For Balloon Frantic Too you will need to divide your big group into smaller groups of 8 or 9 players - less players makes it harder, more players makes it easier. You then need six inflated balloons for each group - 12-inch or bigger balloons. (To make the activity easier provide six different colored balloons for each group. To make the activity harder don't have six different colors for each group.) Have the teams blow up the balloons to about the size of a basketball (or a bit smaller). You will also need game spots - one for every two players in each small group. If you have an odd number of players, the odd player out will use one spot, the other platers will be share (more below). Finally, each group needs a timing device of some sort.
Keep all six balloons up in the air as long as possible.
- During the action each player bopping balloons must have one foot on a game spot at all times. This means, pairs of players will share a single game spot. If there is an odd number of players one person will have his/her own spot - this player can have one or two feet on this spot.
- Teams can set up any configuration they want (e.g., a circle) as long as they are following the rule above.
- Each team needs an official timer. This timer will not be a balloon bopper. The timer will tell his/her team when to start (says, "GO!") and then watches his/her team's balloons. When the first balloon touches the ground the time for that round stops.
- When "GO" is called time starts and all balloons are tossed (or bopped) into the air.
- The boppers of the team are required to bop (hit) balloons up into the air with their hands (no foot bops are allowed.).
- Players are not allowed to bop the same balloon up twice in a row. (Example: Once you hit the red ballon in the air you can't hit the red balloon again until you have hit another balloon into the air.)
- Balloons cannot be held at any time. If a balloon is caught and held the time stops.
- All teams have 15 minutes to record their best possible "Frantic" time - play as many games as you can in 15 minutes.
- Switch out timers before each attempt. (Suggested, not required.)
- Turn in times for each game to your facilitator (if data is going to be shared).
- It's a small group problem solving challenge with space for ideation, planning, cooperation and engagement.
- It's a nice energizer - lots of action.
- A good number of strategies can be used to find greater success (notice in the video, some players are lying down - a foot is still on a spot).
- There is the appearance of competition but ideally some collaboration of ideas between groups may lead to greater success.
- There are moments of failure and success - suspense as a motivator.
- The time frame allows for a lot of work or less work depending on a group's needs and approach.
Have FUN out there.
Chris Cavert, Ed.D.