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Pressure Cooker 2.0

11/7/2019

2 Comments

 
Picture

Our team building friend, Neil Mercer (the creative power behind the post On Board) recently shared with me a newer version of Pressure Cooker. The first version he shared with me is included in the book, Portable Teambuilding Activities. It's an activity you can do with those numbered spots you have for Ven Key Punch, Key Punch: The Overlap, or Thread the Needle.

In the initial version of Pressure Cooker, Neil simply gave his group 20 minutes and a maximum of three tries to produce their best time through the numbers. He noted that planning is not very productive during this challenge - there is some, but it's not very intentional. In this 2.0 version, he divides the time and restricts the boundary area for more driven results. I really like "the things to look for" (and focus) he uses with this one. Lots of good discussion points to bring up during processing. Thanks Neil!!
 
Set Up: You need numbered spots and a long activity rope. (If you don't have rope, use cones to mark off a square boundary.) You can set up with numbered spots from 12 to 24 with more or less space between numbers inside the circle boundary area. The activity calls for one number per player (the larger the number of players the longer the activity). The more space you have between numbers the easier the activity. Lots of good adjustments to make depending on the challenge you want to present. 
Picture
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Pressure Cooker 2.0 (from Neil Mercer)
Before you is an invisible maze of numbers. The way through it is to follow the numbers on the discs scattered inside the perimeter.
 
This task is split into two sections of 10 minutes.
The first 10 minutes is dedicated to planning and practice.
The second 10 minutes is what we call “Money Time!” … execution.
 
The first ten minutes (the planning & practice time):
  • There is an identical number of discs as there are team members – ideally 12-16 people.
  • The Objective: Each person must pass and touch all the numbers in ascending order and the team must complete the task as quickly as possible.
  • Only once all team members have entered the perimeter and stood upon a disc can the action begin.
  • Every team member touches every number in ascending order and returns to their original number. For example, I start on number 8. I touch, in order, numbers 9,10,11,12,1,2,3… and return to number 8 (in a group of 12 of course!)
  • Only once all team members have returned to their original number may the whole team exit the perimeter.
  • Time starts when the first person enters the perimeter (circle) and stops when the last person exits (the circle).
 
The second ten minutes (or three attempts):
  • The group has 10 minutes or 3 attempts, whatever comes first.
  • If anyone touches the circle boundary or exits the circle during an attempt, an extra 5 seconds are added to their final time.
  • The moment anyone enters the circle in this second stage (this has to be made very clear) an attempt will begin, time starts, whether the group is ready or not.
  • Here, the facilitator must tell everyone to get moving and begin the attempt. Even if they are not ready.
  • ​Time starts when the first person enters the perimeter and stops when the last person exits. 
 
Things to look out for (and talk about):
  • Generally, [Neil has seen] most of the planning take place inside the circle, there is no real vision of the spread of the numbers.
  • The first chance to really look at the spread is under pressure in the execution stage.
  • Do we blindly follow another team member or learn our own route?
  • Do we as a team operate “mechanically/mathematically” all touching their number at the same time and waiting for all to catch up, or “organically” by feeling how we are all moving together without stopping or waiting?
  • How come someone stepped into the perimeter before we were ready?
  • Who goes along with the action even though he/she does not know the plan? Why does this happen? [Chris added this one - he sees this all the time.] 
I can't wait to give this new version a try! 

All the best my friends. Keep us posted. 

Chris Cavert, Ed.D. 

2 Comments
Barry Thompson
11/8/2019 08:35:44 am

First, I too like this version and can’t wait to try it out. This also reminds me of a puzzle activity called “Scatter Numbers.” Basically it’s a grid of numbers on a sheet of paper listed one through 100. The numbers are scattered. And the idea is to see how fast you can circle each number from 1 to 100 and time the experience. You could also give them A limited amount of time, like 20 seconds, And see how far they can count during that time. The question comes into play during that time did you notice patterns? Round two have them draw two lines on the page that separate the numbers into quadrants. Then repeat the exercise. They will then notice or most would notice a pattern and improve their time dramatically.
Chris, as always, great stuff and thanks for sharing.

Reply
Chris
11/8/2019 09:47:51 am

Thanks for jumping in Barry! What you described is what I know as "The Number Game" from Newstrom & Scannell, in Games Trainers Play (they let us put this activity in Games for Teachers, I added a Group Number Game to emphasize productivity working together). In The Number Game, we use a scrambled number sheet with 60 numbers. In 60 seconds, players touch as many numbers, in order, using only one index finger. They graph their score after every one-minute round to visualize their performance. After 4 or 5 attempts (often with a dip in production), we ask if anyone noticed anything about the numbers - share any learnings to help others. If the main 'pattern' was not discovered and shared we tell them to fold their paper in half - "What do you see? - in order to notice the odd numbers on one side, and the even numbers on the other. Like, in a way a teacher or coach might help a student or athlete discover something that could help. Then, 3 or 4 more attempts to see how the information influences (possibly) performance. So, what about setting up Pressure Cooker 2.0 with odd numbers on one 'side' and evens on the other? Will they see the 'pattern'? Fun insight - thanks Barry.

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    Dr. Chris Cavert is an internationally known author, speaker, and trainer in the area of adventure-based activity programming and its relation to community and pro-social behavior development.

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    This blog is a space for hands-on programable fun - energetic activities and ideas that can be used as a means to bring people together; activities and ideas we as educators can add to our social development curriculums. 

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