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Twizzling Again (A Warm Up & Energizer)

9/29/2023

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(Note: All my books are boxed up right now, so my references are limited. I’ll be back to edit connections as soon as I can. Thanks to Michelle Cummings for letting me borrow her copy of Rohnke’s Quicksilver.)
A few summers back, before a long Spring Training (ropes) schedule, I picked up a copy of Tinker: Building Purposeful Experiences from Classic Adventure Activities from some of the amazing people at High 5. That Spring I ended up working/playing through most of the activities in the book with my trainees – SO FUN! (Thanks ‘amazing people’!)
 
One of those activities is forever etched in my mind because I learned it from Chris Ortiz (a High 5er some days back), it’s easy to remember (catchy name), and I can use it as a fun no-prop opener or program energizer with about 12 to 40 players – Clap, Jump, Spin, Run (I’ve also seen it as Jump, Clap, Spin, Run.) NOTE: I like starting with a Clap since it’s a nice auditory way to start the chain reactions. Here’s a quick description from Chris (from his 2015 handout 2015):

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What does this have to do with Twizzling Chris? Well, you know me, I love the history!  

Jump back (pun intended) to over 25 years ago, somewhere in Massachusetts at a Project Adventure workshop I learned Twizzle. After my recent re-learning of Clap, Jump, Spin, Run I also started re-using Twizzle. It’s the same general idea, moving around within a circle formation, but in Twizzle everyone is in play at the same time….until they're not!

In the classic pre-21st century adventure game style, a player can be called ‘out’ of Twizzle to become a ‘referee’ Whose job is to oust others who break the freeze rule. (For inclusion purposes, I’ve added a way to get back into 21st Century Twizzling.)
 
If you have Rohnke and Butler’s book Quicksilver you can find Twizzle on pages 135 and 136. They credit the fun to Tom Fuchs – thanks, Tom!! Here is my abbreviated version of the directions – basically, how I'm Twizzling again: 


Circle up (12 to 40) participants – face them clockwise NOT holding hands. (This circle of people will be moving in a clockwise direction from time to time, looking at the back of the person in front of them.)
 
Teach and practice the following Action Terminology – as participants learn the Actions, mix in the old with the new during practice:


  • “GO – Walk in the direction you are facing.” [Practice for 20 seconds.]
  • “STOP – Stop moving and FREEZE.” [Practice] Let players know that ANY movement after the stop and freeze, is NOT freezing.
  • “TURN – Make a half turn, 180 degrees, and FREEZE.” [Practice] Again, any movement after the freeze is not freezing.
  • “JUMP – Jump, making a half turn, 180 degrees, and FREEZE.” [Practice]
  • “TWIZZLE – Jump, making a full turn, 360 degrees, and FREEZE.” [Practice]
 
After a couple of minutes of practice, all players are deemed official ‘Twizzlers’ and are now ready for Competition Twizzle.


Before the game begins, I ask for volunteers to be the first referees – we need one ref for every four players. For example, if there are 12 players there will be three referees, and 20 players will have five refs. I ask all the volunteer referees to step into the middle of the circle. Their job, as with all referees, is to watch for and call fouls. When they call a foul, they get to return to the circle of Twizzlers and the player who fouled becomes a referee in the center of the circle.
 
The Objective of the Competitive Twizzle Be a part of the Twizzler circle at the end of a three-minute game.
 
You, the facilitator, will start the time and then call out the Actions. The referees will watch for the following fouls:
  • A player does not ‘FREEZE’ after an action is made – other than the ‘GO’ action.
  • A player un-freezes before the next Action is called.
  • A player does not stop in the correct position of a turn – 180 degrees and 360 degrees. (This means under- or over-rotating.)

When there is a general understanding of play, I like to start with a one-minute practice round to clear up any unknowns. Then, I start the first official three-minute game and play on. Initially, we get in at least two or three games. Then we can Twizzle as an energizer throughout a program day.

Okay. Now that you know how to play. Let me tell you about some of the discussions I’ve been able to open with Twizzle:
 
  • What are your views regarding competition? What are some of the negative aspects of competition? What are some of the positive aspects? How can we be better competitors?
  • Describe how you played the game. Were you competitive? Were you focused? How much did you care about your performance?  Were you respectful – in what ways? How did you view the referees? Were you respectful to them? In what ways?
  • If you were a referee, how did you do at your job? Did you like the job? Explain. Were you respectful? In what ways? If a referee overlooked a foul and did not call the foul, why do you think this happened? What are some ‘fouls’ you see in your everyday lives? What fouls do you ‘call’ and which ones do you not call? Why does this happen for you? What will it take from us to call the fouls we see? Why will this be important to our future?
 
The ’foul’ conversations have been the most impactful for my groups. We all know we need to call more fouls, but it’s not an easy task. What we discover is that together we can support each other, call the fouls, and make changes that help our communities and us. Twizzling Again can get us thinking and get us doing!

Keep me posted!

Chris Cavert, Ed.D. 
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Rope Shape Challenges

9/15/2023

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Identify Quick Challenge: 1 Pentagram, 2 Heptagrams, 1 Octagram, and 1 Nonagram.
I participated (and learned) Blind Polygon in 1991 at a Project Adventure training. We all donned blindfolds before our facilitator dropped a big pile of rope (tied at the ends) somewhere in the field of play. Our first task together was to find the rope (I don't remember out strategy). Once we found it the facilitator called out (two-dimensional) geometric shapes we were challenged to form - still blindfolded (e.g., rectangle, square, equilateral triangle). To this day I remember how focused I was at listening for someone to tell me what to do. It was, and still is, a great experience to open conversations about detailed communication, listening and leadership. (NOTE: A new preference to 'unsight' participants is to simply ask them to close their eyes. This adds to conversations about integrity, trust, and choice.)
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In the mid-90s I participated in a workshop lead by Sam Sikes, author of Feeding the Zircon Gorilla and Other Team Building Activities (Sam and I have since written books together). At that workshop I learned 5-Pointed Star (pentagram). Groups of five to eight players are given a long activity rope (e.g., 50 feet) tied at the ends. The group starts in a circle formation holding the ropes in both hands - the circle of rope opened as large as possible. The task (challenge) is to form two-dimensional 5-pointed star (see diagram) without anyone completely letting go of the rope - a participant's hand(s) can slide along the rope.
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It's a great cognitive challenge, bringing to the forefront participants who live more in their logical brain. (Over the years I added 'Shooting Start' after a group solved the puzzle - "How fast can you make the 5-pointed star?" Increased risk, clear roles and responsibilities, and competitive (lower the time). NOTE: To date I've clocked groups at under five seconds.

All that being said (and you know I love diving into "all that"), I'm now playing with other gram-shapes. The first new one I tried was this heptagram (at right). It has a wonderfully simple solution, just like the pentagram: From a (rope) circle the group moves to a figure eight, then folds over the figure eight and pulls the five points (pentagram). Look at the diagram of the heptagram and discover how you can 'unfold' the lines into a figure eight. (Pull down the top point or vertex.) The main difference will be the need for seven vertex's. So, play with a group of seven to nine participants. 
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The only other one I've tried is another version of a heptagram. This one took longer to solve and with all the crossing intersections our 50-foot rope shape got pretty small (tighter fit between players). When I try this one again, I'm going to go with a 100-foot rope (two 50-footers tied together). I'm guessing it will change the communication dynamics a bit? 
While researching geometric shape names I came across a couple more I want to try. How about this octagram (right)? Again, with more vertex's, I'll use a longer rope (e.g., 75 to 100 feet). Thinking through - we'll need at least eight, no more than 10 participants. NOTE: When there are more people than vertex's the 'non-point' players find a place along a line to hold the rope. They need to understand their role and responsibility just like everyone else. 
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And then there's one I found I'm really excited to try - specifically when I have three groups working on the challenge. The Nonagram (I'm thinking of calling this the "No-Way-Nagram"). Each group has a 50-foot rope with nine to 12 participants. After giving the challenge (and a diagram of the nonagram), I'll let them work on it. Then, maybe 10 to 15 minutes in, I might drop some suggestions about collaborating with other groups. How they interpret collaboration is up to them. ​
Before reading on, can you see a super-easy solution (and maybe the only one), for the three groups to create the nonagram? (Pause for dramatic suspense....) Each group creates one triangle and then the three groups overlap the triangles. No-Way-Nagram! 

Let me know what you think and tell me how it goes when you try these challenges! (I'm now working on the idea of three-dimensional rope shapes??)

All the best, 

Chris Cavert, Ed.D
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Number Cards (Print-N-Play)

9/2/2023

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I use playing cards a lot, from forming groups to engaging team building experiences. When I use them during trainings with team builders I always say, "If you don't want to, or can't, use playing cards, make a set of number cards." It was about time for me to support the cause - of saving time for busy educators. 

So, here are some Number Cards (Set 1), ready to print and use with a group of up to 48 people. (My plan is to add more sets to use with larger groups.) I printed my first set (above) on card stock paper so it's not easy to see through the back (unless we hold cards up to the light). A paper cutter makes quick work of chopping out the numbers. 
numbercards_set1.pdf
File Size: 783 kb
File Type: pdf
Download File

Below are a handful of activities here at the FUNdoing Blog suitable for using Number Cards: 
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​Flip and Find (with Video)
Quad-Team Flip & Find

Pressure Play Too
Box Cards
Have FUN out there my friend! 

Chris Cavert, Ed.D. 

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    Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.

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