- Groups of 5 to 8 participants per Game (Chris would go up to 12 in a group if they can stay engaged).
- Multiple groups can play at the same time, each with their own puzzle clues (maybe some collaborative practice).
- High School and older groups (or a well functioning middle school group - maybe the first two Games).
- Players are handed clues for a Game and they must "figure out what they are expected to do."
- Players are only allowed to verbally share their clues, never show or give them away.
- Time-of-play can vary from 15 to 60 minutes.
If you plan to attempt more than one Game (maybe over several meetings), you can send a document with clues sets, to multiple Games, to each person - it will take a little more than 10 minutes to prepare for several Games, but the challenge and interaction can be well worth it.
For example, here are a number of image captures from the 'Introduction Colour Game' PDF. You can capture a pair of clues, three clues, four clues or five (even six if needed) - dividing them (capturing them) in such a way so that each participant receives a small set of clues:
If you are daring enough, and know how to use Break Out rooms in ZOOM, for example, you can pre-arrange groups and distribute Game clues sets to each group. Then, when it's time, send them to their rooms to play - dropping into each room for a few minutes at a time. Half way through the set time, let's say, come back together as a large group so they can all share information and insights.
The Colour Games are not intended to be easy, so you may certainly encounter resistance and frustration - all good things to talk about. And, in the time they are given, a solution may not be found. The journey is the important part - what will they find along the way and how will they use what they find?
Chris & David