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What You Say (My Favorite Icebreaker)

5/16/2018

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I'm saying this is my favorite icebreaker because I use it with almost every group I work with. It's super easy to set up, I can play it with 10 or more participants (if I have enough cards), it's a great way to get people talking (if they want to), and I can pull some good discussion points out to get the brains working and thinking about the team building ahead. 
Set Up: Out of one deck of standard playing cards, I use the aces, twos, threes, fours, fives and tens. If you have more than 24 players in your group, pull out more decks.

​Here's the ratio to consider: You want to include one of the tens for every five cards you use (and you can add in more if you want - just my ratio). For example, let's say you have 16 people in your group. Use 14 of the lower numbers and three tens. Okay! Ready to play. 
Directions: Deal out one card to each person in your group. Yes, they can look at their card, but I will always say, "You might not want anyone to see your card just yet."

​Players will be pairing up with others in the group. To do this just raise a hand and look for someone else raising a hand - this is the signal for, "I'd love to talk with someone." (There is some Challenge by Choice in here. I say, "If you really don't feel like talking to anyone at this time, simply keep your hand down. You are free to mingle around and listen to the sharing going on so you can learn about others, but don't bother any of the conversations.) 
When players pair up they are going to share facts about themselves equal to the number on the card they are holding. (If I'm holding a four, I say four things about myself.) After one person shares, the other person gets to share. After both players share, the two exchange cards and then go off to talk with another person in the group (if they choose). All they have to do is...you guessed it, raise a hand.
Challenges: Here are a couple more Challenge by Choice opportunities. When you get an ace, say 11 things about yourself. And, the "Double Challenge" - do not repeat anything about yourself over the length of the game (about three to five minutes - less time for smaller groups, more for bigger.) 
Questions: Here are some things I like to talk about after What You Say:
  • When you learned the directions of the game, how did you feel about your card? Why did you feel that way? 
  • What was difficult about this activity? What was easy about the activity? Why do some people find something difficult, while others find the same thing to be easy? 
  • What do you think will be difficult about our program today? What do you think will be easy? 
  • How will we support each other when some of us are finding something to be difficult? 
  • If things are too easy for us (maybe boring), how could we challenge ourselves to make something more interesting? 
  • What did you all think about when you met someone with a 10? Did anyone avoid the players with the 10s? Why do you think we did that? 
  • How will we treat others in our group that might behave in a way we don't like (have something we don't like)? 
  • What are the pros and cons of a diverse group of people? How do we want to treat each other today even though we will discover differences about each other? 
  • Did anyone find something in common with someone else while playing the game? How are we going to find out more about the commonalities we share? 
Have FUN out there my friends. 

Keep me posted. 

Chris Cavert, Ed.D. 
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Connections (with Playing Cards)

5/4/2018

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The challenge of Connections is to play all the cards (in a standard deck of playing cards) using the legal moves of the game (see the moves listed in the picture to the right - I wrote them on a white board). This one plays well with 8 to 16 players (you could have more, but then it adds a bit more "waiting for your turn"). So far I've only played this one a couple times. First at a conference with high school and adult participants - they were a captive audience helping me work out some of the complexities of the game. The other, a middle school group (in the video) of 6th, 7th & 8th graders. 
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The Video Initially I was going to cut my footage down enough to simply understand the game. As I was editing it occurred to me that keeping all the footage would allow for more analysis of the way I worked with these middle schoolers. So, if you want to watch enough to get the idea, you only need to stay in through my introduction. Otherwise, catch as much of the 17 minutes as you can - lots of interesting interactions (you might need to turn up the volume to pick up some go the voices).
NOTE: The only part I cut out was dealing the cards. To save time, I dealt out three cards to each person, then single cards around (to the right of me) to finish up the deck. 
LIGHTNING 156 As this activity unfolded for me, my first mental model was for groups to play all the cards in 156 seconds (this is what I tried with my conference captive audience). I found this task to be pretty challenging - out of six groups trying it, one got within four cards after 156 seconds. Possible? I believe so. Now I'm thinking, Connections will be a good way to lead into Lightning 156. Once a group has time to practice the game and work out some of the cooperative behaviors they will need, they should be able to beat the Lightning clock. (I'll be working towards getting some video of this level in the future.) 
Keep me posted my friend. 

Chris Cavert, Ed.D. 
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    Blog Author

    Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.

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    This blog is a space for hands-on programable fun - energetic activities and ideas that can be used as a means to bring people together; activities and ideas we as educators can add to our social development curriculums. 

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