On my list of top-ten interesting things I've experienced as an adventure education teacher/trainer have been the complexities groups get themselves into while creating the initial "pattern" for the activity Group Juggle (click for a nice description and several variations of this Rohnke/New Games Foundation activity found on Wilderdom).
In most of my recent cases training this activity I consider this initial pattern set up as an activity in and of itself - I process this creative experience with my groups.
However, there are times when I need to cut to the case (or juggle) and get the pattern figured out right away. I discovered a fast and efficient way to set up a group juggle pattern from a coach with the Boomerang Project. Circle up your group. Count off in sequence from "1" all the way around the circle. (If you want, or if needed, hand off a tossable from #1, one player at a time, all the way around in numerical order to learn names.) When ready ask all the players in the circle to form a new circle without standing next to anyone within numerical sequence of their own number. After the adjustment, have player #1 start the juggle tossing to player #2, then #2 to #3 and so on - last numbered player tosses back to player #1.
Hope this is a revelation to some of you - it sure was for me! ("WOW, how easy was that?!")
Any other ways to set up the juggle? Comment below.
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Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.
This blog is a space for hands-on programable fun - energetic activities and ideas that can be used as a means to bring people together; activities and ideas we as educators can add to our social development curriculums.