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Re-Build It (with Cups)

7/9/2026

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AI Generated Image
Here's a Cup activity thought I had tucked away in my "Ideas" folder. It's a 'less-to-more' challenging progression with lots of action and designated time for planning before each challenge. So, there will be lots of talking point options. 

I like it for groups of 5 or 6 participants, and a group does not move to the next level of challenge until they are ready – which they determine by consensus. 

​Needs & Numbers: You'll need 12 plastic cups for each group of 5 or 6 participants. I will use this activity with up to 48 people – keeping the groups close enough together so I can walk around and observe. (Multiple groups can play at the same time.) We do like the square bottom cups from Solo – the cup of choice for the activities in Cup It Up: Team Building with Cups (Cavert & Thompson). Ebook download at the FUNdoing Store).

You will also need one Re-Build It Instructions sheet and a pen for each group and a flat building surface for each group. I share some surface options below with some tactical reasoning – less-to-more challenging. Solid surfaces like desktops, tabletops or tile/wood floors are better than carpet which has some 'give' to it, making taller towers more difficult to stand. 
Here are some possible building surfaces and their considerations: 
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Use a solid ground-level surface or solid floor. 

Some groups will have an easier time than others working from the floor. And players can be all around the cups. 
Working off of a small stool will keep players off the ground and still have room to build a 12-Cup tower.

Players can move all around the cup tower.

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Small tables with a group at each end. 

Players can be around the tower but now there is the risk of bumping the table, disrupting both groups. This is another factor to consider when sharing a resource. 
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Two groups at Rounds where they will need to navigate less space around the cup tower and risk bumping the table – disrupting both groups. Then there can be four groups using a long conference table (AI Image). At each corner there will be some good access around each cup tower, but now a bump of the table will disrupt four working groups. Building surface choices all come with their own consequences. And good things to talk about. 
Process: Creatively divide your big group into smaller groups of 5 or 6 participants and invite them to stand near their own building surface (see ideas below). If the gear for each group is not already placed at the designated building surfaces, have someone from each group pick up a stack of 12 cups, the Re-Build It Instructions handout, and a pen for their group. 

When all the groups have their gear, give everyone time to read the Re-Build It Instructions (below) – one person from each group reads the Instructions and the Rules out loud to their group. After it appears all groups have heard the directions, get everyone's attention for some questions and answers.

Re-Build It Instructions (as provided on the downloadable Handout below)

There will be 7 Re-Build Challenge opportunities during the activity. Each Challenge Round will consist of a 3-minute planning and practice period and a 1-minute Re-Building period. Cups may be touched during the planning and practice period. 

Before each 1-minute Re-Building period the single-row cup tower needed for the next Re-Build must be standing on its own (no one touching it) on the group's building surface before time starts. Cups in this starting tower may not be nested inside of each other. 
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Rules: 
  1. When "GO!" is called, and time starts, the standing tower cups may be touched. (Extra cups are off to the side.)  
  2. Each person in a group must place at least one cup into the Re-Build. No one can place a second cup into the Re-Build until everyone has placed their first cup. 
  3. The Re-Build must consist of each starting tower cup reorientated 180 degrees. For example, if the first cup at the bottom is positioned with the open end down, this first cup in the Re-Build must be placed open end up. The remaining cups are then placed accordingly. 
  4. Cups may not be nested inside of each other during the Re-Build. 
  5. A successful attempt is made when the single-row of cups Re-Build is standing on its own at the end of the 1-minute building period.
  6. After a successful Re-Build the group can move to the next Re-Build Challenge. 
Re-Build Challenges:
Challenge 1: Re-Build a 6-Cup Tower
Challenge 2: Re-Build a 7-Cup Tower
Challenge 3: Re-Build an 8-Cup Tower
Challenge 4: Re-Build a 9-Cup Tower
Challenge 5: Re-Build a 10-Cup Tower
Challenge 6: Re-Build an 11-Cup Tower
​Challenge 7: Re-Build a 12-Cup Tower
rebuildit_instruction_handout.pdf
File Size: 323 kb
File Type: pdf
Download File

After Questions and Answers have been processed, give the groups their first time-budget cycle. Tell them, "You now have 3 minutes to plan and practice Challenge 1. Re-Build a 6-Cup Tower. I will remind you, with enough time, to get your 6-Cup tower set up before the 1-minute time starts for the Re-Build."

Then, start the 3-minute time window for planning and practice. Provide the time remaining every 30 seconds – "90 seconds." "60 seconds." "30 seconds. You should consider setting up your 6-Cup tower so you are ready for the start of the Re-Build." 

IMPORTANT! As soon as the 3-minute planning and practice time is up, start the Re-Build time. You will give groups a countdown with 10 seconds remaining in the planning and practice time: "10, 9, 8, 7, 6, 5, 4, 3, 2, 1. Start your Re-Build!" Then provide time checks every 15 seconds ending with a 10 second countdown.

After the first Re-Build Challenge, check in with everyone to gauge understanding. If there are groups who were unable to end with a standing 6-Cup tower, they will attempt 6 cups again. Those with a 6-Cup tower standing will add another cup to their resources and prepare for a 7-Cup Re-Build. Yes. Someone in the group will need to manage two cups – following Rule 2. As the Challenges progress, more people in the group will need to manage more than one cup. 

After every Round, check for understanding before starting the time budget cycle.  
Facilitator Notes:
  • Consider the Rules carefully. Be sure, referencing the 'Rules' to a group, you are helping the groups understand the Challenges. And be open to creative solutions to a problem. For example, is knocking over the initial standing tower against the Rules? As long as the cups get Re-Built with each cup in the alternate orientation (the key is the bottom cup being turned), then knocking down may not be a bad idea (but we let them figure this out). 
  • Of course, manage time as you see fit. You might want to take more time to discuss moments in between Challenges. It's about the learning opportunities – take them when they present themselves. 
  • You could take the time to share "best practices" between groups. Each group is working through the same problems. What would helping each other do for the community? The tide rises all boats. 
Possible Talking Points:
  • What were some of the decisions you had to make during the planning sessions? 
  • How did you use the time during your planning and practice sessions? Is/was there a different way you could have used your time? 
  • How did the 'time budget' influence the way you interacted during the planning and Re-Build challenges? How does 'time' in your life influence the way you interact with others during day-to-day experiences? In what ways would you like to change your interactions no matter the time? 
  • Were you clear about the role you had for each Re-Build Challenge? When was your role clear to you? Did you choose your role, or did someone choose it for you? How did you feel about your role? Did you question your role? Did you want to question your role? 
  • What was against you during the challenges? What did you do to manage the things against you? How did you 'handle' the things against you? 
  • If your tower fell, what was your reaction? Then, what was your ACTION? 
  • How did your group react to someone from another group causing your tower to fall? What are some good ways to handle a situation like this? 
  • How did you feel about redoing a failed challenge? What behaviors did you notice in your group when you were faced with redoing a challenge? What other behavioral options were there? How do you define a 'redo?'
  • What was it like for you to place more than one cup into the Re-Build? Did you 'volunteer' to manage more than one cup, or were you forced? Expected? What prevented you from sharing your concern for managing more than one cup? How did being forced to manage more than one cup influence the way you participated in the Re-Build? What would you like to see change about a situation like this? 
  • Once you placed your cup, or cups, what did you do? Were you helpful? In what ways? 
We're in Beta Testing mode, so please let me know if you have ideas that will make this experience more meaningful! 

All the best, 

Chris Cavert, Ed.D. 

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Trackball Challenge: A Self-Guided Process Suitable for Groups of 24 to 80 Participants (Printable Instructions)

6/26/2026

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I recently worked with a group of 72 adults who were a part a student support department at a University. Their mission statement included: "To support students from pre-college through graduate education." One of their desired outcomes for the professional development day was to explore the concept of 'support.' During my planning process I came up with Trackball as a way to experience and discuss support. Let me walk you through my process...

Set Up:
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I used 5-foot lengths of rope (tied into circles) for the Pods and golf balls for the participants. You could also use Hula Hoops for the Pods and Tennis Balls for participants – really, anything that rolls. Maybe there are different 'kinds' of participants you want to talk about. They can be represented by marbles, golf balls, and tennis balls – maybe even a few softballs. 
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I used a collapsible grocery basket for the Realm of Their Future. I like the portability of this container. You can use a bucket or box as well. I used to use another rope circle for the destination point for materials, but the orbs often bounced out of the circle (of course another problem to solve). I'm purposefully increasing the odds of success using a container with walls. 
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Needs & Numbers: As for the set up, use the same gear (and Set Up) for 24 all the way up to 80 participants. (With the time allowed, it will not be about getting ALL the participants into the Realm of Their Future. It will be about how many they can get there in the time they have.) 

You'll also need one 'Track' for each person in play. Any 'Pipeline' prop you have will work. I used the colorful 'Gutter Ball' kit from Training Wheels (see the Track picture in the heading). You can even use foam pool noodles cut into 18-inch sections. 

Each initial 'team' within the 'group' will need a copy of the Trackball Self-Guided Instructions. I also like to provide a clipboard and a pen for each team if I'm going to have them self-reflect using the guide on the back of the Instructions. 
trackball_selfguided_instructions.pdf
File Size: 451 kb
File Type: pdf
Download File

This PDF will show you a Preview before you click to download.
Process: Divide your group (of 24 to 80 participants) into smaller 'teams' of 6 to 10 people. With my group of 72 I handed out playing cards at the beginning of the program so I could get them into a variety of group sizes during our training. (Check out THIS VIDEO/Blog post on Card Groupings.) 

After I divided them into teams (using cards – 8 or 9 on a team), I asked everyone to send me one person from their team to pick up the gear they needed. They picked up a Track for each person on their team (including themselves), one Self-Guided Instruction Sheet, a clipboard and a pen. 

Before we started, I got everyone's attention using my trusty cowbell. I told them this:

"You now have what you need to begin the next adventure. Have someone on your team read out load the Instructions for the task. Wave your hands around for me to see if you have something I can clarify for you.

For your Time Budget, you have 10 minutes to plan and practice your approach and then 20 minutes to work your plan moving participants to the Realm of Their Future. Please keep in mind, you are one service provider divided into teams to meet the Objective. 

When your Time Budget is up, you will spend some time exploring the ways you supported the participants, and each other, during the experience.
Your 10 minutes of planning and practice starts now. I'll let you know when to begin the official movement of participants to the Realm of Their Future. Go ahead and share the Instructions with each other and let me know if I can clarify anything for you."
Facilitation Notes: At the conclusion of my instructions, I let the teams work out their process. I walked around making myself available for questions and clarifications. I also kept an eye on Instructions violations – clarifying the expectations. 

BIG NOTE: Many people started to plan and practice without a clear understanding of the Instructions. (This was a great talking point after the activity.) 

Here are several things I needed to clarify right away: 
  • Each person can only use and touch one track.
  • 'Participants' can only be touched by the tracks (many were confused about how to get participants out of their Pod – a problem to solve).
  • They are "one service provider" divided into teams, not competing against each other. In other words, they are ONE GROUP working towards the Objective. 
After starting in smaller teams here's what was suggested. In the end they moved 11 participants in 20 minutes and felt good (as they shared) about this ALL-Group bonding experience. 
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Reflection: After the Time Budget was up, I asked them to rejoin their original teams and discuss the question regarding 'support' that was found on the back of their self-guided Instructions. After about 6 minutes I asked teams to share out the supportive behaviors they noticed. Together there were over 15 supportive behaviors they shared. Then I asked this group, "What are some of the supportive behaviors you saw here would you like to see more of in this group?" This opened some awareness to what they can work on as they moved forward together. 

Here is the Post-Activity Reflection Question and 15-point spaces to document observations that was printed on the back of the Instructions sheet: 
supportive_postactivityreflection.pdf
File Size: 25 kb
File Type: pdf
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This PDF will show you a Preview before you click to download.
I have found over time with larger groups, the self-guide Reflection gives more people an opportunity to share their thoughts. And, when they all write down what was shared, I can collect this data, type it up, and send it to the group for future reference. It's a nice value-added to a program. 

Let me your thoughts about this one. Leave us a Comment or send me an email. I'd love to know how it works out or how it can be improved. 

All the best, 

Chris Cavert, Ed.D. 
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Word Circle Puzzles and 'Collaborative What's Missing' Variation: May 2026 (Print-N-Play)

5/29/2026

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It's been a while since I've posted new Word Circle Puzzles. So here you go:

Note: You'll get a preview of the PDF before you click to download.

fdblog_wcp_setd_may26.pdf
File Size: 259 kb
File Type: pdf
Download File

If you are new to Word Circle Puzzles, a cognitive team building activity, pick up the 'Word Circle Puzzles Starter Kit' (immediate download) at the FUNdoing Store. The Kit includes comprehensive information about the puzzles, lots of print-n-play puzzles, and 12 different ways to use them with your groups.

You can also find the 'WCP Expansion Pack' and Volume 1 of the advanced 'Picture Word Circle Puzzles'. (Go to this FUNdoing Post to find out my favorite way to use Picture Word Circle Puzzles – including one FREE puzzle.) 

Here's a quick overview, using the 'Collaborative What's Missing' variation:

Needs & Numbers: One Word Circle Puzzle for every 3 to 4 participants. (There are a few different ways to use WCP with groups, detailed in the Starter Kit. Multiple small groups in play at the same time in one way.) You will also need 1 'Help Card' for each group (included in the print-n-play) and some index card and markers. 

Set Up: Have one word circle puzzle ready for each group you intend to form (e.g., 20 people in your group, you plan to form groups of four – so you need five puzzles and five Help Cards). Use the same puzzle for each group. NOTE: The longer the puzzle, the more time is usually takes. 

Then, from each puzzle, take out one word card – take out a different word from each puzzle. 

After forming groups and assigning each a spot to work on their puzzle, hand each group a puzzle, one Help Card, one blank index card and a marker. 

Activity Objective: Connect all the word cards provided and then determine what one word is missing to complete the puzzle so all the word cards form a circle. 

​Here's an example of a 6 Word Circle Puzzle:
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Each word of a puzzle is connected to the 'next' word in the circle – reading clockwise, or moving to the right. The process can be explained like this: Each word in a puzzle has it's own definition. When combined with another word the two words together have a different definition. The puzzle above includes the words or phrases manpower, power plant, plant food, food chain, chain mail, and mailman. 

​Process: After sharing the Activity Objective (above), provide a solved  example of a puzzle – use the one 6 word puzzle above, writing the words on index cards and laying them out in correct order (with some help from the group), so they get the destination they are heading. 

Then explain their task is to initially put all the words they have in correct order – this could forming a circle of words or simply setting the word cards down in a straight line. Then, they will need to determine what word can be used to connect the two ends together. They use the blank index card and marker to write their word and place it in the sequence. 

Help Cards: Each group has one Help Card (if there are only three groups in play, give each group two Help Cards). They can be used by a group to ask you a question. Frame it in this way:

"You'll notice you have a Help Card. You can use it to ask me a question about your puzzle. Now, keep this in mind. You can ask me a question, but I am not obligated to answer it. For example, if you ask me, 'What is the missing word in our puzzle?' I will choose not to answer this question because it solves the objective – too easy. Questions that help you along your journey I'm more prone to answer." 

Getting to Work: Clarify any questions the groups have about the Activity Objective or the rules. The main rule is that all word cards must be used. Then, let them get to work. 

Play until the first group discovers their missing word. Then, give all other groups one extra minute to discover their missing word. After that last minute, bring everyone together for a Reflection session (see, Possible Reflection Questions below). 

Facilitated Objective: This version of Word Circle Puzzles (Collaborative What's Missing) has, at least, two built in opportunities for collaboration. The first are Help Cards. If the groups come together and agree on what to ask the facilitator, they don't 'waste' questions. Most groups don't collaborate and end up asking facilitators the same questions. The second is discovering missing words. If they come to realize they are working on the same puzzle, other groups will have the missing word a group is looking for. 

Fact: The puzzle does not even need to be solved. Each group just needs to find their missing word. When all groups have all the same words, the Activity Objective has been met. 

Facilitator Note: Don't tell the groups the name of this activity. Using the word 'collaborative' can solve a key problem for them – we want them to figure it out, or talk about it during the reflection. 

Possible Reflection Questions: 
  • What was the most challenging part of this puzzle for you? 
  • How many Help Cards did you have? How many Help Card were available to the entire group?
  • How did you use the Help Cards? Is there another way you could have used your help cards? 
  • Did you realize each group was working on the same puzzle? When did you realize you were all working on the same puzzle – how did you find out? 
  • Was collaboration against the rules? What was your objective? In what way could collaboration have helped you meet your objective? 
  • What are some reasons for not collaborating with others? What are some of the benefits of collaborating with others? 

Use the Search feature (above) – type in: 'Word Circle Puzzles'. You'll find TONS of puzzles inside the FUNdoing Blog and several presentation variations. 

Don't forget, EVERYTHING you need to know about Word Circle Puzzles, and lots of puzzles sets, can be found in the WCP Starter Kit.  

Have FUN out there!! 

Chris Cavert, Ed.D. 
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Tipping Towers (video)

5/14/2026

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Note from Chris: This video is over 6 minutes. I kept in more content in this one so you could listen to the verbal communication of this team in action. They made the journey look easy with a good dose of task focus and thoughtful communication. 

I've been a fan of the 3D Bull Ring Tube. However, I've also been wanting to figure out how to get the people on the bottom strings of the tube more engaged – the strings at the top of the traditional version do more of the work. 

This new design hit me recently. The 'top' strings are places just below the center of the 10-inch tube (1.5-inch diameter tube). Now, the bottom strings need to provide the leverage for the ball to stay on top of the tube.  

The Objective: Get the tennis ball, that starts out on top of the 'Wide' tower, on top of the 'Narrow' tower (1-inch tube with couplings at each end). 

Needs & Numbers: One set of Tipping Towers (two towers per set) plays well with 6 to 12 participants. (You can find the three-pack set at Training Wheels, enough strings for 36 people.)  

Process: Set down the Wide Tower (with the strings spread out away from the tower) on the floor about 12 feet from the Narrow tower that is set standing on the floor. 

Rules:​
  • All strings must be held at the knot located at the end of each string.
  • Once the Wide Tower is off the ground, strings may not touch the ground until after the ball is successfully placed on top of the Narrow Tower.
  • For safety reasons, strings may not be wrapped or folder around anything.
  • The ball may only be touched by the Wide Tower and the Narrow Tower.
  • Towers may not be touched by participants in any way.
  • If the ball falls off either Tower, a restart is required.  

 
Possible Reflection Questions:
  • What was your first impression of the activity after hearing about it? Did your impression change after starting? It what way? How is this like meeting new people?
  • Let’s think about and discuss the activity in three parts. 1) Describe what you remember about starting the challenge – picking the Wide Tower up off the ground. What worked well, what didn’t? 2) Describe the portion of the challenge where you were moving the Wide Tower towards the Narrow Tower. What worked well for you and what didn’t? 3) Describe the final part of the challenge – placing the Wide Tower down over the Narrow Tower. What worked well for you as a team and what didn’t?
  • What emotions surfaced for you during the challenge? How did these emotions influence the way you participated in the experience?
  • In your opinion, what is the best thing you did as a team during the challenge?
  • In your opinion, what is one thing you believe your team can do better when it comes to working together?

With a simple change, the next level of challenge is achieved. It's been fun to watch and valuable to learn from. 

So far we've tried it starting at floor level and tabletop level. The tabletop start and finish seem to be easier – the standing and squatting start and end from the floor involve more dynamic movements which have dislodged the ball more frequently. 

I hope you get the opportunity to try it out.

All the best,

Chris Cavert, Ed.D.   
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Tabletop Blind Mouse Maze

4/27/2026

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My friend West and I led a workshop that included this tabletop mouse maze. It was super exciting with rich takeaways (see the Reflection Questions below). We used 6-foot round tables and divided the surface in quarters using blue painters tape (easier to remove at the end). Each quarter included a zig-zag maze (outlined with blue tape), three 'cat' stickers, two victor mouse traps, and an oversized yellow die – the cheese. 
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Below is a close up of the Traps and Cheese. We were working with adults so we chose to place the loaded mousetraps close to the cheese. The traps can be placed further away to reduce some stress if needed. We use oversized foam dice (because we had them) for the prize. The elevation made the perch higher than the traps to mitigate some of the perceived and actual risk. If you don't have the dice you could cut up some 1.5- x 1.5-inch dowel rods or or pvc for perches. The cat stickers we found at a craft store (e.g., Michael's) and the soft mice at a pet store.  
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The Objective: Slide the mouse through the maze unsighted, avoiding the walls, cats and traps and place it on top of the cheese in the center of the table. 

Each quarter of the table was used by a pair. One person was sighted, one person had their eyes closed. The person with their eyes closed was guided by their partner through the maze, avoiding the walls (blue tape) and the cats (stickers). The mouse is slid along the table until it reaches the entrance to the traps area. Then, using detailed verbal communication, the sighted partner directs their blind partner to pick up and put the mouse on top of the cheese. 

If the mouse were to fall into the trap area, without setting off a trap, the sighted partner can continue to provide directions for the safe removal of the mouse by their unsighted partner. And ultimately make a successful perch of the mouse onto the cheese. 

After a maze trip, partners talk to each other about the experience, sharing what went well and what could have made the experience better. Then, partners switch roles. 

TRAP WARNING: Yes, loaded mousetraps provide a heightened level of risk - use this activity with groups that exhibit good verbal communication skills. If you know how to use mousetrap activities within a teambuilding program, you could do a warm up experiences like the Mousetrap Trust Sequence (see the book Raptor, by Sam Sikes). 

Possible Reflection Questions:
  • What were some of the concerns you and your partner had with the maze before the mouse started moving? What did you discuss and address about the concerns before starting? 
  • What was important about the plan you had with your partner before starting? What were some of the specifics you included in your plan? Why were these specifics important? 
  • What were the hazards you needed to plan for? What hazards in your day-to-day life do you need to plan for? 
  • What concerns did you have about the loaded mouse traps? How did you address your concerns? What sort of traps are you around in your day-to-day lives? What are some of the ways you address these traps? 
  • If a trap was set off during the experience, how did it influence your future actions? 
  • How was trust related to this experience? What behaviors did your partner exhibit to build trust? What behaviors did you experience that did not build trust? 
  • What lessons can we take away from this experience? 

I hope you have the opportunity to try this one. We spent about 30 minutes with it the first time we tried. It was about 10 minutes with the frontload, 20 minutes for the activity (moving the mouse), and about 10 to ask questions about learnings. 

All the best, 

Chris Cavert, Ed.D. 
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Three-Syllable Game (from Best New Games) Print-N-Play

4/9/2026

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I found this one in Dale La Fevre’s, Best New Games, Updates Edition (2012). Dale credits Gudrum from Germany for sharing this one. (At the time of this post, the only place I found a copy of the book was at Thriftbooks.com)

Dale likes to use it in the middle of a program since it’s, “a little complex to be a starting game.” I think it will be a good brain break or energizer with a puzzle solving twist.

Needs & Numbers: You’ll need the three-syllable word cards. I made us a set of cards (below). There are four Level 1 (easy) words, four Level 2 (moderate) words, and four Level 3 (hard) words in the set.

The game is played with 8 to 12 in a group. If you have up to 24 participants, make two groups of 12 and have two words from each Level ready for each group (each group will have six cards). If you have more groups in play, you just need more words.


Once you have your groups, creatively divide each group into four subgroups. It’s okay if subgroups only have two players. Here’s what the configuration looks like for play:
Once you have your groups, creatively divide each group into four subgroups. It’s okay if subgroups only have two players. Here’s what the configuration looks like for play (see right):

The subgroup that volunteers to guess first will position themselves in the middle area of the triangle of subgroups.
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Process: In other terms, this is a guessing game. The subgroup in the center of the triangle will be guessing a three-syllable word. The subgroups at the corners of the triangle with be providing the data for the guessing.

Here’s where the cards come in. The header above is showing three cards with a Level 1 three-syllable word. The Level 1 words have two syllables that are complete words: Team and build. Level 1 words will be a little easier to work with at the start. Level 2 words have one syllable that is a complete word, and Level 3 words do not have any complete words. (See the download to get the complete picture.)
Using the Level 1 cards above, each subgroup of the triangle is given one of these cards. When ready, the guessing group (in the center) will call, “1, 2, 3.” After “3” the triangle subgroups will respond, simultaneously, with the syllable on their card that is located above the three-syllable word on the card. Like this (see right):
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Now the guessers have 30-seconds, after hearing this simultaneous response, to work together to combine the syllables into a three-letter word and call it out. (If there are multiple groups in play, have someone from one of the triangle groups watch the time.)

If the guessers have not found the three-syllable word within 30 seconds, they count again, “1, 2, 3.” The triangle groups each say their syllable at the same time. If the word is not found, one final 30-seconds is given and one last call. Level 1 words, get three calls. (The other Levels can have more – or not!) If the word is not guessed, it can then be revealed.


Whether a successful guess is made, or not, it’s now time to rotate subgroups. A new guessing subgroup goes to the center of the triangle, and the guessers become responders – shouting out syllables.

Considering the set of three-syllable words. If each full group has a complete set, each subgroup will have one word to guess at each Level. If you split the set between two groups, each group will have two words from each Level – not every subgroup will have a guess at each level. Of course, you can also make more word cards.

How about this. Divide each full group into three subgroups (12 people, 3 subgroups of 4). Then, for each word, starting with Level 1 words, one volunteer goes into the center. How will the subgroups determine who goes into the center?

I’m guessing you’ve got the idea. Sounds like some good challenging fun. I’ve got my cards ready for my first play in a couple of weeks. If you try this out, leave us a Comment about the experience.

​Here's your print-n-play cards set:
3syllablegame_cavert2026.pdf
File Size: 288 kb
File Type: pdf
Download File

NOTE: You will get a preview of the PDF before you choose to download. 

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Thanks for Playing!!


All the best, 

Chris Cavert, Ed.D.
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Magic Carpet Spots

3/26/2026

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AI Generated Image

I happened upon an Instructors Manual (paper pamphlet style with staples in the seam) for The Grab Bag from the Challenge Learning Center (which no longer has an online presence). It’s a little teambuilding kit that I’m assuming they sold to educators.

I found a nice activity that is a cross between Find Your Island (Portable Teambuilding Activities, from Cavert) and Magic Carpet (The Teambuilding Puzzles version, from Anderson, Cain, Cavert, Heck). Magic Carpet Spots will be a ‘simple task’ activity on my programming menu to introduce my groups to some of the dynamics of teambuilding tasks.

Needs & Numbers: Have one 12-inch diameter (or larger) game spot for each participant. I will use this activity with 12 to 30 people. Most likely middle school ages.

Set Up: Lay out the spots on the floor/grass/ground in a leopard-style pattern. Have the spots about two feet away from one another. Placing the spots closer or further away will change the challenge level. Note: Closer together does not mean it will be easier.


Process: I like how the Challenge Learning folks frame it:

“Explain that the spots are magic carpets and everyone is flying high above the ground. Unfortunately, the Magic Spots are upside down, causing them to turn in the wrong direction. Ask each person to turn over their spot without stepping onto the floor/grass/ground.”

I will add a couple more facets:
  • Since they are all flying through the air and need to have sure footing, when stepping onto another Magic Spot, at least half of a person’s foot needs to have placement on a spot. This goes for both feet. Any time a foot is on a spot, it must be at least half on!  
  • Any touches of the ground with more than half a foot or any other body part will result in a foul. On the fifth ‘group’ foul a restart is required. NOTE: Not five fouls per person. Five fouls per group. For this activity, the facilitator will be watching for and calling fouls – playing the referee role.

Reflection: I can imagine discussing the positive and negative behaviors they noticed during the task. If restarts occur, I will also ask about how they handled starting over – what choices were they making when group members made mistakes? Which ones were helpful and which ones were not?

Let us know your thoughts about this one. Leave a Comment so we can learn more.

All the best,

Chris Cavert, Ed.D.
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Chiji Get It Back

3/13/2026

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AI Generated Image

Listening types of activities have been on my mind. How can I encourage better listening through experiences? Planning a ‘Teambuilding with Image Cards’ workshop an idea surfaced. After some thought, I determined this idea can be a program Beginning and an Ending activity. There’s some reflection, sharing with listening, and a challenge for either programmed area. We’re in Beta Testing, so help me determine what works, what doesn’t, and what might we add. (I’m going to try it at my workshop and get back to you.)

​
Beginning of a Program

Needs & Numbers: Use image cards (e.g., Chiji Cards) that have a generic back – a back the same on all cards. I would play with up to 30 in a group and one deck of cards for up to 15 participants. If you have more than 15 in your group, creatively divide them in half. You will also need a timing device.


Process:
  • Lay out the image cards, image side up, on the floor or a table (or two, if you have a larger group).
  • Ask everyone to: “Choose, and pick up, an image that represents a skill or ability you bring to a group you plan to be working with.”
  • Provide time for everyone to choose and pick up a card.
  • Ask the group(s) of 8 to 15 people to circle up. If there is more than one group spread the circles out a bit, so the participants are not talking over each other.
  • Instruct participants in each circle to take turns sharing the cards chosen by each one. Encourage everyone to keep it short and sweet so it will make the information easier to remember. Emphasize that remembering what people have said will help them be more successful with the challenge they will have shortly.
  • If one circle of people is done sharing before other circle are done, simply let them know they have extra time to check in with everyone to see if they remember the information.
  • When everyone has finished sharing about their chosen image, ask them to hold their card so the image side is facing the floor/ground and start exchanging cards until you tell them to “STOP!” (10 or 15 seconds should do it.) This is called a ‘blind shuffle’. Ask them not to look at the image on their card until instructed to do so.
  • The Challenge: After you say “GO,” everyone can look at the card they are holding, and then, ‘remembering’ what was said about the card they have, and who said it, participants return the card to the person it belongs to.
  • Participants are allowed to ask others in the group if they remember what was said about the card they are holding and who said it.
  • When everyone, in each group, is standing back in a circle formation, the time stops. Yes. It’s an ‘all-group’ timed experience.
  • Share the overall group time and then give everyone a moment to quickly share their card information with everyone in their group once more. Maybe it’s a simple one or two words. It might even be a good idea for everyone to repeat back what was said.
  • After a few minutes, ask the group(s) to do another blind shuffle until you say “STOP!” Then, “GO!” for another timed attempt. I’m thinking three attempts will prove to be enough to show marked improvement.

Take a little time to process the behaviors the group used to be successful and what behaviors they would like to change to be even better as a cooperative team. If it’s the first ‘processing’ session for the group, keep it short so they get the idea of what will be happening after future activities.

Here’s what I like about this idea:
  • When we listen with intention, it can lead to positive outcomes.
  • Participants will have the opportunity to anchor information about each other after practicing and listening ‘deeper’ before the additional timed attempts.
  • There is an opportunity to share ideas (best practices?) between groups. Strategies might be helpful across groups.
  • This is a relatively ‘simple’ task to warm up the group for future challenges. It gives us a chance to introduce the kinds of things they will be doing together.

Ending (or closing) a Program
As a closing activity, you can give participants I chance to share a take-away and the group one more opportunity to show how well they worked together (we hope) during a program. Simply change the prompt.

Ask everyone to: “Choose, and pick up, an image that represents something important you learned about your group.” Or “Choose an image that represents a positive behavior you want to see continue within the group in the future.”

Use the instructions provided above to move through the experience.

If you led this activity at the beginning of your program, you can remind them of the skills and abilities they used to improve the first time (and throughout the program). I’m betting, following their learned process, making just two attempts at the end will show improvement over their first best time.

Let me know how you would run this one. Changes? Additions? 


All the best, 

Chris 

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Circle Run (a Pipeline Variation)

2/26/2026

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AI Generated Image

If you've been a FUN Follower for a while, you know I love variations of Pipeline. Here are some past posts of one's I've used over the years: 
  • Immobile Chopsticks – using foam pool noodles (with a video).
  • Paper Transporter – using paper to move the marble (with video).
  • Obstacles I like to add to the Pipeline journey.
  • Bridges & Traits Writing words on/in the gutters to use for reflections.
  • Materials Move My current favorite with more problems to solve.  

Here's an idea I had in my 'Activity Ideas' file ready to try: 

'Circle Run' 
  • Group is in a circle - each person with a channel (like the image above).
  • Every other person has a marble/ball in their channel or, to make it easier, every third person.
  • One player has a distinguishable marble/ball - or we can call it the 'Pace Car'.
  • Time movement of all the objects around the circle, through the channels.
  • Only one object can be in any one channel at a time.
  • When the Pace Car gets back to the player it started with time stops.
  • Add 5 seconds to the overall time for every dropped object.
  • A restart happens if two marbles end up in one channel. 

After reading this Pipeline version I would start with just one marble going around the circle of channels. This will give the group a chance to warm up and start talking to each other with fewer 'problems' to solve. Then I would add a second marble, each starting at opposite sides of the circle. This will change the attention and communication behaviors of the group. Then add a third marble... You see where this is going. 

To make this work, there will need to be at least one open channel between two marbles. Groups of 8 to 15 participants will make it a good challenge. If you have more than 15 in a group, divide them into groups of at least 8 players. 

This is a good version of Pipeline to use if you don't have the room for a traveling leap-frogging line. You don't need a lot of space to form circles with your groups. 

Variation: Try this one with Hot Wheels cars! If your channels are wide enough to fit the small cars into, it will be a fun race to watch. You could even give everyone an 18-inch board to roll the cars over. I'd use 1- by 4-inch boards. 

Have fun out there! 

Chris Cavert, Ed.D. 
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Bullring Monkeys (Video)

2/12/2026

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I learned this activity from my friend Chris Ortiz may years ago. Recently, I got to play it again during a workshop he led at ACCT. It’s one of those ‘simple’ but not easy tasks. Groups do not travel so they don’t need a lot of room. And it’s a nice ‘tabletop’ activity when working with participants seated at Rounds.

Here’s what I like about it:
  • Barrel of Monkeys! Who doesn’t get excited about hooking those monkeys?! So, there's good energy throughout the experience. 
  • Each person has some autonomy through their string – how much will they use it.
  • This can be a small group (e.g., 3 people) or larger group (e.g., five groups of 8 people) activity. 
  • Leadership behaviors emerge as the group navigates what monkey to go for and how to position themselves to get that monkey. 
  • There are opportunities for goal setting – both process-oriented and product-oriented. And does the group set goals? What are the benefits? Drawbacks?  
  • Success and failure are obvious – losing monkeys (progress) helps to refocus on the task.
  • Communication behaviors surface. How do group members talk to each other? Are ideas suggested? Forced? Held back?
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I like Chris’s micro ring apparatus. It’s made with (what I’m guessing is) a small brass ring about 1-inch in diameter. (Any traditional Bullring apparatus will work for this activity. See this FUNdoing Post with video, to learn how to make your own Bullring.) He used cotton string about an 1/8-inch in diameter – it has a good feel to it – with an overhand knot tied at the ends. Each string is about 8-feet long and then girthed to the ring, making eight 4-foot strands to hold. Group size can range from 3 to 8 people. 

Leading Bullring Monkeys

There are a variety of ways to lead this activity depending on group outcomes. Chris’s workshop was about exploring some of the different ways a facilitator might influence a group’s experience. After using Bullring Monkeys we discussed, with Chris, some facilitator impact. (Maybe I can get Chris to share more about his work and pass it on to you. I’ll keep you posted.)


Here’s what we were instructed to do:
  • Each person in a group is invited to hold the end of one of the strings of the bullring apparatus at the knot. If there are extras, some people can hold two strings.
  • When the strings are pulled tight, hook one of the monkeys from your pile onto the ring of your apparatus.
  • When ready, pick up the monkeys.

We played for about 10-minutes before we stopped to discuss facilitator influences.
Prop Notes: 'Barrel of Monkeys' is easy to find in the States. Typically, there are 12 Monkeys in the Barrel (from Hasbro). I like to give each group a big pile of 16 to 20 monkeys, it just looks better.

I've seen creative configurations with paper clips that can be linked up. And I've used 'Chain Repair Lap Links' (below) with a bullring. When linked together, the strand can get very heavy! A great discussion point about what happens when we 'pick up' too many things and how we manage them. 
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Have fun out there! Why Not?!

Chris Cavert, Ed.D. 

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    Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.

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