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Circle Around (Each Other)

4/30/2020

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(Editorial Note: This post will be periodically updated when new information is shared about this activity.)

I'm dividing my creative time in three ways at the moment. 1) Helping to (along with others), provide activity ideas for the immediate needs of the virtual team building spaces (check out the FUNdoing Resources page), 2) considering, adjusting and creating activities for when we go back to in-person groups that will be practicing safe distancing and, 3) chipping away at (what we'll now be calling) traditional team building activity resources (I do hope we get to hold hands again!!). 

Circle Around is a conglomerate of a few different activities I use from time-to-time (I'm sure you'll recognize some similarities). This is intended to be a safe-spacing challenge. However, I have yet to try it. So, help me see any missing pieces to make this one work. 
Here's what you need and the set-up I have in mind so far (graphic to the right). The distance between spots will be determined by your 'distancing' procedures in place (maybe dictated by your organization's LOPs). This explanation will be based on a group of 12 participants (I would play this with groups of 8 to 16). You will need 23 activity spots for a group of 12 (one spot for each participant - for the outside circle - and one more for each participant, minus one - for the inside circle). For 12-participants, that's 12 spots in the outside circle, 11 spots for the inside circle. 
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Before you can play, you'll need a way to assign everyone in your group a number - whatever you have up your sleeve to do this quickly, as well as following any 'contact' rules in place. My first thought is to use a pad of paper with numbers 1 to 12 written on the paper. Then, I'll walk around to each person (safely distancing) and show him/her what number he/she has - I would write the names next to each number on the paper - there is really no need to keep this a secret either. Everyone will be sharing numbers as soon as they start. Okay. We're ready to play.  
Procedures (so far): 
  • Reiterate any 'physical distancing' procedures (so they can make informed good choices). 
  • ​Ask each participant to stand on one of the outside circle spots (of course there is no spot-sharing during this activity). 
  • You, the facilitator, ​walk around the outside of the circle and assign a different number to each participant (of course, randomize the numbers you assign). 
  • Present the challenge: Get people in order, 1 to 12, standing on the spots of the outside circle. 
  • This is the key rule to make this an interesting challenge. Participants are allowed to 'move' to the closest, open, safely distanced spot - this should omit the option to move across the circle or just simply go line up in order. (Be sure to provide examples of this so there is clarity.)
  • (Optional Rule for clarity - thanks to Jed Buck) Move to the nearest open space 'adjacent' to the one you're standing on (share expectations of 'adjacent' if needed). [Another way to visualize this is, no leap-frogging other players.]
  • If someone is off his/her spot, he/she must be in motion (moving) to an open spot (no standing still off of a spot). [We might need to add a rule that prevents people from simply 'wandering around' until the best spot opens up - maybe there is a 'maximum number of steps they can take between spots' rule? Let me know what you think.]
I'm on the fence right now about timing this activity if we are physically distancing. I'm thinking (so far), there will still be a lot of good discussion points after simply completing this task (e.g., What choices did you encounter during the activity? What choices had to be made during the activity? What was influencing your choices?)

Let me know what you think. What are we missing? What else should we consider? Leave us a Comment. 

Be Well! Be Kind! Be TOGETHER in whatever way you can!! 

Chris Cavert, Ed.D.

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April Challenge Week (Experiential Learning)

4/13/2020

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5 Days, 5 Challenges - some you may know, others will be new. The theme is learning, teaching and then using our new-found skills and abilities in new situations. How will you challenge yourself? (Have FUN this week and don't forget, kindness goes a long way.) 

Challenge #5: Overhand Cuff Links 
This final challenge for the week is a tricky one (actually, tricky two). No magic involved, I promise. (I lost track of the source for this one - pretty sure I saw it online somewhere. Since I don't know the name for this challenge I could not re-find it. If you know a source please share. Thanks.) Challenge On!

Challenge #4: Double Jump Six Count
I have not seen a specific reference to this activity - someone taught it to me years ago at a conference. Thank You, Someone!

Challenge #3: Six Count
Six Count can be found in, Executive Marbles and Other Team Building Activities, by Sam Sikes (1998). Sam says, "This is a good, quick icebreaker that stretches people's minds and smile muscles." Six Count has become so much more since - it's about moving through the discomfort of challenge and failure. It's about sticking to it, even if it's not easy. 

You can find Six-Count to Competence (what I called, Synchronized Six Count in the video) in, The More The Merrier. Here are some of the Discussion/Questions from the book: What were some of the strategies your group used to learn Six-Count? What made the activity difficult? How did you, as a group, overcome the difficulties? In what ways is Six-Count like other things you do? 


Challenge #2: Pencil/Pen Turning
A write up for Pencil Turning (or, Pen Flip) can be found in, The More The Merrier, by Sikes, Evans & Cavert (2007). One Facilitator Note from the books says, "The wonderful thing about this activity is that both hands have to work together to accomplish the task." Discussion/Questions include: What makes this activity difficult? What helped the most to find a solution? How is this activity like our interactions with each other? 

Challenge #1: Wiggle-Waggle (with a special cameo guest!)
The most recent description of Wiggle-Waggle is found in, FUNN 'N Games by Karl Rohnke, 2004. (I believe, Wiggle-Waggle made its first appearance in Rohnke's, FUNN Stuff, Vol. 3 1998). You'll see the original mode of play in the video (along with two additional ways to Waggle), but there are more versions of play in the book: 
  • Digital Wiggle-Waggle - Big circle of players. Each player connects (e.g., point at one another) with another person across from him/her - essentially pairing up. "On the signal each person walks toward [his/her] partner and attempts a double (both hands) Wiggle-Waggle."
  • Blind Wiggle-Waggle - Pairs are divided in half, each half moves to one side or the other of the playing area - not too far apart. All players close their eyes (by choice). With bumpers up, partners move towards each other, communicating freely. When pairs meet, Wiggle-Waggle - eyes can open when successfully Waggled. 
  • Electronic (Virtual) Wiggle-Waggle - "Call a friend on the phone [or ZOOM call them] and try to verbalize what needs to be done to reach a satisfying level of solo completion." 
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The Colour Game (Face-to-Face or Virtual)

4/2/2020

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This super-puzzle (what I'm calling it) was sent to us by David Chambers (thanks David!!). There are 5 Games in this challenge, from less to more difficult. Here are the basics: 
  • Groups of 5 to 8 participants per Game (Chris would go up to 12 in a group if they can stay engaged). 
  • Multiple groups can play at the same time, each with their own puzzle clues (maybe some collaborative practice). 
  • High School and older groups (or a well functioning middle school group - maybe the first two Games).
  • Players are handed clues for a Game and they must "figure out what they are expected to do." 
  • Players are only allowed to verbally share their clues, never show or give them away. 
  • Time-of-play can vary from 15 to 60 minutes. 
Before diving into the detailed Instructions below, be sure to take a quick look at the different Game sheets - basically, the Clues and Answer sheets. The 'Introduction Colour Game' clues are a little different than the rest of the Games. It's all good - just part of the adventure.
Face-to-Face Colour Game:  
instructions_colourgame_chambers.pdf
File Size: 218 kb
File Type: pdf
Download File

Here are the 5 Colour Games (The Clues and Answers):
introductioncolourgame.pdf
File Size: 422 kb
File Type: pdf
Download File

colourgame1_chambers.pdf
File Size: 55 kb
File Type: pdf
Download File

colourgame2_chambers.pdf
File Size: 60 kb
File Type: pdf
Download File

colourgame3_chambers.pdf
File Size: 41 kb
File Type: pdf
Download File

ultimatecolourgame_chambers.pdf
File Size: 73 kb
File Type: pdf
Download File

Virtual Application of the Colour Game
For the virtual application of The Colour Game, the Instructions are the same, you just need to prepare the Games for virtual distribution. You will need to 'image capture' the clues from the PDFs or snap a picture of them in small groups. Then, send (text or email) a small set of clues to each participant that will be playing.

If you plan to attempt more than one Game (maybe over several meetings), you can send a document with clues sets, to multiple Games, to each person - it will take a little more than 10 minutes to prepare for several Games, but the challenge and interaction can be well worth it. 

For example, here are a number of image captures from the 'Introduction Colour Game' PDF. You can capture a pair of clues, three clues, four clues or five (even six if needed) - dividing them (capturing them) in such a way so that each participant receives a small set of clues: 

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Drop a set of clues into a quick email to each person joining the meeting and they will be ready to play. During virtual play, Simply say, "You all have clues to a Colour Game (name the Game if there are multiple sets). Your task is to figure out what you are expected to do." Then, you simply monitor the interaction and jump in with processing breaks from time-to-time to check in and explore the learnings and insights that are surfacing. 

If you are daring enough, and know how to use Break Out rooms in ZOOM, for example, you can pre-arrange groups and distribute Game clues sets to each group. Then, when it's time, send them to their rooms to play - dropping into each room for a few minutes at a time. Half way through the set time, let's say, come back together as a large group so they can all share information and insights. 


The Colour Games are not intended to be easy, so you may certainly encounter resistance and frustration - all good things to talk about. And, in the time they are given, a solution may not be found. The journey is the important part - what will they find along the way and how will they use what they find? 
We would love to know how this goes for you - especially if you try this one virtually. Leave us a Comment! 

Be well!

Chris & David

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    Blog Author

    Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.

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    This blog is a space for hands-on programable fun - energetic activities and ideas that can be used as a means to bring people together; activities and ideas we as educators can add to our social development curriculums. 

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