I have been a big-time fan of using picture cards as hooks, or connectors to experiential moments. As many of you know I use Chiji Cards a lot for processing. I've also created my own set of picture cards from images in magazines and graphics on greeting cards. I've purchased a large (3-inch diameter) circle punch at one of those big-box craft stores. When I see a picture or graphic that suits a processing situation I might find myself in, I "punch out" the visual and eventually laminate it for my set - I've collected over 50 cards so far.
A recent favorite for me has been the Climer Cards - I wrote about these cards a while back (blog post here). Amy Climer hand painted some wonderful images and then got them made into cards. Get your set here.
Another great idea for picture cards comes from Jen Stanchfield of Experiential Tools. She sells the "Pick-a-Postcard" set of picture postcards that are great for picture processing. Of course you can start a collection of postcards yourself, but Jen provides a nice set to get you started.
With all this said, I just posted to the Resources page of FUNdoing two pages of questions developed by students from two of my Adventure Education Curriculum Design courses. Once at the Resources Page scroll down to the "Activity Tools" and look for the "Picture Processing Questions." They can be a reference for any type of picture cards. Here are a few examples:
Get To Know You Questions:
Processing Questions with Follow-Ups:
Processing Questions with Variations:
Wrap-Up Processing Questions:
My students hope these questions are useful to you and they encourage you to change them up in any way that works for your groups. And, they invite you to share your favorite picture processing questions in the comments below.
All the best,
I follow a few educational blogs that often include visually enticing infographics - "visual representations of information, data, or knowledge intended to present complex information quickly and clearly" (Wikipedia). Recently one of these infographics created by Mia MacMeekin was included in an Edudemic post (no longer online) entitled Teamwork in Schools - it inspired the idea for Team Building Cards.
With Mia's permission (thanks Mia!!) I took the information from the inforgraphic and created a set of 24 printable/usable cards for face-to-face group work (find them at the FUNdoing Resources page). Below is a working list of ideas for how we could use the cards. Since I just printed out my first set on card stock paper I haven't tested them out yet. If more ideas surface I'll share them later. If you find additional uses, please share and I will pass them along through another post.
Each card has a "team building" term along with a suggestion as to it's meaning (other meanings can be used as well). Here are the 24 terms in the set: Set Rules, Try, Scrap, Offer, Open, Suggest, Help, Relax, Team Build, Contact, Listen, Engage, Acknowledge, Ask, Discuss, Share, Party, Complement, Forgive, Appoint, Cooperate, Privacy, Dispute, Feedback. There are some interesting terms here with a wide variety of meanings - check out the cards for more.
Spread out the cards on the floor or a table and provide one of the following prompts:
As the group facilitator, choose ten cards/terms from the deck that you believe/feel the group can benefit from and lay them out on the floor or table. Now ask the group to rank the cards in order of importance to them. This might be a challenging process so be flexible with the outcome.
Lay all the cards face down on the floor or table and have participants choose one at random and then talk about why they think this card was meant to be picked up (like a Fortune Cookie).
Let me know how it goes! Leave me a comment.
All the best,
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This blog is a space for hands-on programable fun - energetic activities and ideas that can be used as a means to bring people together; activities and ideas we as educators can add to our social development curriculums.
Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.