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Order Puzzles (with Playing Cards)

12/11/2025

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Recently I was rewriting the instructions to 'Order Puzzle' – a small group activity I included in the Activity Manual for the POSSIBLESbag Teambuilding Kit, when I had this idea. Before I share the new idea, let me give you a recap. Order Puzzle is one of those "low risk people practice" activities I talked about in the House Puzzle of String post. Participants ease into problem-solving with a less people, so they get the feel for the process. 

Order Puzzle

Needs & Numbers: 1 standard deck of (52) playing cards for up to 12 participants. More than 12? Use more decks. From a group management perspective, I use this activity with up to 24 participants if I'm on my own. 

Time: 15-20 minutes

Set Up: First you need to create three 'puzzle sets' (of 16 cards) from a standard deck of playing cards. Take out the four 10s (not needed), then create your sets:
  • Puzzle Set 1: 2s, 3s, 4s, 5s;
  • Puzzle Set 2: 6s, 7s, 8s, 9s;
  • Puzzle Set 3: Aces, Js, Qs, Ks.

Then divide your group into smaller groups of 2 to 4 participants. (Again, If you have more then 12 people in your group you just need more playing cards to make more sets.)
Process: Give each small group a Puzzle Set (16 cards), a place to lay out their puzzle, and the following challenge:

Using all 16 cards in your set, create a 4 by 4 grid of cards, showing face up, where no row or column of the grid has the same suit in it or the same rank in it (face value).

For your reference, the picture shows one solution using Puzzle Set 3. 
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Clarify any questions about the directions. (You can, or may need to, lay out a 4 by 4 grid for a visual – you can use the visual to clarify what's expected in the rows and columns as well.) Then let the groups start. Mingle around to answer questions (without solving problems) and check answers. When one group solves the puzzle, give the remaining groups (if there are any) 60 seconds to solve the puzzle or get as far as they can.

Here are the questions I included in the recent update of the activity:
  • What was difficult about this activity for you?
  • What strategies did you and your team come up with to be successful?
  • Describe the behaviors you saw and heard within your group during the challenge? Which behaviors did you like? Which behaviors would you have changed?
  • On a scale of 1 to 5, how did your group do at listening to each other? A 1 is not very well and 5 is really well. If you didn’t give your group a 5, what would they need to do to raise their score one point?
  • How many of you had an idea to share about solving the puzzle? How did you communicate your ideas to others? Were all your ideas listened to during the challenge? What could have been better about your idea sharing process?
  • What feelings surfaced for you during the challenge? How did these feelings influence the way you participated?
(Thanks to Michelle Cummings and Training Wheels for letting me share.)

Again, this short, small group, low-risk activity is about people practice – fewer people working on a task is less complex than a larger group task. There's more opportunity to share verbally and participate physically and 'problem solving' usually takes less time. There's 'more' direct experience for each person. 
Order Puzzles

Okay. Here's my new idea. There will still be a level of autonomy for each group with the possible opportunity to collaborate between groups (but we don't tell them about the collaboration part – we hope it becomes obvious [or necessary?]). 

Needs & Numbers: You will be grouping three smaller groups together (2 to 4 people in a smaller group) – let's call this grouping a 'pod'. Each pod needs a deck of cards with the four 10s removed. I think I could manage three pods at once. (?) So, up to 36 participants. 
Set Up: Find a nice area for each pod to play (the diagram to the right is a pod) – each small group in a pod needs a flat(ish) surface to build their puzzle. Position each small group in a pod as points of a triangle – small groups are at least 5 feet from the card pool and each other. Then give each pod their (shuffled) deck of cards (with 10s removed). Each group is asked to spread out their cards in the middle area of their triangle – this will be the 'card pool'.
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I've been thinking about three options for the card pool set up. Here's my favorite at this time. Ask each group to divide their deck of cards in half – this can be their best guesstimate or they can count out the top 24 cards. Then, one pile will be spread out in the pool face up and the other pile will be spread out face down. The two piles can be mixed around together or stay separated. (My thinking: The face cards will be the first to get picked up, then the 'blind' pile will be picked up – or maybe not. More below.) The other two options: All cards spread out face up or all cards spread out face down. Each set up will have its own dynamics – you choose. 

Process: When all the pods are set up, explain that the goal for each pod is to have each small group build an Order Puzzle (as described above - a 4 by 4 grid with nothing identical in the rows and columns). To be successful, a pod will have three completed Order Puzzles. (Maybe we have an extra Puzzle Set of cards to demonstrate what the grid looks like and note the expectations of the rows and columns?) 

When the challenge begins, in turn, someone from each small group can go to the pod's card pool, pick up one card, and bring it back to their group. The small group then decides where to place the card within the grid. Then, a different person is sent to the card pool for another card to bring back. Each person within a small group must take a first turn before taking a second turn. Then take a second turn before anyone takes a third turn and so on.  

Share these rules without any more details:
  • A card taken from the card pool may not be returned to the card pool.
  • A small group within a pod may not pick up another card from the pool until the one they have is placed in a puzzle – cards are either in the pool or in a puzzle. 
(This is where, I'm imagining, there will need to be some collaboration between groups, as they build their puzzles. But we don't tell them this. When they ask if they can work with other groups, answer: "It's not against the rules.")

I'm guessing right now that this 'new idea' won't take too much longer than the original process (15-20 minutes), that is, if the pods figure out they can collaborate. The dynamic of sharing resources is what interests me. The inverse is also possible. It might take longer than I imagine. The final pieces (cards) of all the puzzles in a pod might take a lot of verbal communication to sort out what everyone needs. Depending on my programming windows, I might set a time limit on the work and the discuss what it took to get as far as they did. 

Explore this question along with the others above:
  • What did it take from you to reach your pod's goal? (There is a lot to dissect with this question. Stick with it for deeper take aways.)

Consideration: Since all three small groups have access to all of the cards (and are not restricted to four ranks), the need for collaboration might not exist. Let's find out.

Please let us know what you discover (I will too). Leave us a Comment below. 

Here's to the wonder of it all!! 

Chris Cavert, Ed.D. 
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52 by 4: Team Sheet for Large Groups with Playing Cards (Print-N-Play)

11/27/2025

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I'm often asked about 'team building' activities for larger groups. Facilitators, from what I have encountered, ease into large group work with connection activities (e.g., pair-and-shares, handshakes, and small group discussions) and then work their way into more complex problem-solving tasks. But, what kinds of tasks and how do we process these large group experiences? 

Sam Sikes, Faith Evans and I wrote a book (The More The Merrier) about the complexities of the large group experience – how to prepare, activities that work (over 100), and how to process for useful take-aways. I want to share a team building activity from the book we call a Team Sheet.

When working with large groups aimed at outcomes related to group dynamics, problem-solving and specific concepts like effective communication and leadership, we form smaller groups of various sizes and give all the groups the same task. (There is also the 'rotate to different stations' method). One of the logistical considerations with this approach is timing – what happens when some groups finish before others? Team Sheets are one solution to this concern. 
You will get a printable 'preview' of this document before you choose to download it.
52by4_tmtmteamsheet_cavert.pdf
File Size: 476 kb
File Type: pdf
Download File

The 'Team Sheet' given to the participants is the last two pages of this document printed back-to-back.
Team Sheet Logistics

Here's the snapshot of how it works (there are more specifics in the book). In 52 by 4 the large group is creatively divided into teams of four or five people. Each team chooses a 'representative' that will attend a quick training about the activity. Then the facilitator announces a 'group discussion' question each team will discuss while the representative is at the training. The representatives are then invited to the training with the facilitator as the teams start discussing the question. With the representatives, the facilitator provides a quick overview of the expectations detailed in the Team Sheet, answers questions, and then provides the representatives with all the materials they need to bring back to their teams and the time-budget for the team sheet activity. (This should take about four minutes.)

Discussion Questions: Connection types of questions can be asked for teams to discuss or a question related to a Team Sheet focused concept can be used to frontload the participant-centered reflection after the activity. In 52 by 4, Planning and Leadership are the two focused concepts. Other Team Sheet concepts include Challenge, Integrity, Success, Perception, Risk, Change and others. (There are eight more Team Sheets in the book.) 

Team Sheet Play 

Once the representatives return to their teams, the allotted time-budget starts. For 52 by 4 the time budget is typically 15 minutes. This means all groups have a 15-minute window to learn, plan, practice (optional), and perform the task. As you can see in the (bottom half of the) Team Sheet above, there is data space for seven attempts at the task (and teams can make more attempts if there is still time left in the budget). The idea is for the groups to work out 'problems' through each attempt in order to complete the task as quickly as possible. 

The facilitators role during this time is to mingle around throughout the groups and answer clarifying questions – without solving problems. 

When the time-budget expires, direct the group to turn over their Team Sheet and discuss the processing questions. You can limit their discussion to one of the two concepts or both. The 52 by 4 concepts are 'planning' and 'leadership'.

Provide a time-budget for this processing experience as well – 10 to 15 minutes for one concept and up to 20 minutes if you want them to work through the questions for both. Say something like, "You have about 15 minutes to discuss the leadership questions before we come back together as a whole group to share some insights." (If all teams are still dialed into their discussions, give them more time.)   

During this participant-centered processing session, mingle around the groups. Drop in to listen to some of the discussions with a few groups to pick up some connections/learnings you can bring up during the 10-minute all-group session where participants share some main insights from their experiences. 

Team Sheets Summary Overview
  • The larger group is divided into smaller groups (5 minutes).
  • Groups choose a representative to attend training (1 min). 
  • Groups are provide with a discussion question (1 minute). 
  • Representatives are invited to join the facilitator for a quick training while groups discuss the question provided (4 minutes). 
  • Representatives return to their groups and begin working on the task (15 minutes). 
  • Groups are invited to work through the processing questions on the back of the Team Sheet (10 to 20 minutes). 
  • The whole group gathers back together to share some overall insights. (10 minutes). 

Team Sheets, in my experience, have been a great way for me to team build with larger groups giving everyone the opportunity to plan, problem-solve, and work together on a task and process the learnings. I don't get to hear all the discussions, but each team gets to form their own take-aways. 

Let me know if you have questions. Leave a Comment below.

All the best, 

Chris Cavert, Ed.D.

P.S. Paper Transporter is another activity presented like Team Sheets (video included).
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Double-ZOOM (and Dialogue)

10/8/2025

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Editorial Note from Chris: One of my goals for the FUNdoing Blog is to share activities and ideas that the majority of readers can utilize – either no equipment needed or the equipment is easy to access. There are times where only a minority of readers will be able to make and use an activity, but I want to share it for more than utilization. There is a creative twist or unique way to use props or people. And maybe others will be able to see a way to use the idea or process. Double-ZOOM will fit into this category. The access to a copy machine and colored copies is needed.

So, let’s put on our thinking caps. What else can we do with this idea? I’ll start: Word Circlers, how about using two Word Circle Puzzles on index cards?  

Our FUNdoing friend Gal and I had this dialogue about his crafted experience with the Zoom and ReZoom books (by Istvan Banyai). The Zoom (red cover) picture book experience with teams has been used for years to illustrate the importance of detailed commination. Banyai’s second book, ReZoom (blue cover) can be used in the same way. 
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I wrote a historical teambuilding perspective of Zoom in my book, Portable Teambuilding Activities. (Check out the ‘Categories’ in the right sidebar of the FUNdoing Blog for the ‘Zoom’ activities/variations I’ve posted at FUNdoing.)

I chose to share my dialogue with Gal, with limited edits, so you can experience a little of what I got from my first read of Gal's initial email.

Thought Experiment: Before reading my response, after reading Gal's initial email, think about what you would have asked Gal], and then check out the path I followed for clarification and thoughts I had during my reflection on this Zoom/ReZoom adventure (What I'm calling: Double-ZOOM).

Let’s go…

9/1/25
Hi Chris.
I wanted to share with you a game I recently tried in my workshops that uses the Zoom picture books…pictures that must be arranged in chronological order from the first page to the last.
 
I made a double-sided version of the game that combines the Zoom and ReZoom books that came out in such a way that after arranging all the pictures in order, if you turn them over, you will discover the second story, which is also in order. [From Chris on Copyright: Making a copy of each book for educational purposes, and not for resale, can be seen as a fair use of the material.]
 
The rules of the game itself are as follows:
  • The group must connect all 30 pages…into chronological order.
  • Since it’s a wordless picture book, the group [may not] use verbal communication during the task.
  • The group has 10 minutes to complete the task.

The group [is introduced to] all the pages mixed [around on the floor with] half of the pages [of one book’s storyline] turned upside down – [in other words] part of [both] stories are exposed. But the group does not know [yet] that there are two stories here. [Edits I (Chris) made here are clarified below, but I wanted to share them here to avoid some re-learning.]

[Back to Gal] At first, [I observed] participants approach [the pages] separately and try to start finding connections and [then] connecting different pages. They…soon discover[ed] that these are double-sided pages with a picture on both sides. At this point, they [had] to actually make a decision, which side to continue with. Once a decision is made, the group will focus on one story and find all its pages in a row.
 
In the elaboration [Reflection] of the exercise, of course, you can approach the issue of micro and macro, or the fact that at first things do not seem clear until you gradually understand the full picture, or the issue of perspective of how we look at things in our lives from different perspectives, or even the ability to zoom in or zoom out from different situations.


[In] this version of the game there is an additional element. What story do I choose to tell myself? What happens the moment I choose to focus on one story and not necessarily the other? [Chris' emphasis] The focus is on the issue of choice and its future consequences and how each choice we make creates a new story in our lives. What would have happened if we had…chosen the second story? Where have we lived? Have there been times when we stood at a crossroads and made a decision that changed the story of our lives?
 
I invite you to try the exercise and see where else you can take the adaptation.
 
Gal
9/13/25
 
Hello Gal, thanks for sharing your version of ZOOM! 
 
Right after I got your email, I read through it quickly, but I didn't have time to 'think' about it. The other day I had more time to dive in. I really like it, especially from a resource management perspective – know your resources. In this case, what's on the other side? (A great metaphor right there!) 
 
With time to think into this version I realized you place the pages down on the floor – with "half the pages turned upside down..." This is my favorite twist. Now, I get no words in the book, so no talking. I don't yet know what the learning is with no talking – how do you link this non-verbal lesson to everyday life? (Something just came to me – maybe it's simply a constraint to work with? "How did you all work around the constraint of no talking?") The 'elaborations' you use are very useful and I'm sure lead to good conversations (reflection). I love the "what story do I choose to tell myself" and what happens when I choose one story over another? (More rich metaphors.)
 
If you are willing (and can spare the time), I would love to find out how you introduced this version to your group – what is the (general) script you used and what constraints did you set. For example, no talking is one, what else did you allow or limit?
 
After thought I'm having: The no-talking is growing on me. Say I look at the other side of a page to discover another picture. I now have 'powerful' information. Do I share this information? Do I keep the secret to myself? (If I could talk, would I tell anyone?) Do I go around and turn over the pages to reveal just one story – 'make' others follow my story? More METAPHOR! 
 
One more thought: What if we made a set of pages where the two stories do not fall into the same sequence? So, lay out one story in order. Then, if you flip the pages over, the second story is not in order. Would this add anything to the experience? 
 
WOW, thanks again for sharing. This one is really making my brain work!!
 
Chris
9/13/25

Hi Chris.
​
I'll start with the instructions for the exercise:
  • The group must arrange the pages of the book in chronological order from the first page to the last. The book is 30 pages long.
  • Each page [except for the last one] has a follow-up picture in the form of a zoom in or out like a camera zoom.
  • The group has 10 minutes for the task.
  • And the twist is of course that the book is wordless and so will the game be…silently.
  • And the rule that enforces it is that if [anyone] speaks then the time is shortened for the group by 30 seconds.
 
The idea of ​​time is to create a sense of pressure to solve the puzzle before time runs out. The idea behind the wordless, besides introducing a challenging limit of non-verbal communication into the game, is also to create exactly the situation where at some point one participant will realize that there are two sides to the story, and this is where the group work actually begins.
 
Up until this point, each participant has been working alone in an attempt to understand what is on the pages. Here are a number of situations that can happen:
  • The participant will try to communicate this to others non-verbally.
  • [They] will choose to sacrifice 30 seconds to communicate it more quickly with the group
  • [They] will simply make a decision for [themselves] and choose which story to focus on and start running with it and gradually others will join in.

It very much depends on the participant.
 
In the adaptation, you can later question that participant [about how they] acted once [they] realized that there were two stories here. And what was the decision based on which story to choose?
 
Now about the idea of ​​doing the story on the other side not in sequence. I thought about that too. But in the end I actually liked the twist where I turn all the pages in front of everyone and reveal to them the story that is not told and talk about it. Sometimes every story in our lives has two sides. There is the story that we choose to tell ourselves. There are these quarters of "What if I had acted differently at the moment of the decision?"
 
I'm glad you delved deeper and liked the exercise. I have been using it recently with teenagers and also with workshops for reservists in the context of them living a double life with the story of returning to citizenship and the story of being called up again to serve.
 
Gal
So, what did this dialogue spark in your mind? Leave us a Comment to extend the thinking. 

All the best, 

Chris Cavert, Ed.D. 

P.S. After writing this point I wondered, "How many participants will be a good number for this ZOOM version?" 

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Group Memory

9/4/2025

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Recently I ran across the activity, Team Memory in, Playing with a Full Deck: 52 Team Activities Using a Deck of Cards, by Michelle Cummings. It's a cousin to Flip and Find where a small team of 4 to 6 players are trying to solve a task with the help of collective memory (click HERE for the Flip and Find video). Then getting better over several rounds as they improve their strategies. Flip and Find and Team Memory are good small team process improvement activities. And multiple small teams can play at the same time.   

An idea popped into my head to make Team Memory more collaborative – using the collective efforts of multiple teams in play at the same time. Hence, Group Memory.

Needs & Numbers:
1 - 50-foot Activity Rope (or four cones to mark the corners of a square)
1 – Deck of Standard Playing Cards ('Jumbo' Cards are my favorite)
4 – Game Spots of some sort (e.g., poly-spots, carpet squares, a piece of paper)
[If playing cards are not appropriate, make your own set of numbered cards with index cards – use two different colors when numbering the four sets of 12 or 13 cards. HERE'S a set of print-n-play cards. Be sure to use thicker paper so numbers don't show through.]

I believe this can work with one small group of six up to a larger group of 16 players. With smaller groups (six to 11 players), consider taking out the Face cards. This will limit the number of cards to turn over, saving some time to completion. 

Set Up:
Above is a graphic of my initial thinking about the set up. The activity rope circle (it could be a square) is filled with a full deck of playing cards placed face (rank side) down. The four grey circles (Game Spots) you see I call 'tables' – they will be used as a place for the collected cards.

Process: 
  • I would use this one with no less than six players, no more than 16 in the 'group', on three or four 'teams'. For example, three teams of two, up to four teams of four. Teams do not need to be equal sizes. There could be two teams of four and two teams of three.
  • The Objective The group (the collective of teams in play) is challenged to collect pairs of cards equal to the number of people in the group. For example, if there are 12 people in the group (four teams of three), collectively they need to bring out 12 pairs of cards. When there are six players, they need to bring out six pairs. A Pair: Two cards of the same rank. For example, two Aces; two fours, two Kings.
  • The Tables and the Rope may not be reconfigured. 
  • Only one member of each team is allowed to be inside the (rope) pool of cards at a time. 
  • After entering the pool of cards, a player is allowed to turn over, face up, two cards. Cards are turned over and placed down in their same location (i.e., cards may not be relocated within the pool).  
  • After turning over two cards, a player is allowed to either 1) pick up a pair to take out of the pool, OR 2) flip two cards back over face down in their same location. Then they can exit the pool. 
  • After a pair of cards is taken out of the pool they are placed on one of the tables.
  • ​The group time will start when the first player crosses the line of the pool of cards. Time stops when 12 pairs of cards are resting on the tables.
  • If any of the guidelines are violated, the round is stopped, cards are collected and then redistributed inside the pool for a restart. (Example: Reaching over the line, pointing at a card, will often put two players from the same team 'inside' the pool of cards – if this is defined as such.)  
  • Allow for enough program time for at least three rounds to explore improving the process and strategies in order to clock a fast time. 
Facilitator Notes: 
I have yet to try out this idea. I'd love to hear from you if you do. I'll let you know how it goes when I get the chance. 

Right now, there is no rule about 'taking turns' going into the pool of cards. I want to explore/observe how teams decide to share roles and responsibilities. I'm guessing, first it will be within the teams, then (I'm hoping) it will be across the group (e.g., some players will be in charge of memorizing cards). 

As for the 'team' and 'group' dynamic, I'm only emphasizing that the goal is to bring out 12 pairs, then the time stops. If they ask me, "are we working together" my response will be (like other activities of this nature), "I'll leave that up to you." I would like them to discover collaborative behaviors on their own, if, in fact, they find the need to be collaborative. 

Here is the BIG DISCOVERY IDEA in my head. There is nothing in the guidelines that stipulates how long someone can stay in the pool of cards. My guess is, a player will flip over two cards. If they are not a match they will flip the two back over and exit. Now, this will give the teams/group data, for sure, so helping others can come into play. What if, best case, four players initially went into the pool, one from each team, and each flipped over two cards? That's eight cards up. The possibility of pairs showing are increased. Some players can take out the pairs, other players will need to flip over two cards before exiting. Then, another four enter the pool. Now, we also have some 'team memory' in play. Players can take turns flip two cards each – with the help of memory these flips can be more calculated, increasing the chance of turning up pairs. This might be the most efficient way (??) to reach the lowest time. We won't know until we go...
The Things I Like About This Kind of Activity
  • The activity is adjustable to different sized groups.
  • The degree of difficulty is adjustable: Take out some of the cards (eaiser); require less than 12 pairs to be collected (easier & fast); require more pairs (takes longer, more challenging; require pairs of cards to be the same color (more challenging). 
  • There is the potential for at least two mental model shifts: From 'teams' to the 'group' and 'when' to leave the pool of cards. 
  • There are enough discoverable roles and responsibilities to keep everyone engaged. 

Possible Discussions:
  • In what ways did your 'team' work well together? What were you doing and saying? What could have been better about your team work? 
  • In what ways did the 'group' work well together? What led you to the idea that the teams could work together to accomplish the task? Who was all for helping each other? Who wanted to just focus on the efforts of their team? 
  • What roles and responsibilities evolved over the different rounds of play? What was important about each role and responsibility?
  • What ways of thinking, or mental models, changed during the different rounds? How did these changes influence your outcomes? What do we know about 'mental models'? What are some of the pros and cons of mental models? 
  • What do we want to remember about mental models as we continue our work together? 

Let us know how Group Memory goes for you. Changes? Additions? Leave a Comment below.

​All the best,

Chris Cavert, Ed.D. 
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House Puzzle of String (a Paired Activity) with Video

8/19/2025

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[NOTE from Chris: Before you watch the video, if you want to participate in a little 'Thought Experiment' check out my invitation below.]  

Several months ago, I started purposefully collecting and documenting problem-solving activities for pairs. I like using concentric circles* with groups giving all pairs icebreaker questions to answer. Then, moving one circle "to the left" three people forms new pairs quickly. Now, instead of just using icebreaker questions, why not throw some fun problem-solving into the mix where two people work together on a task? Mixing it up makes for good engagement and a bit more complex interaction.

*Concentric Circles – an 'outside' circle of people facing towards the center of the circle and another 'inside' circle with each person facing someone from the outside circle. 

A couple weeks ago in the FUNdoing Fridays email I shared a quick idea I had for a paired activity calling it the House Puzzle of String. Sam Sikes, in his 1995 book, Feeding the Zircon Gorilla and Other Team Building Activities, calls it The House – he uses a long activity rope. Here's a little snapshot of history:
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Sam's Instructions (brevity brilliance): "Ask the group to pick up the rope." [An untied 40- to 50-foot rope for up to 12 participants lying in a pile on the ground.] "Tell them they can slide their hands along the rope, but they can't let go and/or trade places in line. Their task is to form a house or an envelope, whichever they prefer, without the rope doubling back on itself. You may need to provide a sketch of the end product for them to see." [I love the reference of the 'envelope.' I wonder if that's a recognizable image now.]
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The image on the left would be the 'sketch' of the end product. So the group, everyone holding onto the rope, is challenged to form the house puzzle like the solution in the picture above. (After the group in the picture above solved the puzzle, they set it on the ground.)

House Puzzle of String
The image above on the right is the one I created for the House Puzzle of String paired challenge (the full size PDF download is below). The eight pathways in the house I call 'channels'. Using a 48-inch (122 cm) piece of string (or yarn), two people work together to lay out the string inside the channels without the string 'doubling back' on itself. The additional challenge is that the string cannot cross over any of the channel lines.

Video Note: I edited the video down to a about 8.5 minutes. It took my friend Dillon and I a little over 12 minutes to complete the task. (A majority of the time was spent getting the string within the channel lines – moving one part of the string often displaced another part of the string. Run with that metaphor!) 
housepuzzle_diagram_cavert.pdf
File Size: 8 kb
File Type: pdf
Download File

Thought Experiment: Here's an email from a FUN follower friend of ours. After reading about House Puzzle of String he inquired: 
Tell me please, why do you need a pair to do it with the string? Can you do this alone?
The Experiment: Watch the video and then speculate how I responded to our friend. After a bit more contemplative prose I'll share my response (just a little trivia and a way to hide my response for now).

The House Puzzle is a 'Transum' or 'Path Puzzle' (Dillon discovered this.) Here's an image I swiped from the results of searching 'Transum'. Solve all the shapes (tracing over all the lines and dots) without taking your pen off the paper or doubling any line. 
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One Answer for the House Puzzle of String: 
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What have you speculated? Why would I program this activity for two people? Here's my response: 
Yes, this one can be done solo. However, I'm anticipating the interaction between two people doing this task will be noteworthy – open up some good learning conversations. 

And another Yes. Many tasks are much 'easier' (in some ways) doing them alone – "I'll just do it myself." With this mindset we are losing the practice (and benefits) of working with others....I like to use partner activities for some low risk people practice. 
If you considered another reason for using this activity with pairs, I'd love to know! And, what other solo activities can we turn into a paired experience? Leave us a Comment below. 

People Practice Questions to Ask
  • What parts of the challenge were difficult? What parts of the challenge were easy? 
  • Raise your hand if you could have done this challenge on your own. What changes in a task like this when you are working with someone else?
  • What are some of the things you do and say when you're working well with someone else? 
  • What benefits do you get from knowing how to work with others in a productive way?  


Keep me posted!

​Chris Cavert, Ed.D. 
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Card Diagram Builds

7/11/2025

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Raise your hand if you’ve done an activity with pairs that involves sitting back-to-back with each other and each partner has a set of identical materials like popsicle sticks and poker chips or pick up sticks and dominos (nod to Michelle), or toothpicks and M & M’s (my favorite). 

​One partner (the Artist) creates, in front of them, a 2D sculpture of sorts and then communicates the construction directions to their partner (the Builder) with enough details to replicate their work of art. During round one, the Builder may not ask questions of the Artist, simply doing their best to follow directions. When the Artist is finished with instructions the Builder’s replica is compared to the original – including some verbal exchange about the experience between partners. Then, right into round two. (I don’t debrief here.)​

During the second round, the first Builder is now the Artist, the Artist the Builder. However, the Builder is allowed to ask clarifying or confirming questions of the Artist this time. When both Artist and Builder believe an accurate replica has been made, they check the results. Then the debrief of this activity is heavily focused on communication behaviors – which ones were helpful, and which ones were unproductive and, “How can we learn from this experience.” 
I stumbled across ‘Business Team-Building Activities That Use Playing Cards’ at the CHRON. (Don’t ask me how I got there!?) Ms. Measom shared a similar activity using ‘Card Diagrams.’ In the spirit of taking her description to another level (a card flower diagram is good too), I wanted more abstraction to make it more challenging.

So, I created a couple of ‘scapes’ for us to use with our partner-back-to-back-artist-builder communication activity. One is a landscape, the other a seascape. One partner needs a scape, the other a deck of the standard 52 playing cards variety. The scapes (as you can see) are outlines of cards that were set down in a specific way. The objective is for the Builder to lay out the cards, directed by the Artist (holding the scape), to match the outline. (Downloads below.)
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The Builder in the first round is attempting to set out the cards that would produce the outline of landscape above – the picture below. (The lower left corner is a 'TEN'-T!) 
The Builder in the second round is attempting to set out the cards that would produce the outline of the seascape above – the card picture below. 
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When I try this one, I’m going to let partners ask questions during both rounds. Each round will be 10-minutes long. After 10 minutes pairs get to see how they did. (This timed aspect ensures all the pairs are transitioning at the same time. Adjust the time if needed.)

Between the rounds I’ll ask the partners to identify the type of questions and the type of instructions that were really helpful. I’ll let them share for about 3 minutes. Going into the second round I will encourage everyone to remember the feedback that was shared in order to improve their communication exchange. For round two, the previous Artist becomes the Builder and the previous Builder, the Artist.

After the second round, I will go into an all-group debrief about communication behaviors and how they influence our interactions with others.

Let us know what you get from this one. And, for sure, what other scapes you create!

All the best, 

Chris Cavert, Ed.D. 

NOTE: These files do not automatically download, you get a preview first. Then you can choose to download. Also, sorry, my scans aren't super clean – you can replicate!
landscape.pdf
File Size: 428 kb
File Type: pdf
Download File

seascape.pdf
File Size: 620 kb
File Type: pdf
Download File

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Riddle Me This – Three

6/12/2025

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With the last FUNdoing Post I completed my trilogy of Icebreaker Questions Decks. This post will complete another trilogy – the 'Plus' Riddles Yearly Top 10s. Jump over to Riddle Me This – One (updated with some added Plus discussions) and Riddle Me This – Two for the first two downloads and more details about the Plus Process. 

In short, I like using 'bonus time' (instead of filling time) to add a little more group interaction and problem solving. Riddles are a fun way to practice asking questions, listening, and deductive reasoning. The riddles in these collections can also be used to open conversations about the topic of the riddles. For example: 
What uses words but never speaks?
The group will then proceed to ask me questions that are answered with a "yes" or "no". After deducing the answer to be A Book, I can continue with some questions about the 'topic' of books: What's the last book you read? What did you like about the book? What did you dislike about the book? What book do you recommend to others? Why do you  recommend this book – what can be experienced with this book? 

So, 'Plus' Riddles include some additional thinking and conversation. Along the same lines as Icebreaker Questions at the beginning of a program, I use these riddles after my groups have spent some time problem solving together – later in the program. 
Have these riddles in your pocket (paper or digital copies) for those bonus times to keep the connections and conversations going. I also like to print a copy and cut the riddles apart so I can distribute them to participants so they can lead the experience (with my help if needed). 

Riddle Set Three (Note: clicking on the link will show you a preview of the PDF, it does not automatically download the document.) 
riddles_top10evenmore_fd061325.pdf
File Size: 66 kb
File Type: pdf
Download File

Have fun out there! 

Chris Cavert, Ed.D. 

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Tools for Team Builders: Making a Hole Tarp (video)

4/27/2025

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I learned the Hole Tarp activity from my friend Tom Heck, probably about 10 years ago. In the last three weeks I saw the Hole Tarp several times during some of my activity hunting boughts (and then realized I never got this one to the FUNdoing Blog). So it's still alive and well. HERE'S a retro video from Tom. In his video you'll see some white tape near each hole. His challenge for the group was to get them to roll the tennis ball across each piece of tape without the ball falling off the tarp. 

As you'll see in the video (below), I use lines of different lengths to cross. I have also developed a nice progression with the Hole Tarp (below) to account for the skills and abilities of each group in play. Each Hole Tarp can accommodate 6 to 8 participants. When you have more than 8 people in your group, be sure to have more Hole Tarps on hand. Each group is then free to work their way through the different challenge levels at their own pace. I like to see how many Levels each group can make it through in 15 minutes. (I hope to have a video of some groups in action soon.) 

Here is a quick summary of the challenge Levels:
  • Main Rule: The ball many not be touched while it's on the tarp.
  • Level 1: Cross as many lines as possible before the ball falls off the tarp. When all five lines are crossed, move to the next Level. 
  • Level 2: Circumnavigate each hole. This means, the ball must travel around each hole crossing the hole's line twice. When all five lines have been crossed, move to the next Level.
  • Level 3: Circumnavigate each hole ON BOTH SIDES of the tarp. After going around all five holes on side one, get the ball to side two, without touching it, and go around all side two holes. 
  • Level 4: Circumnavigate as many holes as possible. Go around the five holes on side one. Get the ball to side two and go around all five holes. Then, go back to side one and circle the five holes there. Then, back to side two, and so on. 

I'll do a full write up of other aspects of the Hole Tarp (like using two tennis balls) once I catch some groups in action. Until then, fill in the blanks as to what makes sense for the challenge Levels. 

And, you can reach out to me if you have questions.

Editorial Note: Shooting video by oneself is a bit tricky. Forgive the 'interesting' moments and absorb the intent. Thanks. 

Have fun out there!

Chris Cavert, Ed.D.  

P.S. A big thanks to Training Wheels for letting me film at the warehouse!

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Relationship & Trust Building Cards (Print-N-Play)

2/28/2025

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A recent client wanted me to begin their requested teambuilding program (for six people) with a trust activity. The client was concerned about the trust level in this particular management team. Instead of explaining my belief that every experiential group activity has the potential to focus on the concept of trust I simply agreed to include one.

Serendipitously, I ran across an activity called 'Trust' while searching SessionLab for reflection activities. [The link goes to a post called, '53 team building activities for work (and to have fun!)' – mentioned in the last FUNdoing post. Scroll down to the 'Team Bonding' section in the post to find the details for the Trust activity from the Thiagi Group.] I decided to use this one for a 'Consider & Tag' experience as a way to find out some of the top concepts and behaviors the team of six had about trust in the moment.


Building Relationships & Trust Cards – Consider & Tag (my name for the experience)

Needs & Numbers: One set of 30 R&T Cards (and some blank cards - included in the PDF) for a group of 6 to 24. You'll also need some markers (I like providing Sharpies), some masking or painters tape (easier to remove from the walls and the cards), and some small pads of PostIt notes). 

Set Up: My favorite way to set up the cards is to tape them on an open wall (safe to tape things onto – some places do not like things taped to their walls). I tape the cards with some good distance away from each other (if I have it), so when participants are doing a little 'Gallery Walk' to 'Consider' the information on each card, there is room to move around each other.

In the case of my group of six, I placed the cards around the the edges of the large conference room table in the room (another way to display the cards). I had enough room around the (gigantic) table to spread the cards out enough to make room for viewing. 

There have been Consider & Tag experiences where I scattered the cards around on the floor as well. Be creative with the space you have. Just be sure there's lots of room to move around the cards.  

Process: The basic frontloading I use for any Consider & Tag experience is to present the related concept the cards support and then provide some time for the participants to consider which cards are most important to them. This consideration period can be anywhere from 3 to 10 minutes (or more) depending on the groups objectives and the time you have.

Then, there will be a time for everyone to 'Tag' their top choices. The number of tags everyone gets varies based on the amount of time you have for the experience. For example, I tend to give groups larger that 12 three tags (each person's top three choices), and groups of 12 or less I ask everyone to tag their top five choices.

Tagging shouldn't take too long, participants will have a pretty good idea (after considering) of their top choices once they begin tagging. Before tagging, everyone will need a little pack of PostIts. (I take the standard pack of PostIts and break them up into 4 or 5 little packs and put all these little packs in a convenient place to pick up.)

Then, decide, based on the group, if you would like each person to write their first name on their PostIts or leave them blank. Is the group ready to let everyone know their choices, or will it be better to be (somewhat) anonymous? Once the tagging process is understood by the group, let them tag away.

When someone is done with their tagging, they can return to their seat (if you are set up for sitting), or they can spend more time 'considering' – walking through the cards some more to see if they want to change their mind, or take a little break until everyone is done. 
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When the tagging is complete, it's time to look at the data. Let participants quietly return to some gallery walking to see what was tagged. I like to remind my groups that the data represents what their group members find most important to them in that moment – it doesn't mean cards without tags are not important. There have been a few times, based on a group's objectives, when we also spent a little time talking about diverse perspectives. 
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Processing: After an appropriate amount of time to review the data (gallery walk), the group can discuss the findings. Here are my two favorite questions during this part:
  • What is the data telling you? 
  • What else is the data telling you? 

Of course, there are a variety of ways to discuss the group's experience based on their objectives. I like this process because it brings a BIG concept (in my latest experience with the cards, building trust) into some focus as to what is most important to the group at the time. In my example, my group of six started talking about the top tagged cards (above) and were ready to develop some future actions to put the concepts and behaviors into practice.​
Extending Idea I had a little time to try something with this management team of six to experience some consensus-building. I asked them to rank the six cards shown above in order of importance. I said, "If you were to use these concepts and behaviors as your immediate priorities and put team into action, which one would you start with, then, what would be your second, third, fourth and so on." 

After about 10 minutes, I stopped the group to notice the point that 'deciding' on priorities and actions takes time and commitment, as they already knew. So, I said, "As a group, how do you want to go about allocating the time you need to tackle the goals you have for yourselves in the coming months?" (This was a task I left them to think about and address during the second day of their retreat.) 

If building consensus skills was one of the group's objectives, I would have provided more time for them to work out the priority of the cards. But with the brief encounter with the exercise, the group recognized the point. (And I know I can extend this process with any Consider & Tag activity in the future.) 

Here are the Relationship & Trust Building Cards. Let me know how they work for you. Leave us a Comment. 
relationshiptrustbuildingcards_cavert_2025.pdf
File Size: 421 kb
File Type: pdf
Download File

All the best, 

Chris Cavert, Ed.D. 

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Key Pad Express 2

1/23/2025

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I designed Key Pad Express (a.k.a., 'Chicken Express' when tossing a rubber chicken during the challenge), back in 2016 for a multi-group corporate program. We were working on process improvement through better communication. I finally posted it to the FUNdoing blog in 2020 after finding the (lost) video. This version really changed the old Keypunch (Rohnke) activity for me, getting more players moving throughout the activity and adding more 'problems' to solve (e.g., throwing, catching, more responsibilities). 

Recently I found myself thinking about other ways to use numbered spots and Pressure Play Too came to mind. With larger groups, of 30 to 50, participants work through the suits of playing cards moving from player to player in sequence. I think we can do the same thing with smaller groups using numbered spots. 

Key Pad Express 2

Needs & Numbers: I have yet to try this version of Key Pad Express (only a conceptual idea right now). When I do, I plan to use it with groups of 6 to 10 participants per number pool (a number pool looks like the graphic above). Of course, when I have a larger group, I'll divide it up into smaller groups. I'm going with sets of 30 numbered spots (or numbered index cards). This gives at least three 'responsibilities' to each participant in a group (see below). A 50-foot rope can be used as a boundary of the pool (shown above), but it's not required. 

Set Up: Scatter around 24 to 30 numbered spots (as shown above). If you are using a 50-foot rope, lay it out first in whatever geometric shape you like, and then scatter the spots inside – number sides up. (Again, the rope is not required.)

You can make numbered spots using small paper plates, index cards, or save those white plastic lids from yogurt containers (for example) and use a permanent marker to number them. Of course you can also buy yourself a set or two. Search online for 'numbered game spots' – there are lots to choose from!

The further you scatter apart the numbered spots, the more room players will have to move around others in the group. When the spots are closer together the physical risk factor of 'bumping' (i.e., crashing) into someone increases. So, choose the set up that is most appropriate for your group and their objectives. 

Play:
  • Gather the group(s) around outside the number 'pool' area(s) - maybe about 5-feet away.
  • The challenge they will have is to 'Tap Out' all the numbers in the pool as quickly and safely as possible.
  • This will be a timed activity. (Each number pool group separately or as an all-group challenge – decide based on group outcomes. Individual group process improvement or an all-group – time stops when the last group is done. See Facilitator Notes below.)  
  • Give each group in play time to plan without going into the number pool – they can move around it, but not step inside. 
  • Here is the Expectation: When planning time is over, one player stays outside of their number pool, the other players will go into their pool and each stand on the first numbers. For example, in a group of 10, one person stays outside their number pool (they are not standing on a number), the other nine go into the pool, each standing on one number, one through nine. 
  • When a player is standing on a numbered spot, the spot must be covered with the person's feet. The person can leave their number after being Tapped Out.
  • When everyone is set, "GO" is called and the facilitator starts the time.
  • The player outside of their number pool goes into their pool and Taps Out (i.e., tags) their teammate standing on the number 1 spot. Once tapped, this player leaves their spot to go Tap Out the player on the number 2 spot. Once tapped, the number 2 player goes to Tap Out number 3. Number 3 then goes to 4. This process continues until all numbers are Tapped Out. 
  • Once a player Taps someone out, they have the responsibility to go to their next number in the sequence that is open. (Hopefully during planning, all players have determined their responsibilities – the numbers they are going to stand on. If not, problem solving will unfold.)
  • The numbers, not covered before the activity started, 10, 11, 12 and so on need to be covered (stepped on) by the players who Tapped Out their teammates. Essentially, a number cannot be Tapped Out unless someone is standing on it. And the tapper cannot stand on the number and tap themselves out. (Clever, but against the rules.) 
  • When the number 30 is Tapped Out the player that was on 30 moves outside of their number pool and yells, "DONE!" 
  • If groups are woking independently, the facilitator calls out the time when a group shouts "DONE" and keeps time running in order to call out the next times for other groups in play. When working for an all-group time, the facilitator stops the time when the last group yells, "DONE!" 
  • After the first timed Round, the group(s) has (have) a baseline. Program enough overall time so at least two additional Rounds can be played in order for the group(s) to do some planning and problem solving to lower their time – process improvement.  

Reflection: Discuss learnings and insights around the Planning Process; Roles and Responsibilities; Problems and Solving Problems; Personal and Group Safety; Cooperation and Collaboration (e.g., when 'all-groups' timing), as well as, Failure and Success – What led to each? What do we want to keep? What do we want to change? 

Facilitator Notes:
  • Timing the Activity: When there are enough timing devices (e.g., stop watch, smart phone), you can require that each group keep their own time. This will necessitate the role of a timer. Then the question is: Will the timer be 'required' to participate in the process of Tapping Out? It's a bit challenging to multi-task during the activity, but it can be done. NOTE: When I have my groups time themselves, I provide stop watches. I prefer not to take the risk of a smart phone flying around the group. Make the best choice for your group at the time. 
  • Human Locomotion: The challenge states, "as quickly and safely as possible." Have a thoughtful conversation about safety and expectations – what is reasonable for the group. Keep an eye on the group(s) and slow things down when needed.

​We'd love to get some data on how this goes out there! Please leave a Comment below. 

Have fun out there! 

Chris Cavert, Ed.D. 
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    Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.

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