Many people are fascinated by lists of things - the challenge is to see how many of the items on a list you can get right. Lately I've been using this first List Play experience to fill some time between activities (waiting for the space in our program rotation to open up). Below is a "list" of twelve lists. See how you fair before looking up the answers. You can use your smartphone or computer of course, or I've posted a handout you can print out and carry with you on the FUNdoing Resources page - go down to the Activity Tools to find List Play #1.
Give it a go!
What lists do you like? Share in the Comments below!
All the best,
I've tried this activity a couple of times with a number of facilitated objects in mind - two being to encourage creative thinking and building off of ideas - it worked pretty well so I though it was time to share the idea.
Set-Up: You'll need the Bakers Dozen Checklist found on the FUNdoing Resources Page (look in the Activity Tools section). Each small group of 6 to 13 players will need one suit of cards from a standard deck of playing cards (13 cards Ace through King).
Process: The checklist (that the groups do not see) has 12 different card Orders listed on it. Each group is challenged to find as many of the orders on the Checklist within the time allowed or until one group finds them all. (So far I have played this for 20 minutes without a group finding them all.) Each small group works together to put the cards in a particular order that they can name (see Checklist). Cards are always held in the hand or hands of participants and each participant should always have at least one card in his or her hand during the reveal.
When a group is ready to reveal and name a card Order they believe is on the list they call you over and then hold up the cards (in hands) and tell you what Order they are holding. (Both times I've done this the groups shared quietly so as to not reveal their finding to other groups - of course this is not required. One of the facilitated objectives for this activity is collaboration.) If the Order they are showing is on the list you check it off for the group and then they go off to form another Order. If the Order they are showing can be considered a valid order, but is not noted on the list, then this is the "Bonus Order" (so, actually, it is on the list - but only one unknown can be used). Go check out the list to get the complete picture.
Let us know how it goes for you. Also, if your groups come up with some creative orders please share them in the comments below.
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This blog is a space for hands-on programable fun - energetic activities and ideas that can be used as a means to bring people together; activities and ideas we as educators can add to our social development curriculums.
Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.