I found Rory's Story Cubes to be a wonderful addition to my light-weight traveling game bag. The nine dice have a variety of images that can be used to prompt discussions for ice breaker and processing sessions. You can find them online at Gamewright (they have a downloadable PDF on the "rules of play" if you want additional information about the original purpose for the cubes - however, at the time of this blog entry I couldn't open it?!) I have also seen the cubes at Barnes & Noble. While looking for images I saw an Action version and a Voyages version of the cubes - do let me know if these other versions are EE playable.
I also have Rory's Story Cubes on my iPhone - this same app works on my iPad as well (pay once for both devices). I didn't know how much I would actually use the cubes in this tech form, but I've found it to be a hit with some of the adult groups I have worked with (I'm still a bit selective about using my personal technology devices with groups. However, so for, I've had a pretty good sense as to what groups I can count on to be careful.) Some of the most interesting discussions I've had while using technology actually have centered around technology itself and how it has changed the way we communicate and how we spend our time. I'm up for anything that can get a conversation started. I tell my students, "Participants will tend to talk about the things that are at the forefront of their mind, so run with it."
Please send us more adv ed tech - comment below.
All the best, Chris
Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.
This blog is a space for hands-on programable fun - energetic activities and ideas that can be used as a means to bring people together; activities and ideas we as educators can add to our social development curriculums.