I have a file on my computer called "Running Notes" - these are random thoughts I jot down (usually on paper, but more often now on my iPhone) about anything from team building activities to recipe ideas. Today I was catching up and had a few entries for my "Facilitation Thoughts" section. I thought it might be interesting to see what your thoughts are on these thoughts. Here's what I continue to think about:
I'd be interested in your perspectives. Share in the comments.
All the best,
I had the pleasure of spending three hours on a Sunday morning with a group of over 40 "gamers" from around the world. They all joined my Affordable Portables post-conference workshop at the 2012 AEE (www.aee.org) Conference in Madison Wisconsin.
At long last I had the opportunity to try out Zigity Cards as an affordable low-prop mix-and-mingle activity. (Zigity is a table top card game played with friends and family. These plastic cards have been calling out for a place at the team building table.
Each of the 60 playable cards (in my deck - I'm guessing decks will vary slightly) have a letter, a number, an instrument, and a piece to a three-piece puzzle printed on them.
Letters: A wide variety, more vowel choices than consonants.
Numbers: 12 ones, 12 twos, 11 threes, 11 fours, 7 fives, & 6 sixes
Instruments: Horns, Pianos, Guitars & Drums - about 15 of each
Puzzle Pieces: 18 possible puzzles (since the cards are see through three people can complete a puzzle by over-laying a left side, center, and right side of the puzzle.
The overall idea I had for these cards was to group people in different ways in order for them to get to know each other a little better - a.k.a., an ice breaker. After each player received a card, here are some of the ideas that surfaced in the workshop (and after the workshop):
Lots of fun to be had with these durable cards (and playing Zigity at home is fun too!!) If your deck on Amazon or at a big box store near you.
Please share other activity ideas for the cards below in the comments.
All the best,
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This blog is a space for hands-on programable fun - energetic activities and ideas that can be used as a means to bring people together; activities and ideas we as educators can add to our social development curriculums.
Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.