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Quick Line Up Name Game

6/27/2025

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I’ve been playing the traditional Quick Line Up for a long time. The earliest publication I found this one in is Karl Rohnke’s Bottomless Baggie (1991). As he says, it breaks some ice and provides “a low-risk, low-skill sense of team affiliation.”
 
Here are the basics. (Refer to the diagram.) There are 24 participants in the example group above. I don’t plan this one for less than 16 people (four per team), no more than 32 (eight per team). The group is creatively divided into four smaller teams. The facilitator, the purple figure in the center of the square, is facing the ‘North’ team after setting the four teams into a square formation. (If the group is not divisible by four, some teams may have one more person than other teams – this is okay for the way I play this cooperative interaction.)

The position of each team in the square is an important part of the activity. The facilitator explains that during play each team will orientate themselves to the facilitator in the same way after the facilitator moves. The group standing in front of the facilitator is the North Team. The group standing behind the facilitator is the South Team. To the left of the facilitator is the West Team, and to the right of the facilitator is the East Team.
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The fun begins when the facilitator changes their orientation. Let’s say the facilitator, while standing in the center of the square, simply turns around 180 degrees. The four teams will wait until the facilitator shouts, “Line Up!” After this que, all teams move (safely) to their designated position in relation to the facilitator’s orientation. The North Team moves their line to the front of the facilitator and the South Team moves around behind. The West and East move to the left and right of the facilitator respectively. When the teams reform their lines in the new location team members must line up in the same order as the last line they were in.

After this initial practice run the facilitator checks in to see if everyone understands the process, then moves again. The facilitator does a little jump-spin of 135 degrees and says, “Line Up!” Then, waits for the results. Once everyone is set, the facilitator does another 180 spin and calls, “Line Up!” After the three test runs, the group is ready for the Name Game part of the adventure.
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[NOTE: Traditionally, Quick Line Up continues with the facilitator moving outside the square to different places in the activity area to get the teams running around and sorting themselves out. Again, as Karl said, this one’s a nice “low-risk, low-skill sense of team affiliation.” As a name game, we’re going to add a bit more challenge and connection.]

Quick Line Up Name Game Version
For the Name Game (I’m experimenting with), the facilitator explains, there are some roles to fill. (Notice in the graphic above.) Each team has a ‘Lead’ and a “Sweep.” The lead is standing at the right end of their team’s line, the sweep is at the left end – this is in relation to every team facing the facilitator inside of the square.

The facilitator, reorienting inside the square, will practice the ‘name-frenzy’ with the teams a couple times. The facilitator moves, calls “Line Up” and then the teams move. After each team relocates and line up, the Sweeps will move down their lines performing a name-frenzy, moving from person to person, saying each person’s name as they go.

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Eventually, the Sweep steps into their line just past the Lead and the Sweep says their own name.
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Now, the old Sweep has just positioned themselves as the new Lead and the person at the left end of the line is now the new Sweep (who will do the name-frenzy after the next “Line Up!”) After a couple of reorientations with the facilitator inside the circle, the facilitator ventures outside the circle to other locations in the area.

I’ll play enough rounds so everyone on each team has a turn to do the name-frenzy. The spirit of the game is to move around, help each other get to where they belong, practice names, and have some fun! My body and energy during play is upbeat, encouraging, and constantly in motion. We don’t have to process this one (of course, you can), just enjoy the chaos and interaction. 

Let us know how this one works for you! Leave a Comment below.

All the best, 

Chris Cavert, Ed.D. 

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Riddle Me This – Three

6/12/2025

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With the last FUNdoing Post I completed my trilogy of Icebreaker Questions Decks. This post will complete another trilogy – the 'Plus' Riddles Yearly Top 10s. Jump over to Riddle Me This – One (updated with some added Plus discussions) and Riddle Me This – Two for the first two downloads and more details about the Plus Process. 

In short, I like using 'bonus time' (instead of filling time) to add a little more group interaction and problem solving. Riddles are a fun way to practice asking questions, listening, and deductive reasoning. The riddles in these collections can also be used to open conversations about the topic of the riddles. For example: 
What uses words but never speaks?
The group will then proceed to ask me questions that are answered with a "yes" or "no". After deducing the answer to be A Book, I can continue with some questions about the 'topic' of books: What's the last book you read? What did you like about the book? What did you dislike about the book? What book do you recommend to others? Why do you  recommend this book – what can be experienced with this book? 

So, 'Plus' Riddles include some additional thinking and conversation. Along the same lines as Icebreaker Questions at the beginning of a program, I use these riddles after my groups have spent some time problem solving together – later in the program. 
Have these riddles in your pocket (paper or digital copies) for those bonus times to keep the connections and conversations going. I also like to print a copy and cut the riddles apart so I can distribute them to participants so they can lead the experience (with my help if needed). 

Riddle Set Three (Note: clicking on the link will show you a preview of the PDF, it does not automatically download the document.) 
riddles_top10evenmore_fd061325.pdf
File Size: 66 kb
File Type: pdf
Download File

Have fun out there! 

Chris Cavert, Ed.D. 

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    Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.

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    This blog is a space for hands-on programable fun - energetic activities and ideas that can be used as a means to bring people together; activities and ideas we as educators can add to our social development curriculums. 

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