is much different for me than programming for the typical 12 to 24 participant groups). After using Consensus Line Ups for the first time I really liked it - maybe it was just the right group at the right time or maybe it's just (going to be) a good one for small group interactions. As noted above, these line ups provided a journey - the outcome itself was only the end of one journey (as noted by one of the leaders in the group), so that another journey could begin.
Other Chiji Cards Resources:
Living Cards (blog post)
Story Line Processing (blog post)
That Person Over There: Stories (blog post)
The Chiji Guidebook: A Collection of Experiential Activities and Ideas for Using Chiji Cards
Have FUN out there my friends! Keep me posted.
Chris Cavert, Ed.D.
Tom Heck, a long-time friend and fellow experiential educator passed through Dallas recently to hang out with me before a training he was delivering on the Makey Makey - check out Tom's TEDx talk on this innovative tech tool HERE. Tom is a creative powerhouse. If you want a little peek into Tom's world browse through his YouTube Channel videos - you'll see what I mean.
During our conversations (when we get together we have lots of different conversations, many of which weave in and out of each other) I was able to get Tom to tell me what some of his favorite activities were. Most of what he shared are found on his YouTube Channel and a few he described to me how he puts them into practice. (If you have time, don't stop after watching Tom's picks, there's lots more - use the link above to get to his channel.
Bonus Activity: Full Contact Piñata This is what happens when Tom has too much time on his hands!!
Have FUN out there my friends!
Al l the best,
Chris Cavert Ed.D.
To this day I remember my first Project Adventure workshop - 1990. Turnstile was one of the first activities our group attempted. I remember this activity because I wasn't very good at it. Now, I knew how to jump a rope by myself, but I never picked up the skill of jumping "into" a rope being turned by others - I truly remember being uncomfortable. What I liked about the process was that the facilitator had two ropes going. One for the challenge and one off to the side for practicing - those of use not ready for the challenge could practice as much as we wanted and then join the challenge when we were ready - or never join in at all. We could just keep practicing. (I'm sure this had something to do with Challenge by Choice!)
I couldn't find the earliest entry for The Turnstile, but here are the directions from the 1994 Second Edition of The Empty Bag Again by Karl Rohnke:
The added challenge to my first experience with The Turnstile was to see how many consecutive jumps we could perform, as a group, without missing "a beat". That meant once you got through to the other side after jumping you ran back to the starting side, got into line again so that you could keep the jumps going. So, as the challenge jumpers were working on the consecutive jumps, a number of use continued to practice until we felt ready to join into the count. Everyone was engaged and everyone was participating in a way that was comfortable to them at the time. And yes, I did eventually join into the jump count and logged in some points for the group - it was a heartfelt accomplishment I still remember! (Certainly I'm still part of the World Record team!)
Recently I was reintroduced to turnstile done in a new way (by my friends at Group Dynamix). The facilitator has a wide variety of challenges he/she can present to a group based on their readiness. In other words the range of challenges spans from easy to more difficult. Before I share my every-growing list of challenges with you there are several things you need to know: .
The Group Jump Challenge List
As noted above. You can start anywhere in the progression of challenges based on where you believe your group will initially find success. Then move them through as many as they can tackle within the time you have. Now, you can end with a success or not. What will your group need the most? (Failure is a powerful motivator and makes us think!!)
HERE'S WHERE YOU FIT IN
Okay, over the next week or so let's add to this list of challenges. Include your challenge in the Comments below or direct email me and I'll put them into this "ever-growing" list.
Have fun out there!
Chris Cavert, Ed.D.
This last week two different people asked me about the adventure education (related) books I would recommend reading (or having on ones shelf). I thought my answer would make a useful post as well. Choosing a Top 10 book list is no easy task since there are so many amazing books out there.
Here's how I approached this (current) list. I asked myself, "If I was approached by anyone interested in learning about team building but knew nothing about getting started much less the adventure education field (specifically facilities-based adventure education, also known as adventure-based education), what books would I recommend?" I decided to list the more contemporary choices, ones that can easily be found and purchased. If someone asked me about the "seminal" works to pick up related to adventure education the list would certainly be different (and worthy of another post).
The list below includes three categories: Theory (cognitive information related to facilities-based adventure education), Theory & Practice (cognitive information and experiential activities), and Practice (only experiential activities). I also included a link that will take you right to a source where you can purchase and find out more information about each book.
(NOTE: I used two purchase sources, Training Wheels - the store site owned and operated by Michelle Cummings, one of us, and Amazon. I just thought you might want the heads up if you plan to purchase multiple titles.)
Theory & Practice:
Practice (Just Activities):
Let me know what you think? I'd love to hear about your top book choices. Leave a comment below.
Have FUN out there!
Chris Cavert, Ed. D.
If you have some time next week, Nate shared some information with me about a live interview he'll be doing with Facilitating XYZ on Wednesday May 17th (2017) at 12:30 EST (and check out all the other live interviews with some amazing team builders - Solomon Masala, Mark Collard, Amy Climer, Dr. Rev. Jamie Washington, Peter Durand, Barbara MacKay, and Tanya O. Williams ).
About Nate's interview:
"Tune in for [the] conversation with Nate where [he'll] talk about how to link and layer activities, energy, and focus effectively as a facilitator, what are the essential behaviors for group facilitators to be successful, the importance of growth mindsets and much more!"
Nate Folan and I had the chance to sit down at the last AEE Conference to talk about his Top 10 activities (at that time). In all honesty, his first response was, "I use whatever is needed at the time - what's in front of me." I know that most of us feel this same way - we'll do what's best for the group at hand. So, I said, "well, if you were forced to share (like someone asking you what your Top 10 activities were), what would your Top 10 be right now?"
He was happy to share with us:
5 Handshakes in 5 Minutes - I've shared THIS VIDEO with you before, and it's worth sharing again. I like this version because it's about connecting with a number of people. In another version of "Handshakes" you do the handshake demonstrated with one other person, then you find a new partner. With this new partner you do the next demonstrated handshake, then you go find your last partner and do the first handshake with them. Then, you find a new partner. With this new partner you do the next demonstrated handshake, then go to your second partner to repeat the second handshake and finally go to your first partner again to do the first handshake before you find a new partner. And so on for five or six (or more) different handshakes. It becomes a fun high-energy scramble memory game. (40 different handshakes are found in Nate's book.)
I'm a Starfish - This is a really high energy activity requiring the group to "follow the leader" as he/she goes through a series of (again, energetic) animal specific movements. I saw Nate lead this one at an AEE Conference a couple years ago. There is no way to do this one justice through the written word. As soon as we can get some video of this I'll share it.
Here's the brief with the Starfish. Say to your group, "Okay, the idea here is to say what I say and do what I do. Got it? Great! Let's go!" Then crouch down into a squat (wait for them to squat), then jump up into the air extending your arms and legs out to the sides saying, "I'm a Starfish, I'm a Starfish, I'm a Starfish." Yes, you go back down into a squat before each, "I'm a Starfish." Then, choose another animal with a specific animal motion and pose. After four or five of these you and your group are pretty warmed up and having fun doing it! (This one is in Nate's book.)
Swat Tag - Nate likes this series of Swat Tag activities. He uses them to teach about choice, commitment, challenge and levels of risk taking.
The game "Swat" is found in the 1981 More New Games book. It was played with foam foils used for teaching fencing. I've included one of the pictures from the book (I honestly had hair like that!!).
The modern-day version still can be played in the sand, but most people play it in the grass or open floor area. You need one foam noodle (about half the size of the store-bought noodle - just cut a long noodle in half), a game spot (or hula-hoop) as the noodle spot and one game spot for every player in the group.
Swat 1: The noodle spot is placed down in the center of a large circle of players - be sure there is about a one-arm length of space between players. Each player is standing on his/her own spot. The noodle is placed down on top of the noodle spot. Since I like to play this one I go out into the center to be the first noodler. Players that are going to play must have at least one foot on a game spot (not the noodle spot). Okay. Me, the noodler picks up the noodle and I proceed to tag someone in the circle, below the waist, with the noodle. I then turn around and go back to put the noodle on the noodle spot - I want to do this quickly. The person I tagged follows me because he/she is required to get the noodle - becoming the next noodler. I MUST place the noodle ON the spot before I am released of duty. Once it's on the noodle spot the new noodler can pick up the noodle. Now, the new noodler can immediately tag me back if he/she is able, or he/she can go after someone else in the circle. After every tag the noodle must be placed back on the noodle spot. If I were to miss the spot, the person I tagged can hover over the spot until I return to place the noodle on the spot - usually resulting in an immediate tag back. So, be mindful when placing the noodle down. (I tend to use a hula-hoop as the noodle spot to make the placement a bit easier.) Play this level for several minutes to warm up the group. This one plays well for about three to five minutes. Then go another round or move to the next level.
Swat 2: This level plays like Let's Make A Deal from Chris Ortiz's Top 10 post. While the basic game of Swat 1 is in progress, players from the circle (standing on a spot), can make visual (or verbal, but you risk being heard) agreements to switch spots with each other. When switching players must move across the inside of the circle - thus opening them up as a target for the noodler. In this version Nate encourages players to take a risk, to challenge themselves even if there is a chance of getting tagged. As Chris Ortiz explains in his version, making a deal is a commitment to honor the agreement. And, what, if anything, changes that agreement. And, how does that reflect upon the agreer. There are times when I play this one and offer a point to players for each different spot they touch during the game. However, you lose all of your points if the noodler tags you. This one plays well for about three to five minutes. Then play another round or move to the next level.
Swat 3: Use all rules as detailed above. At this level anyone, at any time, can go and occupy an open spot - they don't have to make an agreement to switch with anyone. In the attempt the player must cross through the circle, not go around the circle. This adds another level of challenge (or risk). You might be heading towards a spot that becomes occupied before you get there. So, what are your choices? Again, you could allow a point for every spot touched and lose points after being tagged. Plays well for three minutes.
Swat 4: Play with all rules from the first three levels. Here's the addition. If you want the extra challenge (risk), run out to the noodle spot, put your foot on (or in) it and say, "I love this game" three times before returning to a game spot. If you make it back without getting tagged give yourself a high five for courage (or add 10 points to your score). Again, as in each level, about three minutes of action is pretty good. After four games your group is going to be pretty warmed up.
Again, Nate likes to discuss the experience with his groups asking about the risks players took. What was challenging for them? Did they try something that was uncomfortable? Were they successful? Were they unsuccessful? What was it like when all of your points were lost and you had to go back to zero? What choice did you make at zero?
When I offer points, I ask players to set a goal before each game. This allows me to talk about the goal setting process and outcomes.
Blocks (& Skyscrapers) - See the Lotsa Blocks FUNdoing blog post for a series of interactive building block activities. (More details are in Nate's book.)
Switch - Nate told me about this good cardio activity that involves choice and risk - where are you going? What if you don't make it? Find the directions at thisPlayworks Link.
Table Top Ricochet -See this FUNding blog post for all the details - and a couple videos.
Moonwalking & Moonwalking Key Punch - Here's another activity I've seen Nate present and again, tough to do it justice through the written word - but Ill give it a shot.
Moonwalking involves three people. One person is the moonwalker, the other two are the "lifters". (Karl Rohnke would call this type of activity a "stunt".) The lifters take a supporting hold of the moonwalkers underarm and elbow - one lifter on each side. The moonwalker goes down a bit into a squat and then springs upward into the air. The lifters provide a slight to moderate lift (not a tossing the person in the air lift) always staying in contact with the moonwalker. The lift gives a bit more height to the jump so there can be a "weightlessness" effect. As the moonwalker heads back down to earth the lifters provide some upward support so the moonwalker does not land too abruptly - the lifters are "spotting" the downward motion of the moonwalker.
Be sure to provide the time for everyone in each group of three to practice the jumping and lifting spot.
After some stationary practicing it's time to travel. Now, the moonwalker will be jumping a bit forward as the lifters move along side, always lifting on the jump and staying in contact with the moonwalker - bring sure to support the landing. Be mindful, the moonwalker does not want to jump too far forward out jumping the lifters spots.
Be sure to provide the time for everyone in each group of three to practice traveling and the moving lifting spot.
Moonwalking KeyPunch - (Here's what I remember about this one.) Set down some numbered spots - about one spots for every two people in your group. Then you'll need a "Moon Crater" around each numbered spot - a hula-hoop, a webbing circle or you could even tape out a square around each spot.
Once you're set up, each group of three stands around a different crater. Now, let's say we have 24 people in our group. (Perfectly divisible by three! I love it when it works out.) That means there are 12 numbered spots inside craters. My group is standing around crater number 10 (the other groups are standing around another number of their choice). The objective, for each group of three, will be to touch each numbered crater in order and return to their original crater as quickly and safely as possible - you are on the moon after all. So, my group starts with crater 10, then we go to 11, then 12. After we touch 12 we find number one, then two, then, three - working our way back to the number 10 crater. When all the groups have returned to their original crater the time stops.
How do you touch the spots?, you ask. Well, since we all know how to moonwalk now, we all moonwalk through each crater. One leap and lift in, landing on the number. Then, another leap and lift out. After a successful crater connection my group looks for the next number (maybe with a little help from our companions). Once we reach our next destination another moonwalker takes this crater - so, we switch out roles at every crater. Do be careful during the lunar movement.
When everyone has returned to their original crater, log the time and see if the moonwalkers are up for another attempt. (You will find that this one does require some physical effort - so, you might want to take a little break before the next moonwalk.) (Moonwalking, I'm guessing will be in Nate's next book.)
Sonic - In Nate's book there are three versions of Sonic inspired by the video game Sonic the Hedgehog 2 (TM) (Here's the Overview of each from the book):
Way to much to tell you about these three. You'll have to pick up the book for more details (well worth it I assure you!)
I play these games with the large sized noodle chips (foam pool noodles cut up in 1.5 inch slices) - lots of pieces for low cost. My tossables are stuffed animals - I get mine from the Dollar Store. Small buckets can also be found at a Dollar Store - be sure they are sturdy enough to withstand a stuffed animal toss.
Fine Line Cards - Okay! If you want to be an early adopter of a Nate resource, get some of these FINE LINE (very cool) cards and read Nate's eBook (below) of 10 activities he has generously share with us. According to Nate, this collection is just the tip of the iceberg - there are more to come. (On an informational note, Nate reached out to the creators of the cards and asked if he - Nate - could write an activity book for the cards. After the enthusiastic confirmation, the book is in the works and we get an early look If you want a little more information about the cards HERE'S a VIDEO from the creators.)
Here's Nate's super-fantastic eBook of activities:
Tweener - I saw Nate present this activity at a workshop on "Active Debriefing". Another name for this game is called Bridge Ball - see the Playworks video HERE for the basics. Once your group has some fun with the game you can offer debriefing questions to open up some learning. When a goal is scored: the person scored on shares a goal he/she has related to anything going on in his/her life or it could be a goal related to the group they are working with at the time. When the ball goes out of the circle between two people (called a Tweener): the person that goes out to gather up the ball and bring it back gets to say something they are really excited about or something they really like to do, or something that makes them happy - we're looking for a personal highlight. When the ball goes up and over someone: that person gets to ask a "wonder" question (while someone goes off to gather up the ball). For example, I might ask, I wonder what's next for us as a group. Then there could be a little discussion about the possibilities. So, a fun way to extend the play of a simple interactive game.
Nate, thanks so much for sharing some FUN with us!!
Readers, if you want to connect with Nate directly he said you can call or email:
Again, hi website is: NateFolan.com
Have FUN out there my friends! Keep me posted.
Chris Cavert, Ed.D
Here's an exciting belayed "high course" climbing activity done by my friends at Group Dynamix (www.GroupDynamix.com). Check out the video below for the action.
I've done something like this in the past, but what I really like about this version is the "Manhole Ladder" (sorry, it's not quite PC, but it's what they're called. (You can find yours at Granger.) The ladder we use at GDX is 14 feet high and about 12 inches wide. It's a super solid one-piece design with sturdy rounded feet and nice smooth rounded "hand holds" at the top (see pictures below).
The ladder is geared up with four (white) multiline ropes safely attached to some webbing around the side of the ladder and top step. Above the climb is a belay-rated anchor with a static belay rope.
FEET TOP for HANDS
Set Up: We clip the climber in the front of a seat harness. A full body harness can also be used with a dorsal clip in. We like the team belay - four or five belayers with both hands on the belay rope. The end person of the team is clipped into the rope as well. There are 1 or 2 participants at the end of the (white) support ropes depending on the weight of the climber - if the climber is heavier than one support person, another person is added.
In the video the climber was challenged to walk up the slanted ladder - no hands. She then climbed (was lowered) down with the ladder straight up (her choice). I've seen the ladder held straight up the entire time, and with the ladder leaning towards the climber to start. He did hand-over-hand pull ups and then climbed his way over the top of the "overhang" (the support ropes were a bit tricky to get around). With this overhang method we had three support participants on each of the two ropes on the back side (away from the climber) and two on the front side ropes. He then walked down the ladder, still slanted, with no hands.
Overall, I really like the amount of participation you can get from the team. Eight to 12 (or more) people can be in support roles while one person climbs. Pretty cool.
(I know you will also follow all of your protocols (LOPs) when it comes to facilitating a high course element!)
Let me know how it goes if you try it out!!
All the best,
Chris Cavert, Ed.D.
Triplets Too Here’s a second helping of a puzzle challenge I learned from the Thiagi Group newsletter (see the complete details HERE). If you want the first helping, see my 2016 blog post HERE.
Thiagi is well known for creating activity simulations to enhance learning experiences for corporate populations (the claim is, to stay sharp, he creates at least one new simulation a day!!). If you follow the link above you will see how he uses Triplets as a way to enhance a particular educational concept (As he states in the description of Triplets, “When you have solved all the triplets, make a word out of the first letters of the link words to discover the secret of effective training.) FUN stuff!
After learning about Triplets I came up with a more hands on version and made it a bit more challenging as well). In the PDF below you will find a set of eight Print-N-Play Triplets (24 Words) – the Triplet Words are in the fancy print. The last page of the document includes the “Link Words” (8 Words) - one Link Word will go with one set of (three) Triplet Words (I suggest you read Thiagi’s excellent description of Triplets play for a better understanding of this puzzle challenge).
Again, one of the Link Words will connect (either before of after) with three of the other words in the set (hence, Triplets). Look at the Triplet sets in the header graphic above. Can you figure out what "Link" word goes with each of the Triplet sets? (Find the answers in the Print-N-Play document.)
Here’s how I’ve used Triplets Too so far:
Moderate Challenge: Hand out the Triplet words evenly among your group of 10 to 14 players. Then hand out the link words – one each to eight different players (these players can also be holding Triplet words). Ask the group to match the link words to each set of Triplets without any player ever being without a word in his/her possession. Also, I don’t let my group set down the words – all words have to stay in hands.
Tough Challenge: Only hand out the Triplet words. Have the group determine what Triplet words go together and what link word goes with each set of Triplets. Again, all words must stay in hands and everyone must have at least one word in hand at all times.
In Program Challenge: The group earns (in some way) the link words during program challenges – maybe they earn them all, maybe not. Then, at some point the group receives the Triplet words. They have ten minutes to put the Triplet sets together with a link word. Every correct set earns the group a “Pass” or “Redo” or “Mulligan” to use in future challenges. (For example, if someone touches the Spider Web on the way through the group can use one of their passes to void the touches.)
Here's the Print-N-Play document:
Let me know how you use the Triplets. And, of course, share your Triplets Too sets with me and I’ll pass them along to the FUN Followers.
Have FUN out there!!
Chris Cavert, Ed.D.
Begin by inviting everyone to find a partner and link elbows. Next, instruct each pair to take a stroll together and find three things they have in common - the more unique or unusual the commonalities, the better, This combination of walking and talking is an active way to move a group and encourage the group to focus on what they have in common. You can also use this activity when you are moving a group from Point A to Point B. Explain the activity and then invite them to find commonalities as they walk from here to there.
Other than commonalities I've asked pairs to talk about what they like to do when they have free time, or talk about favorite things like movies, vacations, holidays, or restaurants. Other topics could be hopes and dreams, fears and failures (with the right groups), or what would they do if they didn't have to work or go to school every/all day. The act of "strolling" around side-by-side together seems to help open up the mind to truthful sharing. Check out the blog post from John Dupre called Side-by-Side on this context of communication. (Thanks Linda, a FUN Follower, for sharing this thought provoking post!)
Pick up Jim's latest book and let me know what you think. Leave a comment below.
Have FUN out there my friends.
Chris Cavert, Ed.D.
Set Up: Put down your game spots (e.g., poly spots, index cards or carpet squares) as shown in the diagram above. The diagram is a set up for up to 24 players. The gray spots in the diagram indicate the "head" of the each line - you don't need to have different colored spots for the head of the line in your set up, I just need these in the diagram for my explanation. When setting up your spots include the same number of spots in each line.
Before you're ready to start you also need to organize your cards. Consider that smaller cards will make the activity a bit more challenging. Larger cards will be a bit easier. Put all like ranks of cards together starting with the four Aces on top of the deck (face down), then the twos, threes, fours, and so on. Okay, your ready.
Process: Gather your group together off to the side of the spot configuration you've set up. Hand out a playing card to each person in the group starting with the top of the deck (Aces, then twos, then threes and so on). Ask the players not to look at their cards just yet.
When everyone has a card ask them to do a "blind shuffle" - exchange cards with five different people and then stop moving. Again, ask your participants not to look at their cards just yet.
Now ask everyone to stand on one of the spots you've set out on the ground/floor - lines of people should have equal numbers, or no more or less than one. For example, lets say I set out my 24 spots on the ground and I only have 22 players. There should be two lines of six players and two lines of five players standing on spots - you don't want three lines of six players and one line of four players.
Objective: Each line of players will end up with the same suit of cards running in sequential order starting with the Ace at the head of the line (where all the lines meet) and ending with the highest card of the suit at the tail of the line.
When the lines are all set, you're ready to play. Here are the rules you can share:
So far I've tried Card Quad Jam with three different groups. Each time I let them make three attempts at their "best time". This one is bringing up behaviors similar to TP Shuffle and the Windmill activity (if you know that one from Affordable Portables). There tends to be less action at the ends of the lines and more chaos in the area were the lines come together. I'm seeing lots of possibilities for learning - leadership, planning, roles & responsibilities.... So far a good paradigm shift can be when the group decides to step off of their spots and plan "together" instead of staying in the "linear" communication model. When they are ready everyone simply goes back to their spot so they can make an attempt.
Let me know what you think!! Leave me a comment below.
Have FUN out there!
Chris Cavert,, Ed.D.
Neil Mercer (Tuval Organizational Effectiveness) is a long-time virtual friend of mine from Israel (and a FUN Follower). Years ago he shared an activity with me called, Pressure Cooker - one of the activities that lasted all the cuts over the years to make it into my latest book, Portable Teambuilding Activities. Neil and I have kept in touch ever since. Recently he shared this activity with me (he named Lo-Cost Flight) that came to him early one morning - he told me he had to get out of bed to write it down before he could get back to sleep.
After a couple of emails back-and-forth, and receiving his permission to share, what you find below is how I'm presenting, what I will be calling, On Board - mostly Neil's words with some tweaks from me. I like the potential metaphorical opportunities with the name. Neil tells me he likes the name but, "It doesn't work so well in Hebrew." So he'll be staying with Lo-Cost Flight.
Neil and I can now use your help. Give this one a try and leave us some feedback in the Comments section below. I like the potential - tell us what you think!
Preparations: I will be using a 50 foot activity rope to outline the plane and the boarding door - maybe even some foam noodles to outline the wings and cockpit. I will also use two sets of numbered spots/discs - one set for the seats on the plane and one set for the passenger's seat assignments - I plan on handing out the seat assignments as the passengers (participants board the plane). With this gear I'll create the scene as shown in the diagram Neil created (see below).
Presentation: In these days of cheap air travel, airline companies are cutting back on overheads in all sorts of ways. Seat-allocation has become self-service. Take-off windows for low-cost flights have also become very tight. As such, once the plane door opens, the passengers must board and get to their seats as quickly, and safely, as possible for the on-time departure.
You are about to embark on a flight to Madagascar. Your seats are allocated according to the numbered disks that will be handed out to you at the entrance of the plane. The number on the disk is your seat number. You may only obtain a seat assignment disks once the plane door opens. The seats are numbered (with similar numbered discs) in ascending order from the front of the plane to the back and across the rows from left to right. So, seat number 1 is the furthest seat on the left hand side in the first row.
The Objective: Your traveling team is challenged to find the quickest way for all of you to board the plane and take your allocated seats (stand on matching numbered disks).
Process: You have 15 minutes to plan before you make your first official timed attempt. During your planning time, you may try as many boarding attempts as you would like. Between each attempt the seat number discs will be randomly re-set.
After your first official timed attempt you will then declare your challenging, competitive and yet doable best target time. You then have up to two more official attempts to meet or beat this target time. You will be given up to five minutes to plan before each of your next attempts, but during that time you will not be able to board the plane.
Here's a PDF of the Boarding Rules you can print out and give to the group if needed:
Here's a suggested set-up diagram provided by Neil:
Neil, thanks so much for sharing with us! I'm excited to try it out.
Have FUN out there my friends.
Chris Cavert, Ed.D.
This blog is a space for hands-on programable fun - energetic activities and ideas that can be used as a means to bring people together; activities and ideas we as educators can add to our social development curriculums.
Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.