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Consensus Building with Chiji Cards

8/14/2019

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Recently, at a training for some amazing educators, I had another opportunity to work with my Chiji Cards. For me, they are a 'grounding' prop, one that I have been using in impactful ways for over 20 years (they were the first image cards on the scene way-back-when). Now, there are a wide variety of 'image cards' that can be used to build community in all-kindsa ways. (My second favorite set of image cards: Climer Cards.) And, I've seen some homemade image cards that are amazing - just cut out and laminate pictures from magazines and catalogs. (I'm actually working on a print-n-play set of my own - drawing the images on my iPad.) 

After this recent training I was looking through my Chiji Guidebook materials and found this great story from Jennifer Stanchfield of Experiential Tools - Jennifer is an amazing educator, trainer and author working with people all over the world. Here's one of her Chiji stories: 
My favorite ways to use the cards are
group consensus methods.

Jennifer Stanchfield
My favorite ways to use the cards are group consensus methods. This came out of one of those accidental inventions of facilitation that occur when you are confronted with having to adapt your favorite activities to new parameters. I made a major switch in my facilitation approaches when I moved from working with small groups in the therapeutic setting to larger classroom groups in public schools. 
 
I first came across the cards early on in my training career when I was searching out tools and ideas that would help the recreational therapy students I was teaching in my program at the university hospital. I wanted to show them how to become more comfortable with processing.  

The Chiji Cards were introduced in an experiential education magazine as a tool for novice facilitators and Steve Simpson and I connected around that article. [Steve is one of the creators of the cards and the co-author, with me, on, The Chiji Guidebook: A Collection of Experiential Activities and Ideas for Using Chiji Cards]

When I started using the cards with my own groups I found that that they weren’t just a “tool for beginners." As a seasoned facilitator I appreciated the depth of conversation and insight that came out of participant’s connection to the metaphoric images.

 
I used the cards successfully in my small groups of adolescents and family groups at the hospital. Because they had become one of my favorite tools I of course carried them with me to my classroom settings as well. When I moved to these larger groups I couldn’t use them in the same way I had at the hospital, as it was impractical, due to time constraints, for 24 students to pick individual cards and share in a class session. So one day after a group challenge in the physical education classroom I tried spreading out the whole deck of cards on the gym floor and asked the whole group of students to come to agreement on one that represented what they achieved together. 
 
I became hooked on this method after seeing the group drawn in by the cards and treating processing as an engaging group problem rather than “that boring thing you do after the fun activity”, not to mention the rich dialogue that occurred as the students discussed coming to consensus on one card. The student’s shared profound insights about the cards and their connection to the activity/learning as they came to consensus. It was if they were unaware that they were processing.

Since that time this has become my method of choice when using the cards. After an activity/important moment/ end of session, I just ask the group to come to consensus on one card/object that best represent their experience as a group, the strengths of the group, or something they have achieved together.
Thanks Jennifer for sharing your story. How about you? Do you have a favorite activity using image cards? What are your favorite image cards? Leave us a Comment so we can learn together. 

All the best, 

Chris Cavert, Ed.D. 

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Phraseology Cards, Set 1 (Print-N-Play)

3/14/2019

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Something new. Let's try this out together. Before you read the description, I suggest you take a look at (and/or download) the cards you get! 
Phraseology Cards
phraseologycards_set1.pdf
File Size: 408 kb
File Type: pdf
Download File

Welcome to Phraseology Cards – a norming and processing activity about "meaning" and making meaning. In some educational theories it's said that we should start with what we know before venturing into the unknown. Using Phraseology Cards can help us practice this idea before diving deeper into new social learning experiences.
 
Activity Objective: Using all the cards, pair them up so that two cards make a phrase that has a particular (Part 1) or new (Part 2) meaning.   
 
Facilitated Objective: Explore prior knowledge (and why this might be useful), and practice behaviors related to communication, sharing voice, community knowledge, and building rapport.
 
Needs & Numbers: Print out the 38 Phraseology Cards below on copy paper or card stock paper - go with a color other than white to spice it up a bit (or, maybe a few different colors).  For long-term use laminated the cards if you are using regular (thin) copy paper. Card stock holds up well on its own. One set of 38 cards works well with a group of two to 16 participants.
 
Time: 15 to 20 minutes at any time during a program – maybe a little longer if you plan to use the phrases for a processing session at the end of a program (depending on the number of players of course and how much they like to talk).
 
Set-Up: Spread out the cards, words-side up, on a tabletop or floor, so all the cards can easily be read.
​Procedure: (This is a brand-new activity, so help me add to the use of the cards.) Here's what I have so far:
 
Part 1: Ask (challenge) your group to match two cards together that make up a known (documented) phrase that is known to have a particular meaning. (The Meanings Key below includes one or two historical meanings for each phrase.)
 
When someone identifies a pair, discuss what meaning the phrase has for people. Depending on the diversity of the group, there could be a wide range of meanings. Then, find out if the phrase might have a particular connection to the group or might it have any influence on the group as they work together - could it be a "norm" the group wants to adopt?
 
There will be some phrases (I'm betting) that will be unknown to the group. This can be a good time to talk about "unknowns" that might show up during a program. You can use the "Meaning Key" to share a meaning and discuss how this impacts the group.
 
Does the group need to match up all the cards? Maybe? Maybe not?
 
If there is time, move into Part 2. Or, after working together for a while and "trying out" some of the phrases, put out the cards again and try Part 2 - make some new meaning.
 
Part 2: The group has already matched the cards into the common form. Now, make new meanings by matching two (or more?) cards into an uncommon form and define the phrase. These could end up being fun, silly combinations or more serious, norm-relevant combinations. 
 
Making new meaning might be a good conversation (processing) topic. Run with the energy of the group. 

Processing with the Cards: You could pull the cards back out at the end of a program and find out, by putting cards together, which phrases really stood out for the group during the program.
 
Facilitation Notes: As the group works through Part 1 (or later in Part 2), they may notice the boarders of the cards and realize one type of boarder (solid lines) is the first part of a phrase and the other boarder (dotted line) is the second part of a phrase.
 
If they recognize this, will it be easier? Maybe? Maybe they never realize this. No matter. It's just another form of data that can be useful or not needed. This can relate to the work you do together. When we "look" or "pay attention" we might see something that will help. Looking is a learned skill that can help us in many ways.
 
When we look, we have the opportunity to uncover more meaning and make more meaning. This activity is all about making meaning together as a group. And, know that it's okay to share your understanding of the phrases as well - it doesn't "mean" you have the right answer, it's only "an" answer. 

Have FUN out there my friends! 

Chris Cavert, Ed.D. 

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Exploring Values from The Thiagi Group (Print-N-Play)

10/18/2018

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A good friend of mine (thanks JS!) sent me a link to an activity called Exploring Values from The Thiagi Group (check out their FREE GameBlog HERE). To work this activity it calls for 50 "or more" value cards. There is a PDF list of values provided by The Thiagi Group, which is a great resource. I jumped right in and made a set of cards using the list so I could try this one out. I thought you might like to join me. Below you'll find my set of 76 print-n-play cards (blank cards are included as well so you can add to the set) 
The purpose of Exploring Values is "to explore the relative importance of different values in an organization." The activity is set up for a group to compare two values and decide which one is more important. Even though both are important, "thinking about these values, discussing them, and placing them in order of importance makes them more specific" for the group.  
As with all Thiagi Group activities, there are clear presentation (Flow) details and useful Debriefing questions and Learning Points. HEREs the LINK again for all the details. 
And There's More....
If you have been following the FUN, you know I like to get a lot of "milage" out of my team building tools - doing more with less. Here are a few other ideas for using the value cards: 

What's Important - Scatter the cards out face up on some tables or the floor. Ask everyone to find a value (card) that is important to them right now. It is perfectly okay to share a value (card) with another person in the group. If the group is manageable (smaller), go around and find out from each person why this value is important to them. Keep these particular cards with you during your program. Let them help you spark thoughts and learnings before, during and/or after team building activities (i.e., cards can be processing prompts).


Values Tool Box - Have the group decide, by consensus, five values they want to focus on during your program. Use them before, during and/or after activities as check-in prompts for discussion. Maybe the values (cards) need to change over the course of your program - allow for swaps or additions. 

What's Missing - If your group is "stuck", pick five of the values from the set and ask the group what value, of the five, might get them un-stuck at that particular time. Maybe you pick five value cards at random (let the Universe decide, so to speak), or you might choose five value cards that you believe are particularly relevant to your observations of the group. For example, your group might need one of these five: 
  • Decisiveness
  • Energy
  • Helpful
  • Persistence
  • Transparency

Sometimes all the group needs is a little nudge to get un-stuck. 

Random Considerations - Another way to explore values is to simply pick a card at random and have a discussion about its meaning to the diverse population of your group. I did something like this (with another list of values) with residential participants that I worked with over a longer period of time. You might also find it important to pick a card "on purpose" because you want to talk about a value that might have surfaced during a team building activity. 
Here are the Value Cards
exploringvalues_thiagi_cavertfdb18.pdf
File Size: 930 kb
File Type: pdf
Download File

Do you have an activity that could work with these value cards? Share in the Comment below. Thanks. 

All the best, 

Chris Cavert, Ed.D. 
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Your Numbers Up

4/19/2018

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Recently I was preparing for a conference presentation on processing. I needed to collect  a handful of activities that didn't take too long and involved enough interaction so we could practice processing the experiences. I was traveling, so my props needed to be small and light weight - easy to carry around. One of my favorite props is a set of 25 numbered tags. As I was considering some of my old favorites with the tags, I came up with something new for me. I call it, Your Numbers Up. I brought the idea with me to the conference - I didn't try it out before my presentation.  
I had 18 participants in my workshop. We were all seated in chairs in a big circle after a fun game of Have You Ever...?. As the energy from the game's processing practice was winding down, I scattered around 12 numbered spots on the floor inside our circle of chairs for all to see. (Numbers were about two feet away from each other so there was room for people to walk through and around them.) After sitting back down in my spot in the circle I presented the challenge like this: 
The following task involves touching all 12 numbers once, and only once. If you choose to complete the task you are required to touch the numbers in some sort of logical way - you must be able to prove you touched all 12 numbers once, and only once. After you've touched all the numbers, once, and only once, please sit back down in your chair. The task will start when I say, 'GO', and end when I say, 'The task is over.' I will call the task over when I see that everyone is sitting in their seats. Are there any questions?
Here are the two questions I remember my group asking: 1) "So, do we touch the numbers one through 12 in order?" My response was, "That is one way. As long as you can state some sort of logical way you have touched all the numbers, once and only once, you are good." 2) "Must we touch the numbers with our hand?" My response was, "That is one way to touch the numbers. I'll leave that choice up to you - as long as you make contact with each number, once and only once, you are good." 
After I said, "GO", most of the participants stood up and moved through the numbers. Some people chose not to stand up and touch the numbers. The group completed the task in under three minutes. The following are some of the discussion questions I remember from our practice processing session: 
  • Why did you choose to touch the numbers? 
  • Why did you choose not to touch the numbers? 
  • In what "way" did you touch the numbers, once and only once? (There were some really creative ways people moved through the numbers!) 
  • What were the things you had to consider when you were touching the numbers? 
  • What were you thinking about while you watched others touch the numbers?
  • What "challenges" did you encounter during the task? 
  • Did you challenge yourself in any way during the task? 
  • Did you interact with anyone during the task? In what way(s)? 
  • What made this a "group" task? (I thought this was an insightful processing question - from one of the participants.)
  • If this task was too easy, how could it be more of a challenge (or more fun)? 
  • ​What was the "point" of this task? 
This last question was one of mine. And it turned out to be an interesting conversation (processing discussion) about how much goes into even simple tasks - there is always something we can reflect upon in order to consider how and why we make the choices we do.

I'm thinking Your Numbers Up might be a nice activity during the beginning of a program in order to model some of the dynamics of team building activities. Especially the expectation of, activity followed be some discussion about possible learnings. 
Help me out with this one. Try it. Let me know how it goes. 

All the best, 

Chris Cavert, Ed.D. 
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Mini Reflective Puzzle with CrowdWords

2/13/2018

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Recently I attended the ACCT Conference (Association for Challenge Course Technology) in Fort Worth Texas. I stepped into an activity workshop lead by Matthew Broda and Trevor Dunlop - their theme was, Doing A Lot with a little. (As many of you know, I like versatile props and equipment.) Matt and Trevor shared a wide variety of activities using a pack of 184 letter cards they call CrowdWords. 
Another thing you might know about me is that I love word building activities, especially ones you can play with Jumbo Banangrams. Here's Word Building and 3 Down, two of my posts with the jumbo plastic letter set. Needless to say, I was excited about learning more to do with letters.  
Mini Reflective Puzzle is just that, an activity we can use to reflect upon (or even frontload) an activity. This one, and several other activities Matt and Trevor presented, were new and FUN for me, so of course I have to share a little. 

Note: Your whole group just participated in a team building problem solving activity and you're ready to move into some processing over what just happened. You have the Mini Reflective Puzzle activity ready to go. 

Set Up: Place all 184 CrowdWords letters, face up, on the floor or on top of a couple tables  (like below) in an open area within your playing space - in the center of the room is a really good spot, but anywhere can do. Divide your larger group into smaller groups of 3 to 5 participants. 
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If you have the space to do so, set each small group around the playing area in a circle pattern (with the letter pool in the middle) - like numbers on a clock, each small group positions themselves at a different number. If you don't have the space, find a nice spot for every small group and then number off each group. 
Part 1: Two Words (Caveat: This is my rendition. Matt and Trevor have other nuances in their description found in their book, CROWDWORDS: Doing A Lot with a little.)

I will ask each small group to brainstorm (eventually two) words they would use to describe the activity they just completed as a whole group. You might even want to get more specific in order to focus your discussion (and being more specific might make word selection a little easier too). You might say, "Think of words related to leadership and what we just did," or "Choose words related to what was needed for you to complete the challenge you just did." 

Here's part of the challenge for each small group. The two words they choose must fit together into a small crossword puzzle (or Scrabble-type if you prefer) formation (see pictures above with three words connected) - all words must be connected together, reading top to bottom or left to right. ​

As I would play it, when a small group decides together on a word, someone from the group can go to the "letter pool" and pick the letters needed for that word and bring them back to his/her group. I will ask my groups not to form the word on the floor. Simply keep the letters together in a pile after spell checking.

Then, knowing the letters the group has, they will choose another word that will share one letter with the first word they picked so the two words will connect together in a puzzle formation. When the second word is chosen, someone can go up to the letter pool for the letters needed. 

Now, as Matt and Trevor note: "Depending on group size, it will almost be a guarantee that there will not be enough of the "right" letters to spell the words they selected. Prompt the individuals to start thinking creatively to find a way to represent their thoughts as closely as possible." 

Once each small team has the letters they need (after spell checking) to make two words connected together, sharing one letter, they can shuffle up all the letters and place them in one pile on the floor. Be sure to give a little reminder to each group - remember the two words you chose in case other groups need an answer. 

Note: Each small group has just spent some time "processing" their experience.  
Part 2: Solve the Two Puzzle

​Each group is now asked to move one spot to the right, gathering around a new pile of letter cards. (If you've numbered groups, each group moves up one number and the highest numbered group goes to the number one group pile of letters.)

The Challenge With this new set of letters, each group is challenged to figure out the two words that go together in the puzzle formation - two words sharing one letter - within five minutes. Remind the groups that the words are related to...(whatever the prompt was for picking the words). This reminder can reestablish the focus of the processing and thinking.

If a group can figure out the puzzle words before the five minutes is up, they can have a discussion about the meaning of the words in relation to the previous activity. If some groups are not able to come up with the solution to the puzzle, the group that created the puzzle can share the answer. Then, as Matt and Trevor suggest, "...take a moment to conduct a gallery walk so that all groups can see the work of their peers."  

After a few minutes of roaming the gallery, you could take some time to discuss some of the words that came up for the small groups as a way to explore some of the key learnings they recognized. 
Part 3: Three Words If there is time, and it seems appropriate, go through the same process asking each small group to now choose three words that can be connected into a crossword puzzle formation. (Or, conduct another team building activity and go through this Mini Reflective Puzzle in this way.)

First, have someone from each group return the letters from one of the two-word puzzles to the letter pool - face up - then return to his/her small group. Then, ask a prompt that will relate to something about the activity you (also) want to explore. Groups brainstorm and bring back their words, shuffle their small deck and place the pile on the floor. 

Part 4: Solve the Three Puzzle As before, groups rotate, maybe to the left this time, and then attempt to solve the puzzle in five minutes. After five minutes solutions can be shared, if needed, and the gallery walk opens up. Follow up with some discussion about some of the key words that were noticed. 
Here's what I like about this processing activity (or Reflect, as named in the book):
  • Smaller groups allow for more sharing of ideas (hopefully).
  • It's a nice group consensus process.
  • The thinking challenge, solving another groups puzzle, may lead them to other words that might connect to the topic at hand. 
  • There is some moving around and viewing other words that might spark some thinking. 
  • Overall, the groups are engaged in all three major learning styles - visual, auditory and kinesthetic. 

The one downside I see is that, as the facilitator, you will most likely not hear all the discussions going on when words are being considered and talked about. you'll have to "trust the process." 

Playable Note: If you have a set of Jumbo Bananagrams (and you're not ready to invest in CrowdWords just yet), you can lead Mini Reflective Puzzle with a smaller group - maybe three or four groups of 3 to 5 players. There might be a bit more rethinking over word selection, because of less letters to choose from, but certainly doable. 

Review in a nutshell: 
  • I love the four different color sets of letters - four sets of 46 letters.
  • The cards are fairly durable - made of heavy linen card stock and they come in a nice durable box for storage and transportation. 
  • The companion activity book has 26 suggested activities. Categories: Introduce, Cooperate, Collaborate and Reflect. There is a nice Matrix chart to find the right kind of activity for your needs. 
  • Each activities are VERY easy to read (bullet pointed details), nothing extra to slow you down. 
  • Over half of the activities in the book I have not seen, so I was excited about the "new" factor. (I'm also thinking there are more activities to come!!) 
BONUS
And at the time of this post, the letter cards and book are on sale over at Training Wheels (not sure for how long?)

Full disclosure - I do not share in the profits. My review is free and from the heart! 

DOUBLE BONUS
​Trevor sent me a PDF copy of another activity (similar to Mini Reflective Puzzle - it's actually a nice lead up into the Mini). CrowdWords Scramble. Here's the download: 

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crowdwords©_scramble.pdf
File Size: 45 kb
File Type: pdf
Download File

Thanks Trevor and Matt! I'm looking forward to my new activities. 

All the best, 

Chris Cavert, Ed.D. 

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Liner Quotes: Growth Cards (Set 1)

1/30/2018

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Liner Quotes are a processing tool for team building activities. My first set of Liner Quotes: Challenge Cards (Blue Set 1) was developed a couple years ago to be used as a general after-activity set of prompts to discuss possible learning from recently completed activities (Liner Quotes is also one of the activities described in my book, Portable Teambuilding Activities).

The quotes are harvested from the lyrics of songs – the selected Challenge Cards lyrics, in my opinion, are related to group development topics. For example, No one else can speak the words on your lips, from Natasha Bedingfield, or Catch me if I try, from David Wilcox. (You can get your FREE copy of the first set of Liner Quotes: Challenge Cards by signing up with me at FUNdoing.com [Join the FUN form to the right]  NOTE: If you’ve signed up with me and didn’t get your free Challenge Cards, let me know and I’ll get it to you right away.)

 
Liner Quotes: Growth Cards (Green Set, 1) are the second set of Liner Quotes. I collected these lyrics specifically for facilitators (and participants) involved in counseling and other “growth” and “intervention” settings. However, I’m sure this growth set can be used in general settings as well. Here are some examples from this second set:
 
  • “If it’s a broken part, replace it,” from Jason Mraz
  • “Let’s write an ending that fits,” from Nickleback
  • “Until you crash, what have you done,” from Five For Fighting
 
There are 32 cards ready for you to download (below) and use right away. The download includes more specific directions and presentation ideas.
 
Let me know how they work out for you. If you have some “Liner Quotes” from some of your favorite songs, send them my way so I can add them to a future set of Challenge Cards or Growth Cards.  
linerquotes_growthcards_set1.pdf
File Size: 152 kb
File Type: pdf
Download File

All the best, 

Chris Cavert, Ed.D.

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Story Line Processing with Chiji Cards

3/2/2017

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As many of you know I'm a fan of Chiji Cards. I love their versatility. They started out as a "picture processing" tool. Now, they can be used in a variety of activities. (See The Chiji Guidebook HERE.)
One of my favorite activities is using the cards to prompt "Personal Stories" that participants share with each other at different times throughout a program. I will use "happy moment" stories at the beginning of a program. I will use "challenging moment" stories after the group has some time to get to know each other. And, I will use "learning stories" at the end of a program to discuss important moments. In each case participants pick a Chiji image card that prompts a story for them related to the theme. 
In an earlier post I shared about how I've been using Dixit cards to tell stories and create story lines (find it HERE). You can also create story lines using Chiji Cards (or your favorite image cards). Recently I found that the Dixit cards are a bit too complex for some of my younger groups (decoding the Dixit images takes more cognitive time) so I've gone back to using the simpler image Chiji Cards with them. 
Story Line Processing
At the end of a program scatter all the Chiji Cards out on the floor/ground/table. Then ask your group to choose images that highlight different moment in times from their program. The timeline story can begin from before they even arrived at the program site to the point they are now, or even beyond - what will it be like once they leave the program site? As the facilitator, use probing questions related to their overall program objectives to remind them of certain experiences within the sequence of the day. For example: 
  • Before you arrived today, what were some of the feelings you were having? Find an image or images that represent those feelings.
  • Once you arrived and we started the program, what images represent how your group was interacting with each other?
  • During the whale watch what image best represents the way you were communicating with each other? Come to a consensus on just one image. 
  • After the team wall, what images best represent how you were doing as a "team"?
  • Looking back on the day, what images best represent how you are feeling right now as a group? 
  • Looking ahead, after you leave here today, what images best represent the things you want to remember to do when you go through the challenges ahead?  
As the group chooses specific images, place them down in sequence to represent their timeline of work together. As they move down the timeline there will be fewer images to choose from. I like this consequence because it forces a little more creative thinking and image interpretation. After the timeline has been created, provide a brief summary of events for the group so they can hear "their program story" one more time before they go. 
Be sure to get a picture of the timeline you can send them (e.g., multiple shots that can be cobbled together or a panorama) so they can print and post it as a reminder of their experience and learning. 
Do you have a fun way to use Chiji Cards (or other image cards)? Leave us a comment below. 
All the best, 

Chris Cavert, Ed.D. 
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Making Dice Revisited

2/27/2015

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Back in 2012 I shared a nice little app called Make Dice. Recently I noticed there has been a nice little upgrade to the app - you can now add pictures to the sides of the dice. As I jumped in to play around with this new feature it dawned on me that there were also some other options to make dice through the smart phone keyboard. Using the wide variety of emojis the range of dice options explodes. Here are a few dice ideas I'm trying out: 

Get to Know You
Number Die: 1, 1, 2, 2, 3, 4
Word Die: Likes, Dislikes, Wishes, Goals, Fears, Thanks
Roll the dice - The number is how many things to say in relation to the word die. 

Body Parts Debriefing: Create a set of dice (2 or 3) with a variety of Emoji body parts: Ear - What did you hear today that was important to you; Eyes - What did you see today that was important to you; Mouth - What did you say today that was helpful; Hand - How did you lend a hand today; Clapping Hands - What was worth celebrating today; Making a Bicep Muscle - When did you feel strong today; Heart - Share a feeling you had today. 
Roll the dice - Out of the three body parts, choose the body part you want to share with the group. 

Feeling Debriefing: Create a set of dice (2 or 3) with a variety of Emoji emotion faces: Happy, Sad, Frustrated, Confused, Angry, Sleepy, Surprised, Nervous, Crying, Bored. 
Roll the dice - Choose a feeling from the dice and share the situation with the group.  

Traffic Sign Connections: Create a set of dice (2 or 3) with Emoji traffic sign diagrams that can be used for pre-viewing, mid-viewing or reviewing and activity: Stop, Yield, Crosswalk, Two-Way Street, One Way, No Parking, Speed Limit, Handicapped Parking - come up with some relevant concepts for the signs your group can discuss. 

Take Pictures: Take pictures of the elements on your course that the group will be attempting during their program. Add them to a set of dice (2 or 3). 
Roll the dice - As a closing review participants choose one of the elements to talk about that made a significant impact on her/him or the group.  

Training Game (Game): When training a group of facilitators/group leaders give small groups of 3 or 4 an opportunity to show a little creativity.  
Equipment Die: Long Rope, Game Spots, Beach Ball(s), Tossables, Webbing, None
Action Die: Running, Circle, Line, Scattered, Connected, Silent 
Theme: Hot Lava, Dark Space, Sharks, Rescue, Speed, Quicksand
Roll the dice - What they see is what they get. Each group uses the equipment, action and theme to come up with an activity to present to the rest of the group.  

If you have other great dice combo ideas share them in the comments below. 

Have fun out there. 

Chris Cavert

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Picture Processing Questions

3/28/2014

1 Comment

 
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I have been a big-time fan of using picture cards as hooks, or connectors to experiential moments. As many of you know I use Chiji Cards a lot for processing. I've also created my own set of picture cards from images in magazines and graphics on greeting cards. I've purchased a large (3-inch diameter) circle punch at one of those big-box craft stores. When I see a picture or graphic that suits a processing situation I might find myself in, I "punch out" the visual and eventually laminate it for my set - I've collected over 50 cards so far. 

A recent favorite for me has been the Climer Cards - I wrote about these cards a while back (blog post here). Amy Climer hand painted some wonderful images and then got them made into cards. Get your set here.

Another great idea for picture cards comes from Jen Stanchfield of Experiential Tools. She sells the "Pick-a-Postcard" set of picture postcards that are great for picture processing. Of course you can start a collection of postcards yourself, but Jen provides a nice set to get you started. 

With all this said, I just posted to the Resources page of FUNdoing two pages of questions developed by students from two of my Adventure Education Curriculum Design courses. Once at the Resources Page scroll down to the "Activity Tools" and look for the "Picture Processing Questions." They can be a reference for any type of picture cards. Here are a few examples: 

Get To Know You Questions:
  • Which card represents something about you?
  • What is the most interesting card you see? Why do you think so? 


Processing Questions: 
  • Choose a card that helps you describe the way your group worked together?
  • What cards represent good qualities of teamwork? 


Processing Questions with Follow-Ups: 
  • To you, what card best represents communication? Follow-Up: What was good about your communication during the program? What could have been better about your communication? 


Processing Questions with Variations:
  • (Purposefully or Randomly Pick a Card) How does THIS card apply to your team/group?


Wrap-Up Processing Questions: 
  • In your mind, which card represents your group at the beginning of the activity/program? 
  • Which card best represents your group at the end of the activity/program? 


My students hope these questions are useful to you and they encourage you to change them up in any way that works for your groups. And, they invite you to share your favorite picture processing questions in the comments below. 

All the best, 

Chris Cavert

1 Comment

Traffic Light Color Cards

9/22/2013

2 Comments

 
Picture
My good friend Brian designed a wonderful pre-breif and debriefing tool some years back called the Stop-N-Go. This handy portable processing tools is available at the Training Wheels website. A Green, Yellow, and Red marble travel safely in a perforated PVC key chain style tube always at the ready to use with groups. I have one and use it all the time. Which brings me to a slight variation on Brian's idea. 

The other day I was walking around one of my favorite activity  idea spaces - Lowe's. I've always been attracted to the paint sample cards but have never been inspired to use them due to their size (a bit too small). However, now available are 4 inch by 6 inch paint sample cards for allen + roth's valsper paints. I immediately thought of how to use them. 

With Brian's idea of the traffic light colors I can now write down the goals participants have for each color when I'm in an environment to do so. "What do we want to GO for during the program?" I write this on the green card. "What do we want to be CAUTIOUS of?" on the yellow card. And, "What do we want to make sure we STOP doing while we are together? on the red card. I'm sure you see the idea here and the many instances you could interject this line of thinking throughout your programs. 

When I'm using the colored marbles I start out asking for one thing related to each color - making it easy to remember and evaluate. Then, as the program progresses we can check in with the marbles from time-to-time to see how we are doing. If it's appropriate we add a consideration to each color. We could even determine that what was decided earlier is no longer relevant so we replace the initial consideration with another one that seems more relevant to what's going on. I see this process happening with the colorful cards as well. Starting with one item and then adding to (writing on) the cards as we progress. We can even cross out things that no longer apply. I like the visual aspect of the cards and seeing the considerations in print. There is still a limit to the amount that will fit on a card, but often times less is more. 

Also, just getting my hands on these colorful cards made me realize I could also pick up some green, yellow, and red card stock paper and cut out my own cards. Then there is a front and back side to write on. And, I cold give these cards away to the group at the end of their program to remind them of what they worked on. (I find it interesting what opens a door to an obvious resource.)

What else can we use paint sample cards for? Share your ideas in the comment area below. 

All the best, 

Chris Cavert

2 Comments
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    Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.

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