On my list of top-ten interesting things I've experienced as an adventure education teacher/trainer have been the complexities groups get themselves into while creating the initial "pattern" for the activity Group Juggle (click for a nice description and several variations of this Rohnke/New Games Foundation activity found on Wilderdom).
In most of my recent cases training this activity I consider this initial pattern set up as an activity in and of itself - I process this creative experience with my groups.
However, there are times when I need to cut to the case (or juggle) and get the pattern figured out right away. I discovered a fast and efficient way to set up a group juggle pattern from a coach with the Boomerang Project. Circle up your group. Count off in sequence from "1" all the way around the circle. (If you want, or if needed, hand off a tossable from #1, one player at a time, all the way around in numerical order to learn names.) When ready ask all the players in the circle to form a new circle without standing next to anyone within numerical sequence of their own number. After the adjustment, have player #1 start the juggle tossing to player #2, then #2 to #3 and so on - last numbered player tosses back to player #1.
Hope this is a revelation to some of you - it sure was for me! ("WOW, how easy was that?!")
Any other ways to set up the juggle? Comment below.
Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.
This blog is a space for hands-on programable fun - energetic activities and ideas that can be used as a means to bring people together; activities and ideas we as educators can add to our social development curriculums.