I finally picked up the Pictionary Card Game from Barnes & Nobel. When I first saw it a while ago I thought these cards would make a nice processing tool.
When I opened up the carton I found the game comes with two identical sets of 44 cards - a red and blue set - all for $6.95 (share a set with a friend or split your group in half so there is more talk time between participants). I was also surprised to find out the cards (printed on sturdy card stock) measure 2 inches by 2.5 inches. I actually like the idea of a tiny-tool to carry with me everywhere. And, another nice little feature is that the pictures on each card are printed on both sides so you never have to spend valuable time turning all the cards face up!! (You know what I'm talking about!!)
The cards have a variety of recognizable images (a plane, a male stick figure, a female stick figure, a house, a star, a clock, and more) and some interpretable images (three wavy lines - see carton picture, three straight lines, and some different geometric shapes). I see lots of connections through the images for meaningful processing conversations.
These little cards can also be used for most of the activities found in the Chiji Guidebook. For example, deal everyone a pictionary card and when you say go participants are challenged to line up in order, as quickly as possible, based on the "realistic" size of the object depicted on the card. Or, line up alphabetically, as quickly as possible, by the name of the object on the card. There will be some interesting interpretations to talk about in both versions of these line ups.
And of course, you can always play the pictionary game during down time, lunch breaks, and evening recreation gatherings.
If you try this tiny-tool, let us know how it goes. Share through the comments below.
All the best,
On Sale Now!
Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.
This blog is a space for hands-on programable fun - energetic activities and ideas that can be used as a means to bring people together; activities and ideas we as educators can add to our social development curriculums.