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Spot It (or Ubuntu) Steal

8/30/2024

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There's lots of fun community building and competitive excitement to be had with Spot It Cards. Check out this FUNdoing Post for a handful of my favorites (PDF download of directions). If you don't know about Spot It cards: The nuance of the cards is that each card will have an image match with every other card in the deck. The images might be different sizes, but there is always one match between two cards (you can see most of the matches in the cards above – some images are covered). And the same goes for the High 5 Ubuntu Cards! (The link takes you to the cards and a handout of team building activities to play with the cards.)
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My latest go to, using either deck, is focused around the question: "How do you choose to play?" and the ensuing metaphor to life.  

Spot It Steal

I like a group size of 12 to 16 players, middle school age and older.

Each player receives a card and holds it so they can't see the multiple image side (e.g., pinch it at an edge). When ready, participants go off and challenge someone in the group to a Showdown: They face each other, cards in front them at the ready, then count off, “1, 2, 3, Show!” Each person flips their card to “show” the multiple image sides. The first one to find the matching image, and shout it out, wins the card from their opponent.

A player without a card can pick up one new card from a nearby table (or the facilitator/teacher) and get back into the game – challenging another player.

A player with more than one card shuffles them before a new Showdown, then plays the top card from their stack. Only one card is given to the winner of a Showdown.

When no extra cards remain (there are about 48 in a deck), players can ‘steal’ cards from two players in a Showdown. The cardless player stands to the side of a pair of challengers. After the pair calls “show” and flips their cards, the cardless player can try to call the match first to win the two cards in play.

After eight minutes stop the match to find out who has collected the most cards. (The 'most' cards leans to the competitive nature of the game, but the real question is, "Who won?" – is it a product oriented goal, or a process oriented goal?)

Talking Points: “How did you choose to play?” “What motivated you to stay in the game or stop playing the game?” "How does your choice to 'play' influence situations in your everyday life?"



I have been using this metaphor of "How did you play the game," for a while now. Along with: "What games are you in right now?" What games do you want to get out of?" "What games do you want to get into?" "What's the first step you need to take to get into (or out of) a game?"

I also add, it's not about 'gaming' something to take advantage of a situation. Some thought leaders out there simple ask us, "What games are you playing (situations in your life with rules and relationships) and how do you want to play?" 

​Let us know what you think about this metaphorical experience? Leave a Comment below!

All the best, 

​Chris Cavert, Ed.D. 
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    Blog Author

    Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.

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    This blog is a space for hands-on programable fun - energetic activities and ideas that can be used as a means to bring people together; activities and ideas we as educators can add to our social development curriculums. 

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