I'm a big fan of Trolleys. The earliest description of this team coordination activity that I could find is in The Bottomless Bag by Karl Rohnke (1988). Classic Trolleys are built with 4 inch by 4 inch boards and rope (my favorite type is retired 11 mm climbing rope). Three quarter inch holes are drilled into the boards about 12 inches apart and counter sunk on the bottom side so when the rope, knotted on one end, is pulled through the holes (up from the bottom) the knot becomes lodged up inside the counter sunk hole. With the knot up out of the way the Trolley will remain flat on the bottom for easy maneuvering.
I've seen Trolleys made for three and on up to 12 participants. No matter how long you make them, be sure you have a place to store them. Here's a picture of "The Trolley Tree" - a solution for storing 12 participant Trolleys (somewhat) out of the way - near the open field where they are most often used.
When I first started using Trolleys the idea was to move your Trolley team from point A to point B as safely and efficiently as possible. In many instances there were multiple Trolleys moving across to the final destination at the same time. Now, when I program Trolleys I never tell my multiple Trolley teams they are racing, but we all know how this ends up! Nowadays, more often than not, I like to add some challenging obstacles to the Trolley travels.
Using colorful game spots (or any other flat prop - please don't use three-three-dimentional obstacles. Trolley boards will be unstable if set down upon the 3-D object), I can place them in a random or straight pattern. If the Trolley touches a spot during the crossing the team is required to stop all movement. Then, each person on the team must circumnavigate their Trolley boards, get back on and continue their movement. (If a participant touches the floor/ground during this Trolley obstacle variation I only require the team to stop until everyone is on the boards - all feet must be on the boards for them to work.)
Placing the spots in more-or-less of a straight line is very similar to Trolleying The Line (below). If you place the spots close together the best (safest) way to avoid the spots is to turn sideways and then lift one Trolley board at a time to clear the spots (you'll see this strategy in the video below). (Consider this: If a Trolley team decides to walk right over the spots (a viable option), every time a Trolley board is lifted and then set on a spot, participants must make their 360 trek around their Trolleys. It's one way to do it, but it takes a while.)
Trolleying The Line (video below):
This is my most recent favorite Trolley challenge - clean and simple. Start the Trolley teams about 20 feet from a long line laid down on the floor/ground (use tape on the floor and a rope outside in the grass - you want to avoid a line the Trolleys could "roll" on. This could cause some added speed to the Trolleys you might want to avoid).
Once the teams know the objective, "Get your team across to the finish area without the Trolley boards touching the line that is in your path" (more rules below), they can orientate their starting position any way. (You will see in the video that two teams decided to start sideways and one starting in the perpendicular position - this is the team that made it to the finish area the fastest. Both strategies are worthy of study.)
Trolleying The Line Set-Up:
The "Journey Area" is 40 feet wide. Set down your tape (indoors) or rope (outdoors in the grass), 20 feet from the starting line. Clearly mark the starting and finishing lines with cones on either end of the invisible line (between the cones).
Trolleying The Line Rules:
Below is a picture of the Trolley Team's start and a video of how it plays out. (Note: Before the first journey across the expanse, I had the teams practice moving the Trolleys together for about 10 minutes. I did not tell them about the Trolleying The Line challenge until they were done practicing - this is when two teams decided to start sideways, even though they did not practice going sideways - good stuff to talk about!)
Have FUN out their my friends. Keep me posted.
Chris Cavert, Ed.D.
Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.
This blog is a space for hands-on programable fun - energetic activities and ideas that can be used as a means to bring people together; activities and ideas we as educators can add to our social development curriculums.