RULES of PLAY
This is a timed activity. When you say "GO" the following rules are in play until every small team has a five-letter word. The "group" is after completing the objective in the lowest possible time.
Remember, the objective is for EVERY small team to spell out a five-letter word. This means the activity is not over - the time does not stop - until all small teams have a word.
This is one of my favorites (could be my favorite) because of the "helping" and planning behaviors that can show up. What do the plays of a small team do when they have spelled their word? Usually, at first, they end up sitting around until everyone else gets done. When you play several rounds for time someone usually figures out they are able to help other teams still playing within the rules. For example, a player can get a letter, bring it back to their spot, look at it, then the next player from the team can call out what the letter is as she puts it back (face) down in the circle. Or, players could go around to other teams to see what they need and then go into the circle and work to find it. In most cases I've seen the entire group eventually work together from the start (after two or three rounds) and plan where they will discard the letters so others know where to look. Lots of possibilities! (There are a few more details about this process written in Four-of-a-Kind - follow My Top 10 link above.)
AND, there is so much more team building to be done with letter pieces! DOUBLE AND, the game Bananagrams itself is great fun. Play by the official rules with small teams of 2 or 3 - when "Take" is called, someone from each team runs to the center pile for a letter (or two, depending how you play). For those in the know: Can we say COMMON CORE team building?!
Let me know how it's going out there. Leave me your thoughts in the comments below.
This blog is a space for hands-on programable fun - energetic activities and ideas that can be used as a means to bring people together; activities and ideas we as educators can add to our social development curriculums.
Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.