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Onezies to Fivezies (Macro Tenzi) with Video

3/22/2022

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Speaking of FUN! I have been having so much of it learning how to use some the "board and table-top" games on my shelves in new ways, from the new book, Teambuilding from the Toy Aisle by my friends Matt, Michelle and Trevor!

And recently I attended a fun-tastic ACCT workshop presented by Matt, Michelle and Trevor. We spent 90-minutes playing some of the gems from the book (don't get me started on "Dude!"). 

I grabbed some video (below) of the Macro Tenzi game that was super-fun to watch (don't know Tenzi? HERE are some videos.)
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Onezies to Fivezies (A Competitive Game)
NOTE: For this game you'll need some dice - 10 dice for every group of 4 to 5 people. I loved the large foam dice used during the workshop. However, you'll find, after a quick search, the large foam dice are an investment. You can certainly go with smaller dice. How about this. HERE'S a free die template so you can make your own using card stock. (If this one is no longer there/free, I'm sure there is another one out there on the web.)

Numbers: I plan to play this one with 12 to 50 participants (3 to 10 teams), middle school age and older. (If elementary ages are ready for 'friendly' competition, go for it.) It can take a while to get to the winning team. The game is full of surprise wins - the underdog is never out of the race!


In Teambuilding from the Toy Aisle, the trio calls this one, "Onezies, Twozies, Thumbsies, Singsies." I'm simplifying it a bit. Here's my take - just Onezies to Fivezies:
  • Divide your group up into smaller teams of four or five players.
  • Provide each team with 10 dice. (The dice do not need to be all the same color, but it does help when dice roll astray.) 
  • First Round: When you say, "GO!" all teams begin rolling their dice. Every team is going for 'Ones' in this Round. When a one is rolled it is set off to the side. Non-ones are picked up by anyone on the team and rolled again. When all the dice of one team are ones, they yell, "Onezies!" All rolling stops. If there is a verifiable tie, declare the tied teams winners of the Round. 
  • Next Round: On this next Round, the winning team(s) from the first Round will be rolling for twos - or, Twozies. All the other teams are still rolling for ones - or their Onezies. Teams don't move up a number until they win at the subsequent number. 
  • The Next Rounds After That: I think you get the idea. Comebacks are possible. The journey can be long. Teams don't advance to the next number until they complete the number they are on. When a team calls, "Fivezies" the game is over.
  • Optional Challenge: Change up the way all teams must roll during the Round: Rolls must be tossed from above the hips; Rolls must be tossed from above the shoulders; Rolls must be done with only one hand - the other hand covers one eye; Rolls can only be made with fingers - press your thumbs into your palms... 

"Rematch" they call!! If you've got the time....

Processing Ideas

(Even though this is a competitive game, there can be lots to talk about - if it's part of the plan.) Here are some concepts to consider:
  • Planning and Strategies (what worked and didn't work)
  • Respectful Play (any sabotaging)
  • Team Camaraderie (how did teammates treat each other)
  • Skills and Abilities (was everyone all in, or just partly in)
  • Winning and Losing (how do we manage with the feelings of each)
  • Underdogging (did you hang in there every Round of give up/in)​
The video below was the First Round at the ACCT Conference Workshop. Tons of Thanks to the players and presenters. So much energy. So much FUN!

Keep me posted!

Chris Cavert, Ed.D.  
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Floor Safe (Venn Key Punch Reprise) with Video

2/20/2022

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At the recent Association for Challenge Course Technology conference I attended a fun and informative activity workshop, "A Fresh Perspective on Three Favorites" led by KC Ray (thanks KC, so much fun!!). One of the three favorites was Key Punch (Rohnke, Quicksilver). KC shared the Venn Key Punch setup I learned a while back from a fellow facilitator. (HERE is the original FUNdoing post.)

KC's (purposefully subtle) directions revealed an additional "fresh perspective" involving an added problem-solving opportunity. Here's the take-away I'm calling, the Floor Safe Challenge: 
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Set Up: The picture above is from the original Venn Key Punch post. Each rope circle (above) includes 30 numbered spots. (If I remember correctly, I think each rope in the picture above was 25-feet long. KC indicates the ropes - seen in the video below - are each 30-feet.) I suggest, in this particular write-up, using 24 numbered spots in each rope circle due to the timed challenge. Here are some set up considerations:
  • There will be numbers 1 through 24 in each rope circle. In the overlapping 'eyeball' section of the two circles, the numbers inside are shared by both circles/groups. 
  • The numbers in the eyeball are not sequential. For example, if I use four numbers, I'll put down a 3, 9, 15 & 21. Avoid putting the number 1 in the eyeball. The more numbers in the eyeball, the more coordination between the two groups in play. 
  • The size/diameter of each rope circle in play will determine the level of challenge (based on this write-up). The smaller the rope circles, the easier the challenge. NOTE: In the video below, the groups are able to reach all the numbers (if they wanted to), by leaning into each circles and touching the numbers. If the circles are bigger participants may need to step into them to get to the numbers. Hence, taking more time to complete the task/challenge. 
The Story (if you want one): In front of you, and the rest of your salvage team, is a giant floor safe filled with unimaginable riches. An identical safe was discovered recently half way around the world by your main competitor. They figured out the steps to unlock the safe. One of their team members, disappointed in the cut s/he was going to get, contacted you and offered your team the instructions for double what s/he was going to get. Shortly after you agreed to the terms and encrypted email was sent to you with the instructions to open the safe. [This is where you give the group the Floor Safe Instructions sheet - PDF Download below.] 

You also just found out that your main competitor knows you discovered this identical floor safe. Some of their team are on their way to crack the safe - which means you will only get half of the riches inside since you discovered the safe. Your competitor will get the other half for opening it. They will be arriving to this site in 30 minutes. Will you get all the riches of just half? 

Floor Safe Instructions (This is the information included in the PDF Download (below) that you will hand to the group(s) - handing out multiple copies of the instructions will make the challenge a bit easier.)
  • You have 30 seconds for each attempt at opening the safe. If you fail to open the safe in 30 seconds you will need to wait 60 seconds before the next attempt - the safe seems to be resetting itself. 
  • The two woven ropes around the numbered keys and the numbered keys themselves may not be moved - the safe locks itself down when the ropes or numbers are moved.
  • All the numbered keys inside both keypads must be touched in sequential order starting with the number ones. 
  • Numbered keys must be touched by hand or foot (it doesn't seem to matter) and each numbered key may only be touched once. 
  • The two numbered keypads appear to be weight sensitive. Only one person can touch the surface inside each keypad at a time. In other words, it's okay for two people to be touching inside the keypads - one person in each pad. 
floorsafeinstructions_vennkeypunch.pdf
File Size: 59 kb
File Type: pdf
Download File

Facilitation Notes:
  • Your role during the challenge is to let the group know whether they opened the safe, or not, in 30 seconds. This is all you can say: "Yes, you did it!" Or, "No, the safe is still locked." 
  • So, this means you are watching for "Instruction" violations. You do not share your violation findings with the group. You wait for the group to finish or until 30 seconds have passed. Then, you share one of the two responses above. 
  • Some of the basic Instructions are easy for the group to catch (or see), like more than one person touching inside a key pad, or the ropes or number keys being moved. The tricky bit involves the number keys inside the 'eye' (overlapping rope sections) which is the "fresh perspective" I picked up from KC. There is an Instruction that states, "...each number key may only be touched once." More often than not, (I'm going to presume) the groups working each keypad will each touch the numbers inside the eye - violating the "once" rule. 
  • When you respond to the group, "No, the safe is still locked," there is nothing more you can say. The group is left to figure out what they (think they) did wrong and fix their plan during the 60 seconds they have to wait before the next safe cracking attempt. (You can be the one to time the 60 seconds.) 
Processing Thoughts: 
  • ​Lots of planning will go (or should go) into this challenge. How was this planning process for each person? Who was involved? Who was not involved? How did this 'sit' with everyone?  
  • What roles and responsibilities were taken on, or given, to participants during the different attempts? What influenced any changes in roles and responsibilities during the challenge? 
  • At any point during the challenge were you 'stuck?' What did being stuck look and sound like to you? If you were able to get un-stuck, what did this take? 
  • What emotions surfaced for you during the challenge? How did you manage these emotions? How did the emotions influence the challenge? 
  • What information do you want to remember from this challenge? 

Let us know how this goes for you! Leave us a Comment.

All the best, 

Chris Cavert, Ed.D. 
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Micro Cup It Up Activities: Flip Flop Tower & Reverse Pyramid Build (with video)

8/13/2021

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If you've been following the fun for a while, you know I love team building with cups (in non-alcoholic ways). And, you might also know I'm the co-author of the book, Cup It Up: Team Building with Cups (with Barry Thompson). The book is available for immediate download or paperback version.

Recently I was organizing some pictures and video files and found some cup action using the smaller one-ounce cups (initially presented at NCCPS: The National Challenge Course Practitioners Symposium - a.k.a., the Un-Conference near Boulder Colorado). 
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Those of you who have been team building with cups for a while should be able to pick up the steps from the video. (As always, if you have any questions be sure to email me: chris@onteambuilding.com) Here are some finer details for each activity: 
Flip-Flop Tower
All the details are HERE for the Macro Cup version - plays the same with the smaller cups! 

Reverse Pyramid Build
You will find complete details for this one in the Cup It Up book (along with lots more cup activities). Here are the basics: 
  • Pyramid Rule: Each horizontal level/row of cups has only one more cup than the level above it. 
  • Start with one cup on the table (i.e., flat surface). 
  • Only the cup(s) touching the table can be lifted.
  • Cups may only be added underneath the pyramid structure. 
  • If a cup falls from the pyramid in any way, start over with one cup. 
  • If you are not lifting the pyramid, only by the bottom row, you can use your index fingers (only) to touch the pyramid structure. 
The Reverse Pyramid Build is one of my favorite cup activities. It has the tactile, visual and auditory connections that engage participants. It brings up great conversations about success and failure (when you fail you see it and you hear it) and small groups are active in planning and carrying out particular roles and responsibilities - some are more demanding than others. All good stuff to talk about. 

Do let me know if you have questions! Email: chris@onteambuilding.com

Have FUN out there. 

Chris Cavert, Ed.D. 
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Blind Relay (a FUNdoing Share)

7/9/2021

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First and foremost, thanks to Chetan 'Bobby' Patil for the awesome share!! 
Here's a really clever version of Obstacle (Mine) Field I've been waiting to share for over a year now (the face-to-face restrictions held me back). 

The super-short video teaser will give you a quick view of the idea. Here is Bobby's full write up of the activity: 
blindrelay_chetanpatil.pdf
File Size: 317 kb
File Type: pdf
Download File

What I Like About This One
  • It has a way of 'unsighting' people without blindfolds or closing the eyes. (Bobby does share the idea of eyes closed if you want to go there.) 
  • I like the role of the 'safety guide' - How will this person watch over/care for someone else? (Another way to also practice spotting.) 
  • The goal setting is good and asking the group to set the time they need to achieve said goal. 
  • The collaboration between other inside (and outside) players is genius. There is small group work that depends on cooperation (and planning) with others. 
  • Of course, you have permission to adjust the activity in a way to best serve the needs of your group (i.e., if somethings missing, add it in). 
Bobby and I would love to hear how this one goes for you! Leave us a Comment below. 

All the best, 

Chris Cavert, Ed.D. 

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Distancing Sticks: Three Team Building Activities with PVC (video)

2/7/2021

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Late last year I participated in a ZOOM call with Karen Whittaker and her super-staff. They wanted to share some of the team building goodness they have created for there in-person groups. (Karen has shared some FUN content with us before: Macro Liner Quotes (print-n-play) and Life Skills Memory Match (print-n-play). 

Here is the first installment of activities from the call (more on the way). Karen and Staff share three activities using 1-inch PCV piping - 10-feet long, schedule 40 thickness. I've dubbed them, Distancing Sticks.

Activities on the Video (Karen's Names): 
  • Egyptian Pyramid  - Use the pipes to build a standard pyramid out of milk crates.
  • Chop Sticks - Move Orbs from point 'A' to point 'B' by rolling or tossing (played like Loops: Toxic Waste Removal - using the PVC pipes is a great lead into the LOOPS version). 
  • Letter Opener (picture above) - Create a Scrabble-like puzzle manipulating wooden letter tiles with the PVC piping (use all the tiles provided). 

Do check out the video below. If you have any questions about how to set up and play any of these activities, send me an email: chris@onteambuilding.com

Thanks again to Karen and the super-staff!! 

If you have any distancing sticks ideas, include them in the Comments. We would love more!!

All the best, 

Chris Cavert, Ed.D. 
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See Ya! for Connecting and Processing

10/1/2020

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Recently I led three live workshops sharing, Community Building Activities While Safely Distancing. I pulled See Ya! from one of the Video Replays. It can be used at the beginning of a program as a way to connect players through ice-breaker questions and then it can be used again at the end of a programming to open up discussions with processing questions. 
In the diagramming video, it shows players around a hoop or webbing circle, safely distanced. You can also set out spot-pods safely distanced apart in configurations for three or four players. 

See Ya! can be played with 12 to 100+ people and works well with middle school ages and older. Check it out. And, if you have any questions, let me know. 
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If you'd like a copy of the Assets Package from the workshops, with over 70 safely distancing activity resources (45 described and diagrammed in the three video replays), you can find it over at the FUNdoing Store. 

All the best, 

Chris Cavert, Ed.D.

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LOOPS: Toxic Waste Removal (with Video)

9/17/2020

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Back in April 2019, I posted, 'P-Cord Loop Activities' shared by Andrew Bogue and Ben Vanderzyden. At this first post you'll find the video, 'Ball Game with Ropes' and the 'Let's Get Loopy' PDF ebook with several p-cord loop initiative. After I became aware of the super-fun activities using 'loops' I put my kit together (p-cord loops and inflatable vinyl orbs), ready to play. Then everything slowed down in the early months of 2020. However, just before all programming stopped, I was able to get some film with some of my facilitator friends trying Loops: Toxic Waste Removal (video below). 

At this moment in history, team builders are starting to get back out, face-to-face with groups. I think this one will be great for this transition time of team building while safely distancing.

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Toxic Waste Removal plays well with 10 to 16 players per set-up. You'll be pairing up participants. Each pair will need one 'Loop' - a 25-foot length of p-cord tied together with a double fisherman's (Barrel) knot. (You'll see the details in the video.) 

The Basic Set-Up: You'll need an 8-foot by 8-foot square of rope (webbing or tape) and a container (the grey circle in the graphic) in the center of the square. Then set out eight game spots about 10 to 15 feet away from the square in different areas. Place an orb on each game spot. I found some vinyl inflatable orbs (playground balls) about 6-inches in diameter at a local Dollar Store. Dodgeball-type orbs are really good as well. (Tennis balls work too, but these are more challenging to move.) 


Objective: The specialists (your group), are tasked to move all the radioactive orbs (ROs) into the protective container located inside the quarantined square. 

Procedures: 
  • The ROs may only be touched by the Loops. 
  • If an RO touches one of the specialists, this person must stand perfectly still for 60-seconds so the radio waves do not move through the skin into the blood stream. 
  • When a pair of specialists is moving an RO they may not move their feet (too much risk of contamination). 
  • If an RO is dropped to the ground, another pair of specialists must take over moving this RO. (The pair that dropped the RO must evacuate the area around the RO to avoid the immediate pulse of radio waves.)
  • If an RO is dropped inside the 8 by 8-foot containment area (the rope square), any pair can pick up this RO using their loop. 
  • ROs may not be rolled, on purpose, along the ground (or floor) - this causes an excess of radio waves to be released and may lead to a complete evacuation of the specialist team and all of the local inhabitance.  
  • In order to avoid a complete evacuation of the local inhabitance, you must safely contain all the ROs within ______ minutes. (You will need to decide a fair, but challenging, time for the goal.)
  • DISTANCING RULE: (If needed) Specialists must stay at least 6-feet away from each other to provide enough room for the slow leak of radio waves to pass between each other. (You will need to decide how this will be monitored.)
Facilitator Notes: One of the main facilitated objectives I see with this activity is the opportunity to learn and practice a skill set, and then put this skill set to use. (And then be able to process how this experience was for the participants.) In the video (below), you will see the group initially learning about and practicing the use of the p-cord loops. (FYI: This video was taken pre-COVID, so we were not concerned with distancing and waring masks.) Then, they jump in to move the ROs to safety. Not as easy as it sounds. 

This activity is still in Beta Testing mode. I have yet to play a full round of moving 8 ROs - I'm guessing this can take a while depending on how long you let the group practice and how far the ROs are placed from the square. When you can, get out there and try this one (and some of the others shared in the Let's Get Loopy PDF). Let us know how it goes! 

All the best, 

Chris Cavert, Ed.D. 

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The Number Game (Face-to-Face, Safe Distancing & Online Applications)

7/22/2020

 
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This post is my effort to archive all the information for presenting, The Number Game in a variety of team building (learning) environments - Face-to-Face, while Safely Distancing and Virtually. 

Here are the complete instructions, and the handouts you'll need for face-to-face and safely distancing experiences, excerpted from the book, Games for Teachers:
thenumbergame_instructionsandhandouts_cavert.pdf
File Size: 149 kb
File Type: pdf
Download File

Here is a 15-minutes overview video of the Game: 
Virtual Presentation of The Number Game
​HERE is a Video (Facebook Video - 43-min) of a presentation I did with a group of young participants using the Cover Sheet & Number Grid (PDF Below).  
numbergame_online_coversheetandgridcavert.pdf
File Size: 52 kb
File Type: pdf
Download File

Below is another video (24 min) of The Number Game I presented during a virtual training called ZOOMing In (using the ZOOM platform). 
If you have any questions, after consuming all this content, please leave a Comment or email: 
chris@onteambuilding.com

Be Well and Keep us posted!

Chris Cavert, Ed.D. 

Wacky 8-Count Challenge Videos (Guest Post)

5/28/2020

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SUB-TITLE CONTEST I was trying to come up with a catchy (and fitting) sub-title for this one like, 'You're Kidding Me!' or 'Mo Cardio' but couldn't decide. So, let's have a little contest. Check out the videos, get a little experience with any of the challenges (be careful!!), then leave your sub-title suggestion in the Comments. We'll keep submissions open until the end of June, 2020. Patrick gets to pick the winner. The winner will receive a FREE download of choice from the FUNdoing Store. Be careful out there. If you've been sitting around a lot lately, don't try all four challenges in one day!! 
I so love it when we get a share! This one is from Patrick Chamberlain. Inspired by his colleague David Adlard and a couple of videos in the April Challenge Week FUNdoing Blog post (Six Count & Double Jump Six Count), Patrick made up his own challenge (well, four challenges actually). Super fun and 'Wacky' challenging! Thank You Patrick! You're amazing. (Be careful out there my friends!!)
Wacky 8-Count Challenge 1
Wacky 8-Count Challenge 2
Wacky 8-Count Challenge 3
Wacky 8-Count Challenge 4
Keep me posted! 

Chris Cavert, Ed.D. 

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April Challenge Week (Experiential Learning)

4/13/2020

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5 Days, 5 Challenges - some you may know, others will be new. The theme is learning, teaching and then using our new-found skills and abilities in new situations. How will you challenge yourself? (Have FUN this week and don't forget, kindness goes a long way.) 

Challenge #5: Overhand Cuff Links 
This final challenge for the week is a tricky one (actually, tricky two). No magic involved, I promise. (I lost track of the source for this one - pretty sure I saw it online somewhere. Since I don't know the name for this challenge I could not re-find it. If you know a source please share. Thanks.) Challenge On!

Challenge #4: Double Jump Six Count
I have not seen a specific reference to this activity - someone taught it to me years ago at a conference. Thank You, Someone!

Challenge #3: Six Count
Six Count can be found in, Executive Marbles and Other Team Building Activities, by Sam Sikes (1998). Sam says, "This is a good, quick icebreaker that stretches people's minds and smile muscles." Six Count has become so much more since - it's about moving through the discomfort of challenge and failure. It's about sticking to it, even if it's not easy. 

You can find Six-Count to Competence (what I called, Synchronized Six Count in the video) in, The More The Merrier. Here are some of the Discussion/Questions from the book: What were some of the strategies your group used to learn Six-Count? What made the activity difficult? How did you, as a group, overcome the difficulties? In what ways is Six-Count like other things you do? 


Challenge #2: Pencil/Pen Turning
A write up for Pencil Turning (or, Pen Flip) can be found in, The More The Merrier, by Sikes, Evans & Cavert (2007). One Facilitator Note from the books says, "The wonderful thing about this activity is that both hands have to work together to accomplish the task." Discussion/Questions include: What makes this activity difficult? What helped the most to find a solution? How is this activity like our interactions with each other? 

Challenge #1: Wiggle-Waggle (with a special cameo guest!)
The most recent description of Wiggle-Waggle is found in, FUNN 'N Games by Karl Rohnke, 2004. (I believe, Wiggle-Waggle made its first appearance in Rohnke's, FUNN Stuff, Vol. 3 1998). You'll see the original mode of play in the video (along with two additional ways to Waggle), but there are more versions of play in the book: 
  • Digital Wiggle-Waggle - Big circle of players. Each player connects (e.g., point at one another) with another person across from him/her - essentially pairing up. "On the signal each person walks toward [his/her] partner and attempts a double (both hands) Wiggle-Waggle."
  • Blind Wiggle-Waggle - Pairs are divided in half, each half moves to one side or the other of the playing area - not too far apart. All players close their eyes (by choice). With bumpers up, partners move towards each other, communicating freely. When pairs meet, Wiggle-Waggle - eyes can open when successfully Waggled. 
  • Electronic (Virtual) Wiggle-Waggle - "Call a friend on the phone [or ZOOM call them] and try to verbalize what needs to be done to reach a satisfying level of solo completion." 
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    Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.

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