A couple of weeks ago I posted about Take Two (Face Down) using Jumbo Bananagrams. Please head over and read through this post to get all the directions of play for this engaging game.
In Take Two (Face Up), I basically turned the game upside down - just to see what would happen. Here's how I set this one up before playing. (Again, all the additional rules you need are over at the Face Down post.)
Set Up Place all the Jumbo Bananagram letters face down in the center of the playing area - all the small groups you formed are sitting around the letters. Have one player from each small group go out into the letter pool to retrieve seven letter tiles and bring them back to his/her group - no one looks at their letters until the game begins.
Now, ask all the other players, the ones that did not choose the group's seven letter tiles, to go out into the letter pool and turn all the tiles face up - so all the letters are revealed. When this is done, all the players return to their group area.
Play The game, Take Two, as described in the Face Down post, is played the same. The difference being (obviously), players can see what's available.
Potential The next time I try this one, I'm going to be the only one that calls, "Take Two". Each group will still have a runner and builders, but no caller (roles are described in the Face Down post). Instead of the caller, I'll introduce the role of "looker" - this player has an eye on the letter pool to inform the group about what is available.
I'll call, "Take Two" when at least one group, maybe two, has used all its letters. But I won't call right away. I want to give the group(s) time to determine what they could use from the pool. So, the idea (in my head), is to slow down the pace a bit and let the groups be a little more intentional about their process.
I'll let you know how it goes. (And, hopefully get some film.)
BIG THANKS AGAIN to Kim and her Crew for helping me capture this game on film!!
All the best,
Chris Cavert, Ed.D.
Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.
This blog is a space for hands-on programable fun - energetic activities and ideas that can be used as a means to bring people together; activities and ideas we as educators can add to our social development curriculums.