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A New Way Through the Mountain Tops

7/30/2021

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I haven't posted a lot about Challenge Course elements (constructed structures) here at the FUNdoing blog since these types of activities not as accessible to most team builders. Recently however, I've found an engaging way to run Mountain Tops that I really want to get 'out there' in the world. (FYI: I'm working on a more portable Mountain Tops that I'll share as soon as I can get pictures.) 
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Image taken from, The Guide for Challenge Course Operations (2005) by Bob Ryan
I learned and known this activity as Mountain Tops. When searching for a reference the only one I could find (on my shelves) refers to this activity as Islands (source indicated under the image above). No matter the name, the traditional operation of the element is the same. 

There are three platforms six to eight feet apart. Two, five to six foot boards are provided. A group of 10 to 12 participants is challenged to get from the first platform to the third platform without the boards or anyone in the group touching the ground. (This is the nutshell idea. There are a few more details.)  

As you can see in the image above, a single board will not span the distance from one platform to the other. However, two boards together in an overlapped configuration with participants standing on enough of one end of each board can support someone moving across. (NOTE: At least one foot must be in contact with a board or platform at all times - i.e., no jumping.) 

At first, there is some good group problem solving going on. But once the board configuration is solved, it's all about moving people - there is very little problem solving left (other than managing participants on platforms). Despite the access I've had to this element I've rarely used it over the years due to engagement levels...until recently. Hence, A New Way Through the Mountain Tops. 
Mountain Tops 2.0 (we'll call it for now)

Set Up: Check out the picture up in the header. The first and third platform are 4 x 4 feet and six inches high. The middle platform is 3 x 3 feet, six inches high. There is one six foot board (2 x 6 inches) on the center platform. The other two boards are 5 feet long (2 x 6 inches). The platforms are seven feet apart. 

Now, look closely to see the small white squares near the platforms. Those are Jumbo Bananagram letter tiles placed with the letters down (see the pictures below for a close up with letters up). There's lots more about these tiles below. (NOTE: There are also a few wooden, light brown, stumps near the right platform left over from a Zig Zag - those are not used with this element.) Each tile is placed three to four feet away from the platforms. You can use any type of letter tile you can get your hands on. The most accessible might be small paper plates with letters on them. And, if you can write the letters on the plates so participants can't see the numbers through the bottom of the plates, that would be optimal. (We want to provide a little mystery at the onset.)
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Setting Out Letters - In the Big Picture (I don't share this with participants), the group will be tasked to discover and/or form three words using all the letters. So, when I set down the letters I mix up the first word letters around platforms two and three (counting from left to right). I mix up the second word letters around platforms one and three. And, the third word letters around platforms one and two. (This may become clearer as you read through to the end of this description. If not, send me an email and we'll talk.) 
Objective: The group will be tasked to successfully complete three challenges with less than 10 fouls (or less depending on the overall objectives of the group).

Group: 9 to 12 participants is optimal (I've seen it done with up to 15 using the set up in the picture above.) I'd do this one with middle school ages on up. 

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Pre-Challenges: Before Challenge 1 is presented to the group, everyone will need some information to take with them. The 13 letters above will make up the words, Team Work Rules. If you have more than 13 participants, come up with three words that equal or exceed the number of participants you'll have. You can simply have a list of words that might be relevant to your program goals or words that make up a sentence - up to you. 

Now, I don't tell the group about the words at this point. Before the first challenge I tell everyone: All of you need to be responsible for taking at least one word with you into the challenges. If needed, you can be responsible for two words, but no more than two. This process is essentially the first team building task they have to go through. 

When the group tells me that everyone has her/his letter (or letters), I give them the first challenge. (NOTE: You can check in to make sure all the letters are assigned, or let the group move on without checking. Out the 15 attempts I observed recently, two groups went into the first challenge without all the letters being assigned. Good talking point here.) After all of my observations, I found that giving the group directions to the first challenge while everyone is still standing off to the side of the element provides space for some key planning they might consider. (For example, once they find out the first challenge, they strategically place people on platforms where they have the most success flipping over the tiles, And for some, being on a platform that has enough tiles to flip over - when someone has more than one tile to flip.)
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Challenge 1
(During this brief, there is some information relevant to all the challenges - the bullets.) The following is an example of a possible script: 
  • This activity involves three challenges.
  • You'll need to complete the first to move on to the second. Then, you need to complete the second challenge in order to move onto the third.
  • You will have 20 minutes to accomplish all three challenges. [NOTE: I found this to be a good time frame - they either accomplish all three tasks or they don't. Good talking points.]
  • For all three challenges you will be allowed a total of 10 fouls - after the 10th foul you will start over with the first challenge. 
  • Fouls: 1) When a participant touches the ground - every three seconds touching the ground is a foul. The exception to a person touching the ground is when she/he is working with a tile. Slight ground touches are okay in this instance. 2) When a board touches the ground - every three seconds a board touches the ground is a foul. 3) When a board touches a tile. 4) When a tile is thrown or dropped to the ground after being picked up. 5) When a board is thrown - for obvious safety reasons. 6) When anyone is not in contact with a board or platform - essentially, no jumping. 

The first challenge involves simply flipping over all the tiles you see on the ground near the platforms. Simply flip over and leave it where it was. You may not begin to touch the tiles until everyone in your group is standing on top of a platform. Once everyone is standing on a platform all fouls are live until all three challenges are complete or your 20-minute time frame is up.

SAFETY NOTE: Please be mindful and avoid pinching any fingers or toes with the boards during the activity.

You may only flip over the number of tiles equal to the number of letters you are responsible for - if you are responsible for one letter, you flip over only one tile. Two letters, flip over two tiles. Are there any questions about the rules or your first challenge? [Answer questions here.] 

If there are no more questions, your 20-minute time frame starts NOW!
What I've seen so far is most groups simply jump up on the platforms and get started - they are concerned about the time. In the two exceptions I mentioned above, the groups walked around the platforms, not touching anything, and assessed where people needed to be in order to flip over the right amount of tiles.

I'm also thinking that if there are some taller people in the group, move some tiles out away from the platforms even further. Will the group assess this ahead of time. If the distribution of the people does not line up with the tiles, challenge 1 will take longer to accomplish. (The 'prior planning prevents poor performance' discussion.) 

The big Mountain Top change for me with Challenge 1 is that now everyone is actively engaged in either flipping a tile or helping the flipper. They also pick up the 'diving board' use of the boards which will lead to moving from platform to platform. 

One final point. If there are participants responsible for more than one letter, and the group did not plan for this, some of them may need to move to a different platform to flip over another tile - hence, preparing them for Challenge 2. (If you don't want this to happen, create three words with the total number of letters equal to the number of people in the group.) 

SAFETY NOTE: When people are moving across boards to different platforms, be sure to spot the crossing - it's very common for boards to slip or move down towards the ground. And, boards can break. So, you might choose to have groups reassess board placement before someone crosses - for safety reasons. 

Processing Time Out: Once the first challenge is complete I stop the working time (the 20-minute clock). First I reiterate the number of fouls the group has remaining (since they will/should be aware of how many fouls they had during the attempt). Then, we spend a little time talking about what happened for them during challenge 1. Essentially, what worked, what didn't and what would you like to do better during challenge 2. (One of my favorite questions: What information/learnings did you share across platforms during the challenge?)  

You can lead this processing time out while they are all standing on the platforms or bring them down off the platforms to another space. If you bring them down, let them know they must all return to the same platform before beginning challenge 2. 
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Challenge 2
After the processing time out, ask everyone to step back up onto the platform they ended with after challenge 1. Then give them challenge 2. 

Your next challenge will be to retrieve the letter or letters you are responsible for - the letters you chose at the beginning of the activity. You may only touch a letter tile(s) you are responsible for. Meaning, you can't pick up someone else's letter and hand it to her/him. Do you have any questions? [Answer here.]

If there are no more questions, you have _____________ (time) remaining on your 20-minute timeframe. Time restarts now. 

That's it. They are off to work on moving people from platform to platform. Now, some people might be on the platform they need to be on - less work for them. Others will need to travel.

​As you can see in the picture above, it is perfectly okay to have a gap between the boards. Just be sure to spot anyone crossing. Also, if you are the only facilitator with the group, require that only one person may cross at a time so you are able to spot them. In most cases there are things/tasks to accomplish at each platform, so there is little waiting around if they are on top of 'things.'
Processing Time Out: Again, stop the working time and process a bit. Did they improve on something? Any major failures they learned from? What will be their main improvement focus for challenge 3? Whatever questions work for you, and them, to bring out some learnings. Then back to the final challenge. 
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Challenge 3
For this challenge there are some options. If the group is within 5-minutes of working time, give them the 'get-to-it' version: 

For your final challenge, your letters make up a sentence - Team Work Rules. Well of course it does!! You are required to bring your letter(s) to the appropriate platform. TEAM will be at the first platform. WORK at the SECOND and Rules at the third. Again, you may not hand off or pass your letter(s) to someone else - you must take them to where they belong. Once you get to the appropriate platform you are allowed to place your letter on the ground in front of your platform in order to spell out the word your letter is part of. No foul will be given. 

If there is more than 5-minutes left on the clock, give them another problem to solve:

This final challenge has two parts. The first part is to use all the letters within your group to create a sentence. Here's a hint. The sentence is made up of two words. However, within the two words, there are three words. And yes, you need to stay on the platforms while you work on solving the problem. 

Now, you may need to give some hints along the way so it doesn't take too much of their time remaining - keep an eye on the clock. Once they have figured out the sentence, give then the second part of the challenge: 


You are required to bring your letter(s) to the appropriate platform. TEAM will be at the first platform. WORK at the second and RULES at the third. Again, you may not hand off or pass your letter(s) to someone else - you must take them to where they belong. Once you get to the appropriate platform you are allowed to place your letter on the ground in front of your platform in order to spell out the word your letter is part of. 

Once they have completed the third challenge, bring them down off the platforms for some processing. 

As you might have already figured out, if the group commits 10 fouls you can bring them down off the platforms and have them take a little mental (and possibly physical) break while you reset the activity. This is, of course, if you have the time for them to restart. You have the option to give them only the remaining time on the initial 20-minute time frame or give them a new 20 minutes. This will depend upon the overall time allowed for your program and the outcomes you are working on. 


Processing: 

There are lots of things to talk about for this one. Here are some things I've seen: 
  • Describe your planning process for the first challenge. What went well right away? If so, how did your plans change during the challenge? If anything, what did you overlook during your initial planning time? 
  • Describe any changes that took place in regards to planning for the second and third challenges. What influenced your planning for these challenges? 
  • What do you remember about your communication between platforms throughout the challenges? What communication behaviors worked well? What communication behaviors didn't work so well?
  • What were your resources during the challenges? How did you utilize your resources? In what ways could your resources have been better utilized? 
  • If you made mistakes (fouls) during the challenges, how did you go about fixing them? Did the same mistakes happen more than once? If so, why do you think this happened? 
  • How was the workload distributed during the challenges - Evenly? How did you divide up the work? Unevenly? Why do you think this happened? 
  • What did you learn from the challenges that you want to remember after this program? 
If you try this New Way Through the Mountain Tops, please let us know how it went and what changes or additions you made. Leave a Comment below. Thanks. 

All the best, 

Chris Cavert, Ed.D.

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What Can You Get? (A Spider Web Variation)

6/6/2019

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UPDATE ALERT: The PDF Download below is the most recent version (as of 7/11/2021) of Count Me In (the most recent name for this Spider Web challenge). It includes self-directed instructions you can hand off to the group - they figure out the expectations and process. Let us know how this works for you - leave a Comment below.
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spiderweb_countmein_3.0.pdf
File Size: 61 kb
File Type: pdf
Download File

Original Post from June 2019
The Spider Web is a common low element on every challenge course I've been a part of and I've seen a variety of fun variations along the way (e.g., string an activity rope through all the holes without the rope touching the web). I came up with "What Can You Get" recently (in my area of the world) and I have used it ever since.

Why I like this one:
  • It provides everyone in the group an opportunity to contribute (points) to the challenge /task. 
  • Everyone chooses his/her Web opening based on what they believe they can can do, either on their own or with the help of the group - so, there is an option for those who want to try going through the Web on their own. (This honors everyones level of comfort). 
  • The process allows for multiple attempts in order to reach the groups full potential - reach the highest score they know they can accomplish. A nice goal setting opportunity.  
My Process So Far: 
  • Before my program starts I draw a quick outline of the Spider Web at the course I'm working on and then assign a point value to each usable hole (as shown in one of my more recent drawings above - always on my program outline/list of activities I plan to use). 
  • When (and if I want to use it) I bring my group to the Spider Web and ask them what they believe they need to accomplish for this challenge. They pretty much figure out they have to go through the Web to the other side. And, someone usually guesses people have to be lifted through the upper holes. 
  • (Note: I have not gone though a lift sequence with them, yet.) 
  • I confirm their guess(es), that reaching the other side is the objective, but each person has the option to  decide how to get there. 
  • I show them the numbered scoring map of the Spider Web. I ask them, how many points, as a group, they believe they can acquire getting to the other side? (What Can You Get?) Each person in the group 'gets' to choose for themselves, how many points they believe they can contribute to the group's score on their first attempt. Any hole can be used more than once, however, if a string is touched during an attempt to go through a hole, the person going through will only receive 5 points for trying. Then I tell them, they (the group) will have the opportunity to make another attempt if they all agree to do so. 
  • Once the group begins their process, anyone can change his/her hole preference - either a higher, lower, or the same score. (Once they see how the group is performing together they might want to pick an easier or more challenging hole.) 
  • After the group score/goal is established, I let them start. If someone in the group is willing to be lifted through any of the holes, I will then teach them my expectations of lifting each other, and we will do some skill development training/practice before going through the Web. (In my experience, there have been two groups, so far, that did not choose to use the higher holes - and they were alright with this. We had a good conversations with both groups about why they chose what they did.) 
  • As always with the Spider Web, I placed myself in critical spotting areas as they worked in order to keep my hands near the person being lifted. 
  • After the first attempt, we find out the score. They can meet their goal, exceed their goal or fall short. We have a conversation about where they ended up.
  • After the processing, I ask them if they would like another attempt in order to improve their score or do they think this is the best score they want to accept at this time? We work through each person's choice and honor what we hear. We then make another Web attempt or move on to the next activity. 
If you give this one a try, let me know how it goes and if you make any changes or additions. 

All the best! Have FUN out there my friends. 

Chris Cavert, Ed.D. 
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The Manhole Ladder Climb (with Video)

5/2/2017

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​Here's an exciting belayed "high course" climbing activity done by my friends at Group Dynamix (www.GroupDynamix.com). Check out the video below for the action. 

​I've done something like this in the past, but what I really like about this version is the "Manhole Ladder" (sorry, it's not quite PC, but it's what they're called. (You can find yours at Granger.) The ladder we use at GDX is 14 feet high and about 12 inches wide. It's a super solid one-piece design with sturdy rounded feet and nice smooth rounded "hand holds" at the top (see pictures below).

The ladder is geared up with four (white) multiline ropes safely attached to some webbing around the side of the ladder and top step. Above the climb is a belay-rated anchor with a static belay rope. 


                  FEET                             TOP for HANDS

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Set Up: We clip the climber in the front of a seat harness. A full body harness can also be used with a dorsal clip in. We like the team belay - four or five belayers with both hands on the belay rope. The end person of the team is clipped into the rope as well. There are 1 or 2 participants at the end of the (white) support ropes depending on the weight of the climber - if the climber is heavier than one support person, another person is added. 

In the video the climber was challenged to walk up the slanted ladder - no hands. She then climbed (was lowered) down with the ladder straight up (her choice). I've seen the ladder held straight up the entire time, and with the ladder leaning towards the climber to start. He did hand-over-hand pull ups and then climbed his way over the top of the "overhang" (the support ropes were a bit tricky to get around). With this overhang method we had three support participants on each of the two ropes on the back side (away from the climber) and two on the front side ropes. He then walked down the ladder, still slanted, with no hands.

Overall, I really like the amount of participation you can get from the team. Eight to 12 (or more) people can be in support roles while one person climbs. Pretty cool. 

(I know you will also follow all of your protocols (LOPs) when it comes to facilitating a high course element!) 
Let me know how it goes if you try it out!! 

All the best, 

Chris Cavert, Ed.D. 
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Double Whale Watch (from Group Dynamix)

12/29/2016

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(Be sure to scroll down to watch the in-action video.)

I've been wanting to start posting some BIG activities for those of you who work with challenge course programs (and those looking to start one), so here we go. I learned Double Whale Watch years ago from my Dallas/Fort Worth friends at Group Dynamix. I like the versatility of the small (somewhat) portable construction and the wonderful opportunity to provide a collaborative experience for a small or larger group. 
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Each Whale Watch is constructed (bolted together) using a single 4 by 8 foot sheet of plywood, some 4 by 4 inch boards and 2 by 4 inch boards. The round fulcrums we use at Group Dynamix are 3.5 foot sections of an old telephone pole. We also have large, about 8 inches in diameter, sections of sturdy PVC tubing that we can use. We like the construction of 4 by 4s at the ends a bit offset to reduce the toe/foot pinch-points (still some at the corners - but you want that support so the corners don't split). 
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If you've ever used a Whale Watch you know the basic challenge is to get everyone from your group onto the element and balance it for a certain amount of time. Then of course there are a number of additional challenges that can be presented. (More on the way, I'm sure, at this FUNdoing blog.) 
Whale Watch Set Up You want to place the Whale Watch platforms about 12 to 24 inches apart from each other in a linier formation. (For additional challenge, you can work with offset and angles as well, but they will require a bit more physical effort and/or coordination to solve - a nice upper-level challenge. It's also important to know that the fulcrums "tip" a lot easier when used inside on a solid floor, as opposed to when they are set up outside on the ground - there is a little more friction on the fulcrums outside, making it a bit easier to balance on the Whale Watches.
The Double Whale Watch Challenge Ask your group to divide themselves in half (or close to it). Each half will be asked to carefully step onto their assigned Whale Watch platform (I always have everyone enter at the center area of the Watch). Then, when everyone is aboard, the challenge is to balance both Whale Watches, at the same time, for 10 seconds. 
Whale Watch Safety Points As you may know, or can see from the picture and video action below, there is some fair potential for participants to lose their balance and fall of off the structure. I like to have as many facilitators spotting as I can get - two minimum, one at each of the far ends of the platforms. I also tell my participants that as soon as there are two people on a platform everyone must be connected to someone on their platform. This most often looks like hand-holding, but hands on shoulders can work for them as well. As with any challenge course element, inform your group of the potential risk and ask them to keep each other safe during the action. AND, always stop the action if needed. 

Two other safety notes. Ask your participants to never walk through the gap between the two platforms. And, I always require everyone to exit their platform the way they entered, off the sides at the center of the platforms. SUPER PRETTY PLEASE, "do not jump off the ends of the platforms - you know this will cause problems for people at the other ends."

I will assume you will add additional safety instructions related to your program operating procedures. For this post I wanted to make sure I covered the basics.  
Why I like the Double Whale Watch As mentioned above, I like the (somewhat) portable aspect of this construction (however, it does take a bit of effort, from at least two people, to move one). I like the smaller surface area of the platforms because the micro-movements of each person have more impact on the balance. It also takes less time for everyone to access two separate platforms and get to the action part.

But mostly, I love to watch attempt after attempt as each group of Whale Watchers tries to balance out their platform on their own - it's not impossible for one of the two groups to balance for 10 seconds, but I've yet to see both balance at the same time for 10 seconds without "crossing the gap" for support from the other group. I've seen a few groups bridge the gap quickly, but more often than not it takes some time for that "shift" in thinking to realize they can help each other. Good stuff.  
Again, thanks to my incredibly creative friends at Group Dynamix for sharing this activity with us. If you venture to build yourself a set, let us know how it goes - leave a comment below. 

Have fun out there. 

Chris Cavert, Ed.D.
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    Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.

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