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52 by 4: Team Sheet for Large Groups with Playing Cards (Print-N-Play)

11/27/2025

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I'm often asked about 'team building' activities for larger groups. Facilitators, from what I have encountered, ease into large group work with connection activities (e.g., pair-and-shares, handshakes, and small group discussions) and then work their way into more complex problem-solving tasks. But, what kinds of tasks and how do we process these large group experiences? 

Sam Sikes, Faith Evans and I wrote a book (The More The Merrier) about the complexities of the large group experience – how to prepare, activities that work (over 100), and how to process for useful take-aways. I want to share a team building activity from the book we call a Team Sheet.

When working with large groups aimed at outcomes related to group dynamics, problem-solving and specific concepts like effective communication and leadership, we form smaller groups of various sizes and give all the groups the same task. (There is also the 'rotate to different stations' method). One of the logistical considerations with this approach is timing – what happens when some groups finish before others? Team Sheets are one solution to this concern. 
You will get a printable 'preview' of this document before you choose to download it.
52by4_tmtmteamsheet_cavert.pdf
File Size: 476 kb
File Type: pdf
Download File

The 'Team Sheet' given to the participants is the last two pages of this document printed back-to-back.
Team Sheet Logistics

Here's the snapshot of how it works (there are more specifics in the book). In 52 by 4 the large group is creatively divided into teams of four or five people. Each team chooses a 'representative' that will attend a quick training about the activity. Then the facilitator announces a 'group discussion' question each team will discuss while the representative is at the training. The representatives are then invited to the training with the facilitator as the teams start discussing the question. With the representatives, the facilitator provides a quick overview of the expectations detailed in the Team Sheet, answers questions, and then provides the representatives with all the materials they need to bring back to their teams and the time-budget for the team sheet activity. (This should take about four minutes.)

Discussion Questions: Connection types of questions can be asked for teams to discuss or a question related to a Team Sheet focused concept can be used to frontload the participant-centered reflection after the activity. In 52 by 4, Planning and Leadership are the two focused concepts. Other Team Sheet concepts include Challenge, Integrity, Success, Perception, Risk, Change and others. (There are eight more Team Sheets in the book.) 

Team Sheet Play 

Once the representatives return to their teams, the allotted time-budget starts. For 52 by 4 the time budget is typically 15 minutes. This means all groups have a 15-minute window to learn, plan, practice (optional), and perform the task. As you can see in the (bottom half of the) Team Sheet above, there is data space for seven attempts at the task (and teams can make more attempts if there is still time left in the budget). The idea is for the groups to work out 'problems' through each attempt in order to complete the task as quickly as possible. 

The facilitators role during this time is to mingle around throughout the groups and answer clarifying questions – without solving problems. 

When the time-budget expires, direct the group to turn over their Team Sheet and discuss the processing questions. You can limit their discussion to one of the two concepts or both. The 52 by 4 concepts are 'planning' and 'leadership'.

Provide a time-budget for this processing experience as well – 10 to 15 minutes for one concept and up to 20 minutes if you want them to work through the questions for both. Say something like, "You have about 15 minutes to discuss the leadership questions before we come back together as a whole group to share some insights." (If all teams are still dialed into their discussions, give them more time.)   

During this participant-centered processing session, mingle around the groups. Drop in to listen to some of the discussions with a few groups to pick up some connections/learnings you can bring up during the 10-minute all-group session where participants share some main insights from their experiences. 

Team Sheets Summary Overview
  • The larger group is divided into smaller groups (5 minutes).
  • Groups choose a representative to attend training (1 min). 
  • Groups are provide with a discussion question (1 minute). 
  • Representatives are invited to join the facilitator for a quick training while groups discuss the question provided (4 minutes). 
  • Representatives return to their groups and begin working on the task (15 minutes). 
  • Groups are invited to work through the processing questions on the back of the Team Sheet (10 to 20 minutes). 
  • The whole group gathers back together to share some overall insights. (10 minutes). 

Team Sheets, in my experience, have been a great way for me to team build with larger groups giving everyone the opportunity to plan, problem-solve, and work together on a task and process the learnings. I don't get to hear all the discussions, but each team gets to form their own take-aways. 

Let me know if you have questions. Leave a Comment below.

All the best, 

Chris Cavert, Ed.D.

P.S. Paper Transporter is another activity presented like Team Sheets (video included).
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The A-Files (Vol. 1)

11/29/2018

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Here's something new I want to try (not sure I can make it last, but let's try). I run across short activity snippets in my files (both paper and digital) all the time - activity ideas with little information. Just the basics. I always say to myself, "Chris, you need to do something with these." Okay, so here is me doing something with these. 

I wasn't feeling 100% about simply typing them up in short form. So, how about we (meaning you) decode them?! What is "decoding", you might be asking? Well, in a nutshell, it's taking an activity in short form and putting it into long form. Reading a summary and then writing it out in a way that someone new to team building could read and lead. 
Marilyn's Game (From a Laurie Frank Handout, year unknown)

Needs & Numbers: One deck of standard playing cards for every 5 to 7 players.

Description: Get into smaller groups of 5 to 7 - each group gets a deck of cards. Within each group, deal out the cards and no one looks at them. Go around the circle and have everyone say his/her name (if needed). Everyone has his/her pile of cards face down in front of them.

On a signal, at the same time, everyone turns over the top card of his/her pile. If anyone has a rank (number or letter) that matches with someone else, he/she says the name of the person that has the match. Whoever says the name first gets all the turned over cards from his/her group. These cards are added to the bottom of the "winner" pile.

 

​This is My Nose (From a Laurie Frank Handout, year unknown)

Needs & Numbers: No props. 8 to 14 players.

Description: Circle up players. One starts by saying, "This is my nose" while pointing to a different body part (e.g., ear). The next player to the starters left points to another body part (e.g., knee) and says, "This is my ear" - saying the body part the first player pointed at. The next players in turn, while pointing to a new body part, will always say what the last player pointed at.
 

Passing Gas (From hand written notes, by Chris Cavert [way back in the day] attending a Karl Rohnke workshop)

Needs & Numbers: One balloon for each player and several permanent markers. (If you have a big group) Divide any size group into smaller groups of 16 to 20 players.

Description (decoded from my notes): This game can be done standing or sitting. Give each player a balloon [be mindful of latex allergies] to inflate to the size of their own cranium - and then tie off the opening. Pass around the permanent markers so each player can write his/her first name on their balloon. The Challenge: Time how fast all the balloons can get around the circle back to their owners - each player is required to pass along every other balloon in the circle. Play multiple rounds to achieve the fastest time.
 

Easy Line Up (From a hand written note, by Chris Cavert, attending an AEE workshop - no note about what workshop this was (??). Easy Line Up ended up in Challenge Energizers in the book, The EMPTY Bag, Cavert & Hammond)

Needs & Numbers: No props needed. 12 to 24 players.

Description: Line up in alphabetical order by first names with your eyes closed. 
Free Professional Development
Even if you don't officially decode these snippets, I'd love to hear about the "variants" you add to them. Leave a Comment below!!

All the best, 

Chris Cavert, Ed.D. 
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Common Core and Adventure Education

1/20/2014

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I ran across a recent Edutopia sponsored Social and Emotional Learning blog post from Maurice Elias (a Psychology Professor at Rutgers) entitled “How Are Social-Emotional Learning and the Common Core Connected?” The post is essentially laid out in an interview format – Dr. Elias interviewing Kristin Fink and Karen Geller co-chairs of a group of educators representing the Education Advisory Council of the Character Education Partnership. This esteemed group of people developed and authored a white paper entitled, “Integrating Common Core and Character Education: Why It Is Essential and How It Can Be Done.”

In the blog interview (referring to the White Paper), Miss Fink & Miss Geller make the effort to highlight the vital need to, “explicitly address the quality of the learning environment or the culture of respect, responsibility, and excellence that must be in place for optimal student learning.” If the demands of Common Core State Standards (CCSS) are to be successful in schools they believe that “conversations [about Common Core] must include a sustained focus on character education, social-emotional learning, and positive school climate.”   

What does this have to do with adventure education? Essentially what I’m suggesting here is that, if you are working at, or with, a school aiming towards CCSS, dive into this White Paper to find supportive connects between your adventure education program and the suggested recommendations.

Here are just a few connections I found – things we tend to focus on in our adventure education programs (there are lots more!!):

We [i.e., teachers, administrators, parents] “want every child’s school to be a place where students and adults are caring and responsible, and committed to a learning community which values and supports everyone.” (p. 1)

“The Common Core…requires young people to develop the stamina to dig into challenging work.” 
(p. 3)

Three Ways to Strengthen Common Core (pp. 3-4)
  • Needed: A specific Focus on Educating for Democracy
  • Needed: A Specific focus on Teaching Moral and Performance Character, and Social-Emotional Skills for Students to Be College, Career and Civic Ready
  • Needed: An Expectation of Intentional Planning to Develop a Safe and Caring School Culture…

Connections to a few of the Common Core Toolkit prosocial interdisciplinary themes (p. 8). The Toolkit is a Guide to Aligning the Common Core Standards with the Framework for 21st Century Skills:
  • Collaborate with Others 
  • Flexibility and Adaptability 
  • Work Effectively With Diverse Teams
  • Leadership and Responsibility

Let me know how this White Paper supports/helps your adventure education efforts!!

All the best, 

Chris Cavert


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Playground Team Building 

12/17/2013

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I'm fairly certain I'm not the only one who has use playground equipment for team building activities. Recently I helped a friend come up with over a dozen activities utilizing the public playground structure near his inner-city school. Teaching in a big city often comes with limited outdoor space, but local parks can serve as a useful alternative to staying inside on those beautiful days. Here's a brief summary of some of the ideas we put together. (All these ideas come with the blanket understanding that proper safety precautions will always be covered and followed - be super sure that structures are safe before you use them. If in doubt, don't do it!!): 

Sherpa (Trust) Walk: Two group members lead a small group of un-sighted players safely around/up/over different areas of the equipment. (The sherpas, in Rohnke-esk fashion, do not speak a known language. They communicate in sounds that the group must eventually figure out. The safe easy Walk is to use a language that works for everyone - or mostly everyone.)

All Aboard: There are always a wide variety of platform spaces for the group to occupy. Start out with a large platform area and ask everyone to stand on it together (be sure the structure you are using is strong enough for the entire group). The idea is to eventually find the smallest (safe) platform area that everyone in the group can stand/balance upon from at least three full seconds.

Stepping Stones: One of my favorites for the playground. I bring along my 1-foot round spot markers, each player gets a spot, and the group has to use them to step on in order to get from one side of the playground structure to the other. So, if a player is stepping down a spot must be under his or her foot. I love the three-dimensional aspect of the trip. (And, going through a tube is really interesting! Or up a slide??!!)

TP Shuffle: Using an elevated curb, beam, or even some chalk on the side walk for the path, two small groups facing each other (each group in a line) have to switch places without stepping off the curb, beam, or chalked path. (I always like to start with a sidewalk version and then progress to a more elevated challenge.)

Tunnel Pass: Divide a group in half - one half at each entrance to the playground tunnel. Players can only go through and exit the tunnel if they have passed someone inside of it. Get everyone from both sides through the tube. (Careful with this one - there are some space body contact issues in there. The right group at the right time.)

Spider Web: There are lots of openings on playground equipment. After going through a progression of spotting and lifting activities set up a plan for everyone to go through some sort of opening in the equipment. Lots of room for planning and discussion. You could also assign points for the different openings and the group does it's best to get the most points possible. 

Up and Over: Like a team wall, groups can also work together to get everyone up-and-over a stable bar located on the playground. The bar should be at a height where everyone will be able to spot others safely while maneuvering over the top. Spotting! Spotting! Spotting!

Other Playground Team Building ideas out there. Share in the comments below!

All the best, 

Chris Cavert

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    Blog Author

    Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.

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