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State of Mind (Perception) Cards (Print-N-Play)

1/4/2023

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(NOTE from Chris: Sorry for the long gap in posting - back with you now for more fun and excitement!)
During some recent research for a program on my radar, I pulled down some of my favorite books from years gone by just to see what I've been missing. It wasn't long before I was thumbing through, "99 of the best Experiential Corporate Games," from Sikes, Evans & Priest (2000). I found a little Post It note reading: "Make a set of these cards!" So, it took me about 20 years, but better late than never. 


Over those 20 years we've all been exposed to the concepts of Emotional Intelligence and Emotional Literacy. I posses a few sets of cards with "feelings" and "emotions" words that I've used a lot. Helping people explore the wide range of feelings we encounter on a day-to-day basis has been a rewarding undertaking. When I ran into the "Perception Cards" (as they are called in the book), I like the subtle re-framing of the chart of words (included in the book). The "Intent" of the written activity is to raise "awareness about people's different states of mind." Using "states of mind" expands into other ways of being in the moment. You will certainly notice some feeling words in the group, and then so much more. 
APPLICATIONS
Since I just made up the set of cards (your Print-N-Play set is below), I haven't used them yet. But now I'm ready. Here are a few ways I'm thinking about applying the cards: 
  • Frontload: When a group arrives I can scatter the cards around on a table and get participants to pick a "state" they are in at the moment. It's worth some time to check in with what some people might need by way of support if they choose one of the 'low energy' states. "How can I, or we, help you as we get started today - what do you need? 
  • Mid-Program: I can see using these state cards as a way to check in with groups during (take a break during) an activity that is not going so well in order to voice some of our states of being (concerns). "What is showing up for each of us and what do we need in order to move forward?"
  • Processing: After an activity, find out what states showed up for people. "What states of mind did you notice in yourself during the activity? Were they helpful? Unhelpful? What did you do with these states?"
  • Closing a Program: Exploring with a group the states of mind that are most helpful to them and the one's that 'slow them down' could be fruitful. And discussing ways the group can check-in with each other about current states and ways of moving forward. "How do you provide space for people to share their state of mind? How could this be beneficial?"
Let us know how you use these cards in your programs!! Add to the Comments section!
perceptioncards_99experientialcorporategames.pdf
File Size: 216 kb
File Type: pdf
Download File

All the best, 
Chris Cavert, Ed.D. 

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Values Shuffle

5/13/2022

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Back in 2016 I wrote about Name Card Scramble - an index card activity I'd been doing for a while with college students. In 2017 I added more specific details in a What? and Why? series called, Name Card Return (Part 1, Part 2, Part 3). This activity, over the years, has helped me with leanring names, introduce challenge by choice and get participants warmed up for the team building activities in their program. 

After some consideration about specific situation, I tried something new. With the groups that knew each other well, a name card activity was not very challenging. So during a recent program I asked each person to create a card with a value on it - something each person brought to their particular group. To help with their consideration I scattered around the tables some Value Cards (print-n-play). (They were not required to choose one of these values specifically, they were provided as a resource if needed.) 

After everyone created a card we gathered in a big circle to see (look at) what everyone chose. Then, I led them through the Name Card Return (Part 1) process. Over the number of rounds we played, it was fun to hear the value-related stories about some of the participants. We also spent some of the discussion time talking about how these same values would help them throughout their program. 

During the program I brought out the cards as a processing tool to see how the values were holding up for them - what values were clear to see and which ones could be better utilized. (NOTE: When I initially considered using value words instead of names, I didn't think about using the cards throughout the program - the realization occurred during the program. Lesson: build it and see what it does and be open to what else it can do.)

Keep me posted! 

Chris Cavert, Ed.D. 

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Obstacle Reflection Cards (Print-N-Play)

8/29/2021

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What if...embedded inside a problem were certain benefits. Benefits only for you. What would you do with this information?    Ryan Holiday
I recently finished reading Ryan Holiday's, The Obstacle is the Way: The Timeless Art of Turning Trials into Triumphs. Holiday's books fit in with my morning reading routine - short focused chapters with thought provoking stories and ideas to ponder (on my 45-minute morning commute). 

With particular books (like this one), I take 'notes and quotes' to remember. When I finish with a book (I've noted), I go back and read through my notes to anchor in the ideas a bit more. 
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As I was reading through the things I wanted to remember from Holiday I noticed I'd marked a lot of the text as quotes (with a capital Q). The things I mark in this way are transferred into my quotes folder to peruse for inspiration in moments of need. Right away I could see there were more marked quotes than I usually end up with from any one book. So, an idea came to me - and here we are: Obstacle Reflection Cards. 
As team builders we help our groups, all the time, practice working through obstacles (problems) we give them so they can get better at doing it. Holiday shares that overcoming an obstacle is a discipline of three critical steps: 
  • Perception
  • Action
  • Will 
What a great process to share with our groups (and I love things in threes - easy to remember). The information on the cards I put together from the book can enhance the learning of this process. There are three types of cards (so far - we are in Beta Testing mode). 

Critical Steps Cards
These cards are shown above in the header - Perception, Action & Will. I'm thinking, we can frontload a program with the idea of overcoming obstacles and what it takes to do so. Then, bring out the Steps cards. Go over each one and bring up examples/life stories of each. These three cards can also be brought out during a program when there seems to be an 'obstacle' preventing progress - "Which step are we involved with right now?"
And, "What do we need to do in order to make some progress through this obstacle?" An easy check in. 

Concept Cards
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I found these three concepts in my notes - ones that stood out to me as driving reminders when faced with an obstacle. I envision using these cards when moments/emotions arise that connect to these concepts - talking about the concepts when the group is in an emotional moment of recognition. We can also spend a little time defining these concepts in the way the group interprets them. Then, how is the interpretation used during a program. 
Quote Cards
The other 24 cards (three examples in the header above) are filled with quotes that have come from the sections in the book about each critical step in the obstacle-facing process. Here are some ideas I have for these cards: 
  • Frontloading with all the quotes face up on the floor and having participants choose a quote that draws them in. 
  • Frontloading again with quotes that fit a story in participant's lives. 
  • Mid-Processing - take a break, scatter all the quotes down and ask, "What quotes do we need right now to help us move forward?"
  • (Once I know the quotes even better...) Pull out a quote that is directly connected to what is happening with the group. Stop them and ask, "Why did I pull this quote out for you to consider right now?" 
  • At the end of an activity: "What words of wisdom did we follow? What words of wisdom did we miss?" 
  • At the end of a program, set down the Critical Steps cards and challenge the group to place the Quotes Cards under the steps they pertain to. As this is happening, take little learning moments to point out some of the quotes and find out how the group connects them to their program. 
Obstacle Reflection Cards
obstaclecards_set1_2021.pdf
File Size: 1099 kb
File Type: pdf
Download File

Keep me posted! 

Chris Cavert, Ed.D. 

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Liner Quotes: Growth Set - Macro Version (Print-N-Play)

12/3/2020

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This is another generous share from Karen Whittaker (she shared Life Skill Memory Match a couple posts ago). She transformed the Liner Quotes: Growth Set cards (SEE THIS POST for specific details about the Growth Set of Liner Quotes), into a more visually appealing experience. (PDF Download below). In this transformation, she also made each card bigger (full sheet) so the writing is easier to read while we are safely distancing.  
The Growth Set of Liner Quotes cards is one of two sets at the moment. The original Challenge Set (set 1) has been the free processing tool for joining the FUNdoing Fridays email list. You can sign up for FUNdoing Fridays below to get some FREE Team Building Resources delivered to your email every two weeks and get Set 1 of Liner Quotes, FREE. (I do not share or sell emails.) If the information in the emails is not your cup of tea, simply Unsubscribe and keep the Liner Quotes - no questions asked. 

If you're on the FUNdoing Fridays list and have misplaced your free gift (Liner Quotes, Set 1), email me and I'll send you the PDF (chris@onteambuilding.com). 

Below is the full write up for Liner Quotes (either set) so you can see the versatility of the tool. And now, with Karen's version, they are even more engaging!! THANKS KAREN. 
 
linerquotesgrowthset_fromkarenwittaker.pdf
File Size: 614 kb
File Type: pdf
Download File

Welcome to Liner Quotes – a fun insightful way to get your groups talking. If you find this tool useful please tell your colleagues, friends, and family where to find it – available only at FUNdoing.com. Thank you so much for supporting my FUNdoing adventures!
 
Over the past few years I have been listening to music a bit differently. It all started when it occurred to me that certain lines in musical lyrics would be great for previewing, midviewing, and reviewing teambuilding experiences – these lines could inspire/remind participants of important moments ahead or moments that happened during their program. To get these “lines” out there to the masses Liner Quotes: Reviewing Cards emerged. You can also find a more detailed description of the Liner Quotes activity in my book, Portable Teambuilding Activities (2015). For the Print-N-Play version, here is what you’ll need to know about using the cards.
 
Activity Objective: Participants are encouraged to choose and talk about a quote card that, to them, best relates to the experience that is about to take place (previewing), one that is taking place (midviewing), or one that has already taken place (reviewing).  
 
Facilitated Objective: Explore behaviors related to trust, communication, empathy, voice, community, challenge with choice, risk, fear, and rapport.
 
Needs & Numbers: Print and cut out the 32 Liner Quote cards below on light blue paper (I’m suggesting light blue paper to identify the “reviewing” Liner Quotes sets from the “growth” Liner Quote sets that I suggest printing on green paper – green being for growth). For long-term use I advise that you laminated the cards or get the quotes printed on card stock. One set of 32 cards works well with a group of two to 16 participants.
If your pre-planning and/or programming include giving away the Liner Quote cards to the individuals in the group you might not want to incur the lamination cost. When giving away the quotes you could have participants pick a quote that best represents what they want to remember or take away from the program, or you can have the group as a whole, through nomination or another process, pick a card for each person in the group. In any case, when your cards are printed, you’re ready to go.
 
Time: 15 to 20 minutes at any time during a program – maybe a little longer for a reviewing session at the end of a program (depending on the number of players of course and how much they like to talk).
 
Set-Up: Spread out the cards quote side up, on a tabletop or floor, so all the quotes can easily be read.
 
Procedure: Since my initial set of cards was created, here are a few ways I’ve used them:
  • Ice-Breaker: Ask each person to choose a quote that reflects a certain value or belief he or she holds. Ask participants to mingle around the room sharing their quotes and the meanings they have with one person at a time.  
 
  • Previewing a Program: Ask the group to choose, by consensus, an important quote (or two) that will help to remind them of an underlying principle or concept they want to remember throughout their program. You might call this quote the “group motto” or “purpose statement” that will frame the group’s actions.
 
  • Previewing an Activity: Ask each person to choose a quote he or she believes will be something important to remember as they move forward into the next part of the program, or the next activity.
 
  • Midviewing: There might be times when your group could benefit from a discussion/check-in break during an activity. For example, if they are struggling to move forward. Scatter the cards out, quotes up, and see if any of the quotes inspire some thought around what the group is experiencing and/or might consider doing in order to move forward.
 
  • Re-Viewing: At the end of an activity, or your program, ask each person to choose a quote that reminds them of something important/significant that happened during the activity or program. Taking turns, have participants share his or her quote and the meaning it has for them.
 
  • Blind Find Reviewing: (after an activity or program) Set the cards out with the quote sides facing down for this one. At the end of an activity, or your program, ask each person to choose a card that is intuitively “speaking” to them – like picking that fortune cookie that speaks to you. After reading their card each participant is asked to interpret the meaning of his or her quote in relation to the activity just completed (or the overall program) and any relevant learning it may hold. Taking turns, have participants share their quotes and the interpretations. If a participant is struggling to interpret his or her quote it can be opened up to the group for its possible – at-the-time – meaning.
 
Facilitation Notes: The first opportunity I had to put out my complete set (at the time, 52 cards) I found my group more interested in discovering all the quotes than they were at choosing a quote related to their experience. In retrospect there was just too much information to choose from. Minimizing the choices (32 cards) seems to lend more focus to the task.
Be Well!!

Chris Cavert, Ed.D. 

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Life Skills Memory Match (Set 1 & Set 2) Print-N-Play

10/30/2020

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You know those times when you go into a situation with no real expectations and you come out the other side saying, "That was really fun!" Well, I had one of those experiences with Karen Whittaker and some of the Base Camp Challenge Center staff recently. Karen reached out and wanted to give back to the community of Fun Followers that we are. We set up a ZOOM call and I expected that Karen and I were going to simply talk out some of the activities they use during their programs. Well, "little did he know..." (movie reference)...I was surprised with a small group ready to play and 'show' me the activities. Needless to say, I learned a lot from these amazing educators! (Thank you my friends!!) 
Life Skills Memory Match is one of the (processing) activities they shared - one I knew I could get out to you right away (and I know how much some of you like the print-n-plays!). The Base Camp Challenge Center (among other things) team builds with high school ages. During their programs they align activities with the Michigan Technical Education Essential Standards, what we can call life skills. Karen and the staff work from a specific list of traits and skills they can address based on the standards. Life Skills Memory Match is most often used as a processing activity at the end of a series of high school student programs to review many of the traits and skills the students learned and practiced while at the Base Camp Challenge Center.  
Karen provided us with two sets of Memory Match activities (downloads below). Each set includes an answer key. She shared with me that a 4 by 5 grid is a good size to work with - more choices takes longer. And, there is certainly the option to mix the pairs from each set to make another 'set' - just be sure you have an answer sheet for your new set. Thinking through this resource, if I have the same group over different days (like the Base Camp groups), I would put a set of memory match cards together to review the traits and skills we practiced during different parts of the program (e.g. after the second program of four). Then, as a final processing activity I'd put a game together with the most relevant pairs to review in the mix. Lots of potential versions to create with this one.  
Basic Play for Life Skills Memory Match
Karen provide a set of the Memory Match directions (at right). The directions outline a competitive way to play with a review of the pairs after the 'match.' And, I like how it says, "You can allow a team to match 'wrong' as long as they can tell you why they think the cards match, then..." 

basicmemorymatch_directions_competiiotn.pdf
File Size: 104 kb
File Type: pdf
Download File

Of course, you can also play cooperatively and work together to find the matches (...as long as they can tell you why...). When a positive match is found, take a moment to reflect on the learning behind the match. Then, continue to search for the next combination.) ​
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Set Up
As Karen shared, a good size for play is a 4 by 5 grid of cards (10 pairs to find). NOTE: I set up the example images in Google Slides with 'covers' over the cards (and yes, we could play virtually). Please consider the covers to be the backs of a cards so we'll 'flip' the card over, uncovering it in Slides.

Play
Two players go to the grid, either from the same team, if competing, or from the group if playing cooperatively. Each player turns over a card...
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If the cards do not match (and the group cannot "tell you why" they match), the cards are flipped back over (words down - you might need to include this specific phrasing due to the creative nature of some groups - what is a flip?). 
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If the cards do match (correct answer or a good reason why), the 'team' pulls the pair out and play continues (same team plays again, or next team goes? Up to you....), or (as I - Chris - might play), we would take some time to talk about the significance of the pair then take the cards out of the grid, place them off to the side and continue playing. (I like the idea of taking the found pairs out of the grid so it doesn't become distracting as other pairs are found.)  
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Most of us have played a 'Matching' game of some sort, so I'm guessing you know how it plays out over the long run. Be sure to adapt the game to meet your specific needs. Does the grid need to be a 'square/rectangle' grid? No. Could I have some 'distracter' cards in the mix? Yes. Can my grid contain more cards? Yes. Can we jump up and down in celebration when we find a match? Yes!! Reviewing our learning is an important part of what we do as team builders. Make it the best for your situation. 

Another BIG THANKS to Karen and her colleagues for taking the time to share with us. And, there is more on the way from these amazing educators. 

Here are the downloads: 
lifeskills_memorymatch_set1.pdf
File Size: 410 kb
File Type: pdf
Download File

lifeskillsmemorymatch_answersheet_set1.pdf
File Size: 104 kb
File Type: pdf
Download File

lifeskills_memorymatch_set2.pdf
File Size: 479 kb
File Type: pdf
Download File

lifeskills_memorymatch_answersheet_set2.pdf
File Size: 140 kb
File Type: pdf
Download File

NOTE: If you have any questions about the content in the Sets, email: chris@onteambuilding.com

Be well my friend! 

Chris Cavert, Ed.D. 

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See Ya! for Connecting and Processing

10/1/2020

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Recently I led three live workshops sharing, Community Building Activities While Safely Distancing. I pulled See Ya! from one of the Video Replays. It can be used at the beginning of a program as a way to connect players through ice-breaker questions and then it can be used again at the end of a programming to open up discussions with processing questions. 
In the diagramming video, it shows players around a hoop or webbing circle, safely distanced. You can also set out spot-pods safely distanced apart in configurations for three or four players. 

See Ya! can be played with 12 to 100+ people and works well with middle school ages and older. Check it out. And, if you have any questions, let me know. 
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If you'd like a copy of the Assets Package from the workshops, with over 70 safely distancing activity resources (45 described and diagrammed in the three video replays), you can find it over at the FUNdoing Store. 

All the best, 

Chris Cavert, Ed.D.

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What's the Quote? Cards (Print-N-Play)

1/22/2020

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[Be sure to get down to the examples at the bottom of this post - updated 3/19/20]
I ran across a reference to the clip-art icon site TheNounProject.com and got hooked on the thousands of choices. (Thanks so much to the person who posted it on one of the Facebook groups I follow - sorry I didn't save the reference). So, I paid the unlimited license for the year ($40) to see how much use I can get from the site. What's the Quote? Cards, is the first thing that came in. Your downloadable print-n-play set is to the right - face-to-face and online play. 
whatsthequotecards_cavert.pdf
File Size: 518 kb
File Type: pdf
Download File

whatsthequotecards_onlineversion_cavert.pdf
File Size: 460 kb
File Type: pdf
Download File

*Use the Online version when you want to share some of the cards during virtual programming. (As shown in THIS VIDEO)
Getting Started I just got back from FedEx with my set of cards. I printed them on sturdy glossy card stock ($2) and I made two other sets on regular copy paper (more about why below). I used the rotary cutter at FedEx to chop up my sets (I was there about an hour cutting up three sets of cards).

So far, I'm thinking I'll use the glossy set to re-use with different groups - we'll write the quotes on index cards or Post-Its. For the copy paper sets, I'm going to have participants simply write the quotes on the cards and do something with these depending on the context.

Thoughts So Far I will scatter the cards out on a table/floor so all the images are visible. I think a discussion about quotes and maybe some (of my favorite) examples might help spark the fires. Depending on the group and context, I'll direct them in one of the following: 
 
  • General Directions - Look around through the pool of cards. Be open to the possible quotes that might come into your brain about any of the cards. When you get a strong feeling about one of the cards, one you can put your own original (or something close to another quote you might know) quote to, pick that one out of the pool, grab a pen and write your quote under the image on the card. Notice there is not a lot of room under the images, so try to craft your quote to fit within that space. Besides, short quotes are easier to remember. When everyone is finished, we can discuss our work. (If there is time, maybe while waiting for others to finish, players can make more than one quote card.) 
  • Quote for Another - Think of someone in your life right now, it could be a friend, family member, teacher, (co-worker, retail shop owner, police officer...) with whom you would like to show gratitude or cheer them up. Then, look through the cards with this person in mind. Find an image that inspires an original quote from you that you would like to give this person. Grab the card, write your quote on it and pass it along the next time you see him/her. 
  • Quote to Yourself - (Student Context) You will be looking for an image that inspires an original quote that you are going to save and then read on your graduation day. What do you want to say to yourself on that day? What image will inspire you? (With this one I would have envelopes to seal their image quote into and take home to store in a safe place until graduation.) 

What else can we do with these? I would love to hear your ideas. Share in the Comments (or send me an email). We'll Beta for a couple months then I'll create an 'official' write-up to send out. (And, thanks for the help!!) 

All the best, 

Chris Cavert, Ed.D. 
Update 3/29/20
Quote Card Examples

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Consensus Building with Chiji Cards

8/14/2019

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Recently, at a training for some amazing educators, I had another opportunity to work with my Chiji Cards. For me, they are a 'grounding' prop, one that I have been using in impactful ways for over 20 years (they were the first image cards on the scene way-back-when). Now, there are a wide variety of 'image cards' that can be used to build community in all-kindsa ways. (My second favorite set of image cards: Climer Cards.) And, I've seen some homemade image cards that are amazing - just cut out and laminate pictures from magazines and catalogs. (I'm actually working on a print-n-play set of my own - drawing the images on my iPad.) 

After this recent training I was looking through my Chiji Guidebook materials and found this great story from Jennifer Stanchfield of Experiential Tools - Jennifer is an amazing educator, trainer and author working with people all over the world. Here's one of her Chiji stories: 
My favorite ways to use the cards are
group consensus methods.

Jennifer Stanchfield
My favorite ways to use the cards are group consensus methods. This came out of one of those accidental inventions of facilitation that occur when you are confronted with having to adapt your favorite activities to new parameters. I made a major switch in my facilitation approaches when I moved from working with small groups in the therapeutic setting to larger classroom groups in public schools. 
 
I first came across the cards early on in my training career when I was searching out tools and ideas that would help the recreational therapy students I was teaching in my program at the university hospital. I wanted to show them how to become more comfortable with processing.  

The Chiji Cards were introduced in an experiential education magazine as a tool for novice facilitators and Steve Simpson and I connected around that article. [Steve is one of the creators of the cards and the co-author, with me, on, The Chiji Guidebook: A Collection of Experiential Activities and Ideas for Using Chiji Cards]

When I started using the cards with my own groups I found that that they weren’t just a “tool for beginners." As a seasoned facilitator I appreciated the depth of conversation and insight that came out of participant’s connection to the metaphoric images.

 
I used the cards successfully in my small groups of adolescents and family groups at the hospital. Because they had become one of my favorite tools I of course carried them with me to my classroom settings as well. When I moved to these larger groups I couldn’t use them in the same way I had at the hospital, as it was impractical, due to time constraints, for 24 students to pick individual cards and share in a class session. So one day after a group challenge in the physical education classroom I tried spreading out the whole deck of cards on the gym floor and asked the whole group of students to come to agreement on one that represented what they achieved together. 
 
I became hooked on this method after seeing the group drawn in by the cards and treating processing as an engaging group problem rather than “that boring thing you do after the fun activity”, not to mention the rich dialogue that occurred as the students discussed coming to consensus on one card. The student’s shared profound insights about the cards and their connection to the activity/learning as they came to consensus. It was if they were unaware that they were processing.

Since that time this has become my method of choice when using the cards. After an activity/important moment/ end of session, I just ask the group to come to consensus on one card/object that best represent their experience as a group, the strengths of the group, or something they have achieved together.
Thanks Jennifer for sharing your story. How about you? Do you have a favorite activity using image cards? What are your favorite image cards? Leave us a Comment so we can learn together. 

All the best, 

Chris Cavert, Ed.D. 

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Phraseology Cards, Set 1 (Print-N-Play)

3/14/2019

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Something new. Let's try this out together. Before you read the description, I suggest you take a look at (and/or download) the cards you get! 
Phraseology Cards
phraseologycards_set1.pdf
File Size: 408 kb
File Type: pdf
Download File

Welcome to Phraseology Cards – a norming and processing activity about "meaning" and making meaning. In some educational theories it's said that we should start with what we know before venturing into the unknown. Using Phraseology Cards can help us practice this idea before diving deeper into new social learning experiences.
 
Activity Objective: Using all the cards, pair them up so that two cards make a phrase that has a particular (Part 1) or new (Part 2) meaning.   
 
Facilitated Objective: Explore prior knowledge (and why this might be useful), and practice behaviors related to communication, sharing voice, community knowledge, and building rapport.
 
Needs & Numbers: Print out the 38 Phraseology Cards below on copy paper or card stock paper - go with a color other than white to spice it up a bit (or, maybe a few different colors).  For long-term use laminated the cards if you are using regular (thin) copy paper. Card stock holds up well on its own. One set of 38 cards works well with a group of two to 16 participants.
 
Time: 15 to 20 minutes at any time during a program – maybe a little longer if you plan to use the phrases for a processing session at the end of a program (depending on the number of players of course and how much they like to talk).
 
Set-Up: Spread out the cards, words-side up, on a tabletop or floor, so all the cards can easily be read.
​Procedure: (This is a brand-new activity, so help me add to the use of the cards.) Here's what I have so far:
 
Part 1: Ask (challenge) your group to match two cards together that make up a known (documented) phrase that is known to have a particular meaning. (The Meanings Key below includes one or two historical meanings for each phrase.)
 
When someone identifies a pair, discuss what meaning the phrase has for people. Depending on the diversity of the group, there could be a wide range of meanings. Then, find out if the phrase might have a particular connection to the group or might it have any influence on the group as they work together - could it be a "norm" the group wants to adopt?
 
There will be some phrases (I'm betting) that will be unknown to the group. This can be a good time to talk about "unknowns" that might show up during a program. You can use the "Meaning Key" to share a meaning and discuss how this impacts the group.
 
Does the group need to match up all the cards? Maybe? Maybe not?
 
If there is time, move into Part 2. Or, after working together for a while and "trying out" some of the phrases, put out the cards again and try Part 2 - make some new meaning.
 
Part 2: The group has already matched the cards into the common form. Now, make new meanings by matching two (or more?) cards into an uncommon form and define the phrase. These could end up being fun, silly combinations or more serious, norm-relevant combinations. 
 
Making new meaning might be a good conversation (processing) topic. Run with the energy of the group. 

Processing with the Cards: You could pull the cards back out at the end of a program and find out, by putting cards together, which phrases really stood out for the group during the program.
 
Facilitation Notes: As the group works through Part 1 (or later in Part 2), they may notice the boarders of the cards and realize one type of boarder (solid lines) is the first part of a phrase and the other boarder (dotted line) is the second part of a phrase.
 
If they recognize this, will it be easier? Maybe? Maybe they never realize this. No matter. It's just another form of data that can be useful or not needed. This can relate to the work you do together. When we "look" or "pay attention" we might see something that will help. Looking is a learned skill that can help us in many ways.
 
When we look, we have the opportunity to uncover more meaning and make more meaning. This activity is all about making meaning together as a group. And, know that it's okay to share your understanding of the phrases as well - it doesn't "mean" you have the right answer, it's only "an" answer. 

UPDATE (March 5th, 2020) 
I finally had the opportunity to try out the Phraseology Cards at the Unconference (formally know was NCCPS) in March of 2020. I have to say, the outcome was pretty cool. Here are the 'NEW' phrase a small group of 8 people made up after matching all the 'KNOWN' phrase. (The group consisted of four high school students and four adults - I was observing the process and did not play.) 

Want a little play time? If you haven't open the PDF of phrases yet. See is you can come up with the rest of the known phrases that go with each card - two cards go together to make a known phrase. Good luck! 

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We'd love to see any Re-Phrases you encounter - leave us pics in the Comments. 
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Have FUN out there my friends! 

Chris Cavert, Ed.D. 
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Exploring Values from The Thiagi Group (Print-N-Play)

10/18/2018

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A good friend of mine (thanks JS!) sent me a link to an activity called Exploring Values from The Thiagi Group (check out their FREE GameBlog HERE). To work this activity it calls for 50 "or more" value cards. There is a PDF list of values provided by The Thiagi Group, which is a great resource. I jumped right in and made a set of cards using the list so I could try this one out. I thought you might like to join me. Below you'll find my set of 76 print-n-play cards (blank cards are included as well so you can add to the set) 
The purpose of Exploring Values is "to explore the relative importance of different values in an organization." The activity is set up for a group to compare two values and decide which one is more important. Even though both are important, "thinking about these values, discussing them, and placing them in order of importance makes them more specific" for the group.  
As with all Thiagi Group activities, there are clear presentation (Flow) details and useful Debriefing questions and Learning Points. HEREs the LINK again for all the details. 
And There's More....
If you have been following the FUN, you know I like to get a lot of "milage" out of my team building tools - doing more with less. Here are a few other ideas for using the value cards: 

What's Important - Scatter the cards out face up on some tables or the floor. Ask everyone to find a value (card) that is important to them right now. It is perfectly okay to share a value (card) with another person in the group. If the group is manageable (smaller), go around and find out from each person why this value is important to them. Keep these particular cards with you during your program. Let them help you spark thoughts and learnings before, during and/or after team building activities (i.e., cards can be processing prompts).


Values Tool Box - Have the group decide, by consensus, five values they want to focus on during your program. Use them before, during and/or after activities as check-in prompts for discussion. Maybe the values (cards) need to change over the course of your program - allow for swaps or additions. 

What's Missing - If your group is "stuck", pick five of the values from the set and ask the group what value, of the five, might get them un-stuck at that particular time. Maybe you pick five value cards at random (let the Universe decide, so to speak), or you might choose five value cards that you believe are particularly relevant to your observations of the group. For example, your group might need one of these five: 
  • Decisiveness
  • Energy
  • Helpful
  • Persistence
  • Transparency

Sometimes all the group needs is a little nudge to get un-stuck. 

Random Considerations - Another way to explore values is to simply pick a card at random and have a discussion about its meaning to the diverse population of your group. I did something like this (with another list of values) with residential participants that I worked with over a longer period of time. You might also find it important to pick a card "on purpose" because you want to talk about a value that might have surfaced during a team building activity. 
Here are the Value Cards
exploringvalues_thiagi_cavertfdb18.pdf
File Size: 930 kb
File Type: pdf
Download File

Do you have an activity that could work with these value cards? Share in the Comment below. Thanks. 

All the best, 

Chris Cavert, Ed.D. 
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    Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.

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