Official Rules: one moRe
IMPORTANT NOTE BEFORE YOU PLAY: Be sure to read the "one moRe" additional game criteria in the Records Book before you start your record breaking attempt.
Applications: one moRe is set up as a group challenge. Players work together to “beat the levels” (carefully!). Strategies, creative planning, and problem solving are all a part of one moRe. Also, if you’re working on theories of random chaos, this is the game for you. Several games of one moRe can be played near each other. The Ricochet’ balls for this game are usually quite contained – but you know, as soon as I say that!!
Needs: Be sure you have at least 12 Ricochet’ balls available if you are going for the record. There is no limit to the number of players in a group - the more the merrier is a good rule of thumb (again, be sure to check the game criteria and addendum before you start).
Number of Players: A suggested number of players is at least two more than the number of ricochet balls in play - so you can add more players as you go, or just start out with a lot right away. If you go with less players than suggested you raise the challenge of the game.
Play: Gather the group around in a loose circle. Serve (always underhanded) one Ricochet’ ball up - anyone in the game can serve. The height of the serves will be up to the group – part of the problem solving. Let the ball hit the Span (hard playing surface) once and only once, then, someone in the group needs to catch it before it hits the Span again. Now, my friend Mike Spiller says that this could just be luck. So, take another serve with one ball, let it hit, then Catch it. When one ball (Level 1) is caught twice in a row, the group can move on to two Ricochet’ balls.
The group has to make two catches (serve, one bound, catch & serve, one bounce, catch) in a row at each level (one ball is added to each level) to be able to add “one moRe” ricochet ball to the game.
Continuing the example: At Level 2, two Ricochet’ balls are served into the air at the same time by the same player. After the r-balls (the gamer name for a ricochet ball) both hit the span (hard playing surface) the balls must be caught before hitting the span again. Now, catching two balls does not mean you caught them twice in a row. The two r-balls must be served again and caught after one bounce. If the group can catch both r-balls twice in a row, add one moRe.
Here's another play example when the r-balls cannot be caught twice in a row. Let's say the group has passed Level 2 and they now have three r-balls in play. The server tosses up (underhanded, always) the three r-balls, at the same time (all r-balls in play must be served by only one player and all r-balls must be tossed into the air at the same time). All three r-balls are caught after one bounce. The group's "score" at this points is, 3 Balls, 1 Catch (or, the short score is, 3-1). Okay, a new server tosses all three r-balls and only one is caught. The group's score is still, 3-1. To move to the next Level, the group still has to catch 3 r-balls twice "in a row". So, let's say after the next serve, all three r-balls are caught again - this is a new first catch (group score is still 3-1). Another server tosses the three r-balls up and the group catches all three this time - this is the second "in a row" so they can go to the next Level. The group's score is now 3-2 (3 Balls, 2 Catches). (When you review the Records Books for the current one moRe record, the first number is the number of r-balls that were in play - it's also the "Level" number. The second number is how many catches at that level.)
Progress up as many levels as you can as a group. Be aware that it does get a bit chaotic “in there” when more r-balls are added. (You’ll see.) It will be very important for your group to have a plan-of-action so-as-to avoid head-on-contact.
When to stop? I think there’s a game still going!
Have Fun!
Applications: one moRe is set up as a group challenge. Players work together to “beat the levels” (carefully!). Strategies, creative planning, and problem solving are all a part of one moRe. Also, if you’re working on theories of random chaos, this is the game for you. Several games of one moRe can be played near each other. The Ricochet’ balls for this game are usually quite contained – but you know, as soon as I say that!!
Needs: Be sure you have at least 12 Ricochet’ balls available if you are going for the record. There is no limit to the number of players in a group - the more the merrier is a good rule of thumb (again, be sure to check the game criteria and addendum before you start).
Number of Players: A suggested number of players is at least two more than the number of ricochet balls in play - so you can add more players as you go, or just start out with a lot right away. If you go with less players than suggested you raise the challenge of the game.
Play: Gather the group around in a loose circle. Serve (always underhanded) one Ricochet’ ball up - anyone in the game can serve. The height of the serves will be up to the group – part of the problem solving. Let the ball hit the Span (hard playing surface) once and only once, then, someone in the group needs to catch it before it hits the Span again. Now, my friend Mike Spiller says that this could just be luck. So, take another serve with one ball, let it hit, then Catch it. When one ball (Level 1) is caught twice in a row, the group can move on to two Ricochet’ balls.
The group has to make two catches (serve, one bound, catch & serve, one bounce, catch) in a row at each level (one ball is added to each level) to be able to add “one moRe” ricochet ball to the game.
Continuing the example: At Level 2, two Ricochet’ balls are served into the air at the same time by the same player. After the r-balls (the gamer name for a ricochet ball) both hit the span (hard playing surface) the balls must be caught before hitting the span again. Now, catching two balls does not mean you caught them twice in a row. The two r-balls must be served again and caught after one bounce. If the group can catch both r-balls twice in a row, add one moRe.
Here's another play example when the r-balls cannot be caught twice in a row. Let's say the group has passed Level 2 and they now have three r-balls in play. The server tosses up (underhanded, always) the three r-balls, at the same time (all r-balls in play must be served by only one player and all r-balls must be tossed into the air at the same time). All three r-balls are caught after one bounce. The group's "score" at this points is, 3 Balls, 1 Catch (or, the short score is, 3-1). Okay, a new server tosses all three r-balls and only one is caught. The group's score is still, 3-1. To move to the next Level, the group still has to catch 3 r-balls twice "in a row". So, let's say after the next serve, all three r-balls are caught again - this is a new first catch (group score is still 3-1). Another server tosses the three r-balls up and the group catches all three this time - this is the second "in a row" so they can go to the next Level. The group's score is now 3-2 (3 Balls, 2 Catches). (When you review the Records Books for the current one moRe record, the first number is the number of r-balls that were in play - it's also the "Level" number. The second number is how many catches at that level.)
Progress up as many levels as you can as a group. Be aware that it does get a bit chaotic “in there” when more r-balls are added. (You’ll see.) It will be very important for your group to have a plan-of-action so-as-to avoid head-on-contact.
When to stop? I think there’s a game still going!
Have Fun!