FUNdoing - Activities for Team Builders
  • FUNdoing
  • About
  • Blog
  • Resources
  • Books
  • Trainings
  • Ricochet
  • Contact
  • Store

The A-Files (Vol. 1)

11/29/2018

0 Comments

 
Picture

Here's something new I want to try (not sure I can make it last, but let's try). I run across short activity snippets in my files (both paper and digital) all the time - activity ideas with little information. Just the basics. I always say to myself, "Chris, you need to do something with these." Okay, so here is me doing something with these. 

I wasn't feeling 100% about simply typing them up in short form. So, how about we (meaning you) decode them?! What is "decoding", you might be asking? Well, in a nutshell, it's taking an activity in short form and putting it into long form. Reading a summary and then writing it out in a way that someone new to team building could read and lead. 
Marilyn's Game (From a Laurie Frank Handout, year unknown)

Needs & Numbers: One deck of standard playing cards for every 5 to 7 players.

Description: Get into smaller groups of 5 to 7 - each group gets a deck of cards. Within each group, deal out the cards and no one looks at them. Go around the circle and have everyone say his/her name (if needed). Everyone has his/her pile of cards face down in front of them.

On a signal, at the same time, everyone turns over the top card of his/her pile. If anyone has a rank (number or letter) that matches with someone else, he/she says the name of the person that has the match. Whoever says the name first gets all the turned over cards from his/her group. These cards are added to the bottom of the "winner" pile.

 

​This is My Nose (From a Laurie Frank Handout, year unknown)

Needs & Numbers: No props. 8 to 14 players.

Description: Circle up players. One starts by saying, "This is my nose" while pointing to a different body part (e.g., ear). The next player to the starters left points to another body part (e.g., knee) and says, "This is my ear" - saying the body part the first player pointed at. The next players in turn, while pointing to a new body part, will always say what the last player pointed at.
 

Passing Gas (From hand written notes, by Chris Cavert [way back in the day] attending a Karl Rohnke workshop)

Needs & Numbers: One balloon for each player and several permanent markers. (If you have a big group) Divide any size group into smaller groups of 16 to 20 players.

Description (decoded from my notes): This game can be done standing or sitting. Give each player a balloon [be mindful of latex allergies] to inflate to the size of their own cranium - and then tie off the opening. Pass around the permanent markers so each player can write his/her first name on their balloon. The Challenge: Time how fast all the balloons can get around the circle back to their owners - each player is required to pass along every other balloon in the circle. Play multiple rounds to achieve the fastest time.
 

Easy Line Up (From a hand written note, by Chris Cavert, attending an AEE workshop - no note about what workshop this was (??). Easy Line Up ended up in Challenge Energizers in the book, The EMPTY Bag, Cavert & Hammond)

Needs & Numbers: No props needed. 12 to 24 players.

Description: Line up in alphabetical order by first names with your eyes closed. 
Free Professional Development
Even if you don't officially decode these snippets, I'd love to hear about the "variants" you add to them. Leave a Comment below!!

All the best, 

Chris Cavert, Ed.D. 
0 Comments

You Tricked Us! (A Fastball Question)

10/23/2017

0 Comments

 
Picture

Fast Ball (detailed below) is an activity found in my Portable Teambuilding Activities book. It's one of those "mental model" activities where (more often than not) groups initially define (via Groupthink) a word (or a direction) in one way and to be successful they need to redefine the word (or direction) - one way to innovate is to redefine something your believe to be true. 

​After using this activity a few times, Jeremy, a fellow FUN Follower (and good friend) wrote me, asking: 


I have a question for you about the game Fastball. I have facilitated this activity mostly with college and adult groups and it does tend to take a while 30 min – 1 hr for groups to complete. When the group finally gets it and is able to complete the challenge, there has been a common reaction of great let down and almost the look from participants like “You tricked us”. How have you led this activity so that it does not take so long that group members check out or become so frustrated by the end. It doesn’t bother me to frustrate a group or to raise the tension but I’ve found it hard to bring the processing back around and be productive because the group is just done with it.
Early on in my team building career, I struggled with this same issue when learning about and working with activities like Fast Ball. (Group Juggle to Warp Speed comes to mind - you create a tossing "order" standing in a circle, but you didn't say they couldn't move from where they created the tossing order?) 

With activities like this, I tend to lead them with my adult groups (college age or older) in one of three ways: 

​1) When I have time, like Jeremy, I will let the activity play out until the shift is made. And, as Jeremy has found out, it can take up to an hour. I have experienced group reactions of success and powerful learnings, and frustration and projected blame on me, their facilitator. (Lots to talk about in both situations.)

There have been times during the later reaction where the group felt tricked and it was difficult to get them to focus back on any learnings that could be brought forward. These groups were not ready to see the learning(s) underneath the challenge. I'm sure I did my best, at the time, to move forward, but these (or any) reactions cannot be predicted. We do the best we can to program activities that will meet the objectives of our groups. 

(Here is another interesting topic to explore at another time: What are some strategies to bring a groups "back" from a "negative" experience?)
2) Here is the way I lead Fast Ball most of the time (mostly because I don't have the time to let this play out). I frontload the activity with some information that might move the group to the shift in thinking quicker. I tell them:

"On the surface, this activity might seem relatively easy to accomplish. And, it might be - you might "get it" right away. However, I've seen a lot of groups struggle with this one for one reason or another - the activity is designed to make you think. Remember, when approaching a challenge or task, be mindful of the "problems" you encounter. Solve one problem at a time and keep moving. If you reach an impasse, see this as an opportunity be creative and innovative. I will hold you accountable to the rules and you are free to clarify my expectations about them at any time."

After this frontload I let them play. I usually will remind them of some of the points in the frontload when they seem to be "stuck" - but, for the most part, groups will make the shift and produce a fast time in under 30 minutes.  
3) When I program experiences involving objectives around "mental models", "paradigms", "phantom rules" or simply "making assumptions", I will use Fast Ball as one experience, of many, to touch on the learning points. I will move into the "Teacher as Educator" role from time-to-time. I will ask more pointed questions like: 
  • Are you stuck?
  • How can you define the problem(s) you are facing - what is making you stuck?
  • What is your plan? 
  • What part of the plan is not working? 
  • Can you solve the problem with the plan you have in place? (This question usually gets my groups into another way of thinking.) 
  • How have you defined the words that are used in the rules of this activity? 
  • Can you redefine any of the words - still playing within the rules - in a way that can move you to a solution? (This question will, more often than not, get them to evaluate some assumptions and/or redefine one or two things that will get them into another mental model, leading them to success - solving the task quickly.) 

Now, depending on your experiential philosophy, asking these types of questions will not be your preference. As I've learned, there are lots of tools we can use, as educators, to reach our objectives (i.e., the objectives you have for the group or the objectives a group brings with them). Other than giving my group the "answer" (there is little learning here, but it could serve a purpose from time-to-time), I don't want to limit the tools at my disposal. 

Again, if I choose to "point" the group in a direction with Fast Ball, I've planned to use more of these "shifty" activities with the hope that my groups will move to different ways of defining and thinking on their own - a skill or behavior I want them to pick up. 
Jeremy, thanks for sending me the inquiry. I hope I've provided some insight. 

Let me know what your'e thinking about this. Leave a Comment below. 

All the best, 

Chris Cavert, Ed.D. 
FAST BALL

Activity Objective: Players are challenged to move a safe tossable object to each person in the group as quickly as possible.

Facilitated Objective: Cooperation, Communication, Brainstorming, Problem Solving, Critical Thinking, Innovation, Goal Setting, Failing Forward (trial & error), Mental Models and Phantom Rules (false beliefs)

Needs & Numbers: One timing device and one safe tossable object is needed for a group of 8 to 24 players. If game spots (like rope rings or poly spots) are available, have one for each player. However, spots are not required.

Time: 15 to 30 minutes (depending on the level of paradigm shift thinking)

Procedure
Circle up your group of players for directions (Note: A circle formation is not required for the activity, but don’t reveal this fact). Explain that everyone will stand on his or her spot. If physical game spots are not being used, simply tell everyone that “where you are standing when you catch the tossable object is your spot”—and say no more. (Note: This “spot” concept is an important factor for this activity.)
Once participants are standing on/in their spots, toss the object to someone in the group. Inform the group that this will be a timed activity. The time starts when the first toss is made and stops when everyone is standing in the spot of the player each participant tossed the object to (e.g., if you toss to Peter, you need to end up standing in the spot Peter was standing on when he caught the object).


This activity has turned out to be an interesting discovery. At first the solution seems to be quite straightforward. However, its simplicity “is an outward semblance that misrepresents” (disguises) the true nature of the activity.

The Rules (these should be simply stated):
  1. Every player must toss AND catch the object at least once. (Be sure to define your expectation of a toss.]
  2. Tosses can be made to anyone other than to yourself, and the player to your left and to your right. 
  3. After tossing the object you must occupy the spot of the person you tossed it to.
  4. No two (or more) people can occupy the same spot.

Safety: I have not observed any physical safety issues during this activity as the solution does not require fast movements. However, I have seen some groups get rather frustrated. Be sure to monitor the communication so that you can step in if emotional safety is being compromised.

Facilitation: Some groups may have a few questions before they get started. Most can be answered by referring back to the directions. The answer to questions like, “Do we have to stay in a circle formation?” depend on the situation. I answer based on the amount of time I have for the activity—less restrictions to an activity tend to extend its time to completion.
When I throw the object in to start the game, it is sometimes a random choice; other times, I choose someone who might benefit from a leadership experience. However, this does not guarantee this person assumes the leadership role.

Spoiler Alert! (If you want to try this one first, do not read on.) You might be asking, “What’s the big deal? Seems like a pretty easy task.” Here’s the rub—if players choose to move to the spot of the players to which they have tossed immediately, the activity will not end; it becomes a perpetual loop. Think about it. No spot can be occupied by more than one player, so movement would have to be continuous. Now, look at rule three. It says, “After tossing…” but it does not specify precisely when. So, to complete the activity, following the rules (as far as I have determined to this point), all tosses should be made first AND THEN everyone moves to his or her designated spot and time stops! Hmm, interesting. Have a go. See what you think.


Observations/Questions
  • What was your initial reaction to the activity after it was presented? Did this reaction change over time? Why?
  • How were you limited during this activity? Who gave you those limits? (Note: Limits other than the rules for the activity could be explored as “phantom rules.” Who sets these rules?)
  • Think back to any of the planning sessions you had, what did they sound like? Look like? How were ideas shared during the planning session(s)? How could the planning session(s) have been more effective?
  • What were some of the challenges you encountered during the activity? What were some of the surprises you encountered? Describe what happened within the group when the challenges and surprises were encountered.
  • Did anyone foresee the solution to this challenge? If so, why was this foresight not shared (or heard)? And if it was heard, why was it not considered?
  • Did anyone feel “tricked” at any time during the activity? Explain how you believe you were tricked? Where do you think this feeling comes from? How might this feeling help you? How might this feeling hinder you?
  • Are we able to foresee the outcomes of all that we plan? (Of course not.) What are some behaviors you would like to consider keeping when unforeseeable instances occur? And, what behaviors would you like to avoid during such instances?

Variation: Hand everyone a spot. After the directions are given, have the group decide what configuration they want to make. A circle is still a possibility but not a requirement. I have seen two lines facing each other, which avoids possible complications of rule two as tosses are made across to the other line. A scattered formation is also interesting—no one is directly to the right or left if set up with this in mind.
Fastball can also be a good group goal-setting activity. There have been instances where I impose a goal of a very low time as a way to (hopefully) get the participants to make a shift in thinking.
0 Comments

Common Core and Adventure Education

1/20/2014

0 Comments

 
Picture
I ran across a recent Edutopia sponsored Social and Emotional Learning blog post from Maurice Elias (a Psychology Professor at Rutgers) entitled “How Are Social-Emotional Learning and the Common Core Connected?” The post is essentially laid out in an interview format – Dr. Elias interviewing Kristin Fink and Karen Geller co-chairs of a group of educators representing the Education Advisory Council of the Character Education Partnership. This esteemed group of people developed and authored a white paper entitled, “Integrating Common Core and Character Education: Why It Is Essential and How It Can Be Done.”

In the blog interview (referring to the White Paper), Miss Fink & Miss Geller make the effort to highlight the vital need to, “explicitly address the quality of the learning environment or the culture of respect, responsibility, and excellence that must be in place for optimal student learning.” If the demands of Common Core State Standards (CCSS) are to be successful in schools they believe that “conversations [about Common Core] must include a sustained focus on character education, social-emotional learning, and positive school climate.”   

What does this have to do with adventure education? Essentially what I’m suggesting here is that, if you are working at, or with, a school aiming towards CCSS, dive into this White Paper to find supportive connects between your adventure education program and the suggested recommendations.

Here are just a few connections I found – things we tend to focus on in our adventure education programs (there are lots more!!):

We [i.e., teachers, administrators, parents] “want every child’s school to be a place where students and adults are caring and responsible, and committed to a learning community which values and supports everyone.” (p. 1)

“The Common Core…requires young people to develop the stamina to dig into challenging work.” 
(p. 3)

Three Ways to Strengthen Common Core (pp. 3-4)
  • Needed: A specific Focus on Educating for Democracy
  • Needed: A Specific focus on Teaching Moral and Performance Character, and Social-Emotional Skills for Students to Be College, Career and Civic Ready
  • Needed: An Expectation of Intentional Planning to Develop a Safe and Caring School Culture…

Connections to a few of the Common Core Toolkit prosocial interdisciplinary themes (p. 8). The Toolkit is a Guide to Aligning the Common Core Standards with the Framework for 21st Century Skills:
  • Collaborate with Others 
  • Flexibility and Adaptability 
  • Work Effectively With Diverse Teams
  • Leadership and Responsibility

Let me know how this White Paper supports/helps your adventure education efforts!!

All the best, 

Chris Cavert


0 Comments

Playground Team Building 

12/17/2013

0 Comments

 
Picture
I'm fairly certain I'm not the only one who has use playground equipment for team building activities. Recently I helped a friend come up with over a dozen activities utilizing the public playground structure near his inner-city school. Teaching in a big city often comes with limited outdoor space, but local parks can serve as a useful alternative to staying inside on those beautiful days. Here's a brief summary of some of the ideas we put together. (All these ideas come with the blanket understanding that proper safety precautions will always be covered and followed - be super sure that structures are safe before you use them. If in doubt, don't do it!!): 

Sherpa (Trust) Walk: Two group members lead a small group of un-sighted players safely around/up/over different areas of the equipment. (The sherpas, in Rohnke-esk fashion, do not speak a known language. They communicate in sounds that the group must eventually figure out. The safe easy Walk is to use a language that works for everyone - or mostly everyone.)

All Aboard: There are always a wide variety of platform spaces for the group to occupy. Start out with a large platform area and ask everyone to stand on it together (be sure the structure you are using is strong enough for the entire group). The idea is to eventually find the smallest (safe) platform area that everyone in the group can stand/balance upon from at least three full seconds.

Stepping Stones: One of my favorites for the playground. I bring along my 1-foot round spot markers, each player gets a spot, and the group has to use them to step on in order to get from one side of the playground structure to the other. So, if a player is stepping down a spot must be under his or her foot. I love the three-dimensional aspect of the trip. (And, going through a tube is really interesting! Or up a slide??!!)

TP Shuffle: Using an elevated curb, beam, or even some chalk on the side walk for the path, two small groups facing each other (each group in a line) have to switch places without stepping off the curb, beam, or chalked path. (I always like to start with a sidewalk version and then progress to a more elevated challenge.)

Tunnel Pass: Divide a group in half - one half at each entrance to the playground tunnel. Players can only go through and exit the tunnel if they have passed someone inside of it. Get everyone from both sides through the tube. (Careful with this one - there are some space body contact issues in there. The right group at the right time.)

Spider Web: There are lots of openings on playground equipment. After going through a progression of spotting and lifting activities set up a plan for everyone to go through some sort of opening in the equipment. Lots of room for planning and discussion. You could also assign points for the different openings and the group does it's best to get the most points possible. 

Up and Over: Like a team wall, groups can also work together to get everyone up-and-over a stable bar located on the playground. The bar should be at a height where everyone will be able to spot others safely while maneuvering over the top. Spotting! Spotting! Spotting!

Other Playground Team Building ideas out there. Share in the comments below!

All the best, 

Chris Cavert

0 Comments
    Assets Package is Now Available 
    Picture
    Assets Package
    Picture
    Processing for Beginners
    FREE Mini-Course

    Click for Information
    Some Team Building Tools at the STORE! 
    Picture
    Details & Purchase
    Picture
    Details & Purchase
    Picture
    Details & Purchase

    JOIN
    FUNdoing
    Fridays
    Team Building Activities sent to your email every two weeks! 
    Picture
    FREE Processing Activity just for signing up! 

    Blog Author

    Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.

    Blog Purpose

    This blog is a space for hands-on programable fun - energetic activities and ideas that can be used as a means to bring people together; activities and ideas we as educators can add to our social development curriculums. 

    Categories

    All
    Activities
    A Files
    A-Files
    Challenge Course
    Chiji Cards
    CUP Activities
    Ed Tech 4 Adv Ed
    Facilitation
    Fun Props
    Lessons
    Let's Talk About
    List Play
    Noodles
    On Pedagogy
    Print N Play
    Processing
    Programming
    Puzzles
    Read This
    Repurposed
    Resources
    Small Group Activities
    Tools For Team Builders
    Top 10 Activities
    Variations
    Videos
    Virtual
    What? & Why?

    Archives

    January 2023
    May 2022
    April 2022
    March 2022
    February 2022
    January 2022
    December 2021
    November 2021
    October 2021
    September 2021
    August 2021
    July 2021
    June 2021
    May 2021
    April 2021
    March 2021
    February 2021
    January 2021
    December 2020
    November 2020
    October 2020
    September 2020
    August 2020
    July 2020
    June 2020
    May 2020
    April 2020
    March 2020
    February 2020
    January 2020
    November 2019
    October 2019
    September 2019
    August 2019
    July 2019
    June 2019
    May 2019
    April 2019
    March 2019
    February 2019
    January 2019
    December 2018
    November 2018
    October 2018
    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    March 2018
    February 2018
    January 2018
    December 2017
    November 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    December 2015
    November 2015
    October 2015
    September 2015
    August 2015
    July 2015
    May 2015
    April 2015
    March 2015
    February 2015
    January 2015
    December 2014
    November 2014
    October 2014
    September 2014
    August 2014
    July 2014
    June 2014
    May 2014
    April 2014
    March 2014
    February 2014
    January 2014
    December 2013
    November 2013
    October 2013
    September 2013
    August 2013
    July 2013
    June 2013
    May 2013
    April 2013
    March 2013
    February 2013
    January 2013
    December 2012
    November 2012
    October 2012
    September 2012
    August 2012
    July 2012
    June 2012

    RSS Feed

Proudly powered by Weebly